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The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2005-10-27 02:57 PM
Madness can be quite liberating. There is a fine line between madness and genius, and sometimes that line is very, very, blury.

Mad people see the world in different ways, not constrained by binding (or blinding even) paradigns. They can see solutions to problems or innocvations that so called sane people can not seen. It is only those who see the world different who can't relate to those who see the world normally that we lock up (well we should lock up, but now they waunder the streets in and out of halfway houses and medical facilities). Those who can vaugely relate, we pay large sums of money for their interesting ways of looking at the world and the problems that their way of looking at the world can solve. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2005-10-27 02:58 PM
I think Asylum is an intersting fantasy idea. It is certainly different from most fantasy entries. If you have an idea for a plot or idea revolving around Asylum, feel free to add it. PM me, MoonHunter, and I will add it to the Asylum post so it will come up.

All I ask is that you "don't solve the mystery" of the place. Every GM who runs this should make up their own reason for why this occurs.

As for reasons, we have a angry God, something in the water, an insane magik user/ psionic creature, one of those glowing balls in Star Trek Original Series that eats madness rather than hate or death, or an ORB of Corvus. Pick one of ours, or make it up for yourself. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2006-01-21 10:58 AM
Thank you Cheka, it is one of mine as well. It is a great addition to any setting. It provides background and drama and a place of mystery. Really what more can you ask for? Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2006-05-08 09:55 PM
Plot Lines:
Another outbreak of madness has occured. Do we make a new city or try to herd a town's worth of mad people to this one? Of course, the PCs are involved in some way...

An army of barbarians is invading the land. They are approaching Asylum. What to do? Leave it to its fate or defend it to the last man, just in case the madness might expand. And the Barbarians do not know about Asylum's special history.. and the defenses of the city are to keep people in... not out. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2008-02-04 05:54 PM
I saw this as a random today. It has been a while since it has seen the light of day. You would be crazy not to comment on it ;)

This was one of my first submissions on the Citadel. It does show. However, this one has a lot of potential. It is one of those defining elements for a game world, as it is so "odd" that society has to have a response to it. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2011-07-27 03:23 PM


I forget about some of these old posts.  I like this one, as it is very useful.  So much fun can be had with it.  Add some Orbs and you have some additional history.


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The City of Asylum
Locations  (City)   (Any)
sniperspy's comment on 2005-10-27 02:55 PM
It could even be a forgotten god the people once had. He is angry for being forgotten, and is cursing his former servants Go to Comment
The City of Asylum
Locations  (City)   (Any)
sniperspy's comment on 2005-10-27 02:57 PM
yes, only a mad-man seeks madness himself. Go to Comment
The City of Asylum
Locations  (City)   (Any)
Cheka Man's comment on 2006-01-20 05:39 PM
This should be a Golden Submission, it's one of my favourite posts here. Go to Comment
The City of Asylum
Locations  (City)   (Any)
Michael Jotne Slayer's comment on 2010-11-09 09:40 PM


This one is very sweet and yes, it shows that it is an oldie. But actually, compared to many other posts at that time this one is at the peak. I would love to see this one shaped up a bit, many nice ideas in the comment section that could easily be implemented into the sub itself. But then again, it is also useful as it is.


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The City of Asylum
Locations  (City)   (Any)
Murometz's comment on 2006-05-12 03:37 PM
Only voted Go to Comment
The City of Asylum
Locations  (City)   (Any)
valadaar's comment on 2014-02-25 02:04 PM
Spelunking though the oldies - this is a good one too. The idea that a city name becomes the word for an Asylum is great, and having such a location is cool.

A mad city is obviously a great place to put things to retrieve, including madmen that hold key knowledge or roles.

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The City of Asylum
Locations  (City)   (Any)
Silveressa's comment on 2011-07-26 11:54 PM


A unique city and problem for characters to encounter. It can be a great place for a party to be tasked with infiltrating for the purpose of either retrieving a lost artifact or rescuing someone accidentally sent here. (assuming they aren't already infected by the insanity.)



Another interest possibility is that it's not the people that are insane but more an artifact or curse upon the area that's making them act insane. Trying to smuggle someone out to verify this could prove quite challenging, especially if the persons insanities are disruptive or extremely dangerous.


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The City of Asylum
Locations  (City)   (Any)
MysticMoon's comment on 2012-03-22 10:35 AM


So many ways to mess with players' heads... I like it.


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GalwaEnchena
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2003-06-11 04:36 AM
Legend type items, for me, are hard to incorporate into actual gaming. Might be a fun way to end a campaign with somebody sacrificing themselves to save the rest. Either way though it is another one of those things that you can spin an entire history around. Go to Comment
GalwaEnchena
Items  (Melee Weapons)   (Magical)
CaptainPenguin's comment on 2003-06-07 08:38 PM
All those Corvus Orbs were annoying the bejeezus out of me!

I like the bit about karma and reincarnation. It allows it to fit into Nipponese-style settings as well as Western, with a few modifications. Go to Comment
GalwaEnchena
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2003-06-07 04:01 AM
Just got tired of Corvus Orbs. It could be used in a campaign where the players are losing to the "Evil" and they want to take it out... at the price of their own life.

There should be a WillPower or Piety save made before using this weapon. After all. Nobody will remember you for doing this. Go to Comment
GalwaEnchena
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2003-06-12 05:24 AM
Actually can easily be incorporated.
1) Evil Dark Lord Looming in the wings... someone sends you to find it... just in case.
2) Somebody wants to know where it is, so they can control it, so it can't easily be used against them. Thus troupes are hired to look for it.
3) In response to 2), other people start hiring troupes to look for it and prevent those others from having it.
4) Item has gone missing from royal treasury, find it.

I mean the joy of this thing is that no matter how many times silly people use it, it does not really effect the campaign, as everyone forgets all the related events and problems.

But yes, another epic/ background sort of item. Go to Comment
GalwaEnchena
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-07-12 02:12 PM
It is the balancing factor. It also requires someone very internally dedicated to the removal. After all, in a few weeks... nobody will know that YOU ever existed, not even your mother. Nothing else you have done will be known. If the results of your previous actions still exists, someone else gets the credit. This would stop so many people, as you are not "making your mark" on history. Go to Comment
GalwaEnchena
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-07-13 11:08 AM
Well yes. You also have to be able to sufficiently visualize and comprehend your target. This limits the number of people who could, even remotely, target a God (unless said being manifested upon the world and you saw them) (or large enough group). One of the game functions of The Weapon is to give an explanation why the Gods do not manifest on the world any more.

Imagine what would happen if one removed that god's impact from the world....

Imagine the time between the instance of destruction and the settling of time, especially if that God did something important (like create a part of the world). The world would start coming apart. I assume another deity might travel back in time and undo the guy who was going to use the weapon... or another deity might be forged from the rush of energies entering that god based vacumn.

The world changes. The GM gets a moment of edit.

This is the joy of this weapon for a GM. Continuity is a watch word for GMs. Yet, here is the perfect mechanism of edit. The GM could radically alter their world, removing something that bothers them, ... perhaps letting the player and characters remember the world the way it was before (for a while)... and the edit could be simply a use of GalwaEnchena. The players investigate this dis-continuity and discover the "End of all Conflict". Go to Comment
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