Disgusting, creepy, and like wasps for larger prey. Something to run away from very very very fast. The only thing that could make this worse is if the incubated talari were psychic, and feeding on thoughts as well as on flesh.
I didn't notice any attack here, but for some reason legalese mumble tends to be very aggravating, not to mention any kind of hint of 'unoriginal' work. I've carried those shoes a few times as well, so I know how both claims can annoy. Please, don't get discouraged, and stay around.
Aside: we can get pretty harsh sometimes, but we don't delete here submissions based on moodswings, or what-ifs. Not ever. We don't want to lose anyone's work. Go to Comment
Starting out: You both were quite accusational. While not a direct attack, you implied one. Please be a bit more careful.
First, copyright is not the concern of members. It is the concern of admins and site owner. So if you have a concern, bring it up to the admins in the apporpriate forums or via PM.
Second, copyright (in the US where the server is) is only enforced (listed as violated) when it infringes upon the value of the work in question. So the question we ask is, "does this submission (in its limited form) mean fewer people will buy the original work?" A question that can not be answered, as it can be argued that because they saw this submission they might be more inclined to buy the complete work.
(In the case of the work sheet, it means less textbooks would be sold for those useful pages. Now if the professor bothered to type in his own list of formulas, even if based loosely upon the text book, there would be less chance of infringement).
Aside: The source was listed as derived. I would of liked to see the original link/ source to properly credit them, but okay a google search find it.
If the work devalues the name or works of a copyright work, then the work could also a source of contention. Thus the Sex books for D20 created issues as they reduced the value of the D20 properties (despite the open license at the time) and opened the owners of said property up to litigation (as they can be listed in any suit brought and they have deeper pockets). And notice that nobody paid attention to that net book until someone published it in form (and oddities of perception....)
Now it was totally pirated and presented as a substitution for buying the book, then it is obvious agress.
If every site that used elements of a copyrighted work were sued, most gaming sites on the internet (except those using D20s open license material and only that material) would be shut down.
You notice how many are still open?
There is no money in it, as it would cost them more in legal fees that it would be worth. And the bad PR would put a dent in the company's retail listing, as gamers would go "well ptuh on you dude."
Having worked in the industry, most game companies see fan sites as helpful advertising for their game systems. Now if we were making money at this, there might be a concern. But since we are not and everyone who is truly interested in the material will get around to buying actual product, it is good for them. Go to Comment
Chart 1a: Birth Community
This is designed to be a generic type of location that your character was born into regardless of their race. Most characters will be born into their own communities, whether they are small villages or huge cities. But some fortunate, and not so fortunate, characters will be born or raised in a community not of their own race. This could cause different outlooks to their world of influence that normally wouldn’t occur.
01 – 05) Other Race: This character was either born in a community of another race, or they were orphaned and raised by another race. Their view on the world could possibly be that of their foster parents instead of their typical racial views. Roll again to see what size of community they were raised in and roll on Chart 1b to see what racial community they were raised in.
06 – 10) Nomadic Community: Small families of one or two that roam the countryside living off the land, rarely entering settled communities. This could be because of a social stigma of being nomadic or tribal in nature or other reasons.
11 – 20) Structured Community: This could be a religious, monastic, or military community. This is a close knit organized community focusing on a single ideal. The religious or monastic community could be they were born or raised in a temple or church while a military style community could be a campground or frontier type of encampment. Usually ranges to no more than 500 people.
21 – 35) Frontier Community: Life in an out of the way outpost, homestead, or forgotten village can be quiet or dangerous depending on the environment. It is usually self sufficient and rarely found by the outside world. Usually consists of no more than four or five families.
36 – 50) Hamlet Community: A small settlement consisting of farmers, hunters and gatherer type families. Population consists of around 300 to 400 people.
51 – 65) Village Community: Larger than that of a hamlet but similar in resources. This type of community supports craftsmen of worth. Needed workers other than farmers are usually available for work. Population ranges from 400 to 900 people.
66 – 74) Small Town: Larger than a village it is run in a similar manner, the only difference is that its population or location is enough to have it listed on most maps of note. Caravans could come through the town because of a resource or its location. Population ranges from 900 to 2,000 people.
75 – 84) Large Town: More beneficial than a smaller town they are regional centers for growth, resources, and craftsmen. Population ranges from 2,000 to 5,000 people. Often times the population is higher due to people passing through or staying for a short period of time.
85 – 89) Small City: With up to 15,000 residents, not including visitors, a small city is big enough to support a small army in time of need to defend their countryside or come to the aid of their rulers.
90 – 94) Large City: This is a dominant city in the countries landscape. They support your usual residents of laborers, farmers, and craftsmen, but also educators, doctors, multiple guilds and religious factions as well. Population ranges from 15,000 to 30,000.
95 – 100) Metropolis: The largest of the cities, usually only associated with the capital of a kingdom or country. Most countries can not support a lot of these types of cities due to population or geographic diversity. They have a ruling leadership on hand, military defense, laborers, entertainers, craftsmen, guild and religious centers, and more. Population begins at 30,000 in these centers of population and can be much higher. Go to Comment
Chart 1b: Racial Community
This is the racial community of a character born outside of their own race. I have added it here for both my setting as well as a generic setting as well. As I use it for my character creation it is not suited for others who play different games. I hope it is diverse enough for other setting use. If the same race is rolled as the character either choose one or roll randomly again.
01 – 15) Derevo/ Elven: Derevo/ Elves tend to center their communities on nature and forested regions far away from the bustle of human settlements.
16 – 30) Gison/ Dwarven: Gison/ Dwarves tend to center their communities in the mountain regions.
31 – 45) Human: Humans have a more rural background and focus around living in communities of cities.
46 – 60) Keirn/ Half-Human Race: Keirn/ Half-Human races tend to focus in differing areas. Some are centered on colder climates while others tend to have a hard time finding a community to fit into.
61 – 75) Lemiean/ Human: Lemiean/ Human tend to center around a desert climate region, occasionally nomadic but often in homes of mud and adobe.
76 – 90) Olwynn/ Gnome: Olwynn/ Gnome tend to be isolation, xenophobic, or solitary people. They prefer their own kind and privacy over function.
91 – 100) Sslassti/ Lizardmen: Sslassti/ Lizardmen tend to have their homes around swampland environments, some deserts areas, and occasional heavy forested regions. Go to Comment
Chart 2: Family and their Status
This is a character’s station in life, as they were born, whether it was from poverty or prosperity. This determines what type of heritage the character has, the birthing order, as well as any funds that the character might have to start out with. This does not mean that the character is destined to stay in this social class. Decisions made in life may raise them up the social ladder of prosperity, or make them plummet to poverty. Roll on the chart below to get your families social status, and then roll on Chart 3 to determine their Economic Status. This roll may contradict but twist the rolls to make them work.
For instance if you roll on the chart below and roll and get Nobility. Then your family is nobles of some station. If you roll on the next chart and you roll Poor, then your family was noble that have fallen down on hard times due to bad choices or blackmail. I also gave one word descriptions of what type of status quo fit into that particular category.
Chart 3: Economic Status
This is your families’ personal information regarding wealth. What type of economic stability they had during your time with them.
01 - 10) Orphaned: You do not know who your parents were. Roll again to find out who raised you.
11 - 19) Refugee: Your family fled some catastrophe or war. They own nothing and had little income.
20 - 45) Poor: Your family had no money. They may have had to beg or steal for food. They own nothing of value.
46 - 70) Minor Wealth: Your family owns a small dwelling or can make due without concern. They had little but extra at the end of the day.
71 - 80) Wealthy: Your family owns at least one dwelling and possibly others to include property and businesses. Income exceeds basic daily needs.
81 - 85) Religious: You were raised as a part of a religious community. While your family did not have an excess in income, you had little in the desire for food, clothing, and learning.
86 - 90) Arcane: Same as the above but listed as being raised with a magical community providing your resources and learning. Does not mean you have arcane ability.
91 - 95) Wealth Unimportant: Economic status is hard to determine. Perhaps you were raised on the frontier and lived as hunters, farmers, or trappers. You had little in the way of excess but did not want for food or shelter.
96 - 100) Military: You were raised by someone in the military. Little direct income but your needs were provided for as was your learning. Go to Comment
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.