A credible, reasonably detailed town that leaves me hungry for more information.
While some hooks for adventure are provided (the nearby ruins and the nests of the vile "blood dodger" parasites), no information was provided about the human conflicts to be found in such a place. Additional history about the ruins and details about blood dodgers would be helpful.
A variety of conflicts would doubtlessly be encountered in such a town:
- While the Gison (Dwarves) are friendly neighbors, perhaps some of them object to the townfolk's activities? After all the Gison have done for the town, I would imagine they might be annoyed if their well-intentioned advice and direction is disregarded.
- The military veterans that make up much of the population may encourage strict order and crush out attempts at crime, but they will have the same weaknesses and passions as anyone else. Surely there are issues that these people disagree over? Conflicts where personal liberties are trodden upon in the name of "the common good" come to mind. Some of the town's leadership might abuse their positions for personal advantage.
- Should some threat endanger the land, its rulers may need the city to send a military force in response. Because this city is so heavily militarized, the ruler may demand an unusually large number of troops respond from there. After all, they have committed substantial resources to keeping the town safe: Shouldn't the town return the favor? This may cause hardship and danger for the town, gutted of defenders. Go to Comment
I took a look at the related subs that you had linked already, but I was considering its "local flavor" and how it would be used in a campaign. I like the basic idea, but it left me wanting more information about the local people, what they do, and how they could be used to spark adventures. Go to Comment
Perhaps an even cooler form of crystal would be a four-dimensional one. "How to incorporate this into a 3-d gameworld?" you ask. Simple: all that we mortals can see is a three-dimensional projection of the gem, which may alter subtly as it rotates in four dimensions. This could give these gems a hard-to-hold, ephemeral quality: it would be possible if you gripped them wrongly that they would just fire off into the fourth dimension.
The reason I thought of this was your enumeration of the Platonic solids: in four dimensions there is an extra regular polytope which has no analogue in any other dimension (in 5+ dimensions there are only three Platonic "solids"). Somehow the mysteries of four dimensions seem suited to the properties of a magic-focussing device.
My magical system is based off of a ew chapters in one of those books. The spell crystal idea was a continuation of that.
I actually spoke with Midkemian Press for permission to use and adapt that system. They didn't want it as it only showed up in two chapters of a side plot in a book. Something they actually forgot about. The person I corresponded with said he had to go read the book in question to remember what I was talking about.
In the basics it is similar but I have adapted it and altered it far enough to make it different by far. Part of the reason they didn't remember it. So yes you found me out. But I have permissions to use. Go to Comment
I always liked this one. I used to represent this in game by getting dice in the appropriate size and when someone found one or used one the dice would exchange hands. I would then have them keep them in their pocket or a small dice bag to give the idea of carrying them and the amount of space they take up, that while they are small, they do take up space in numbers.
Believable magic, like ordinary physicis, operates according to some invariable laws that always result in some kind of cost or "bounce back". The grater the magic, the more it should cost the character physically, emotionally, and spiritually.
Ideas ( System ) | February 8, 2005 |