Legend type items, for me, are hard to incorporate into actual gaming. Might be a fun way to end a campaign with somebody sacrificing themselves to save the rest. Either way though it is another one of those things that you can spin an entire history around. Go to Comment
Actually can easily be incorporated.
1) Evil Dark Lord Looming in the wings... someone sends you to find it... just in case.
2) Somebody wants to know where it is, so they can control it, so it can't easily be used against them. Thus troupes are hired to look for it.
3) In response to 2), other people start hiring troupes to look for it and prevent those others from having it.
4) Item has gone missing from royal treasury, find it.
I mean the joy of this thing is that no matter how many times silly people use it, it does not really effect the campaign, as everyone forgets all the related events and problems.
It is the balancing factor. It also requires someone very internally dedicated to the removal. After all, in a few weeks... nobody will know that YOU ever existed, not even your mother. Nothing else you have done will be known. If the results of your previous actions still exists, someone else gets the credit. This would stop so many people, as you are not "making your mark" on history. Go to Comment
Well yes. You also have to be able to sufficiently visualize and comprehend your target. This limits the number of people who could, even remotely, target a God (unless said being manifested upon the world and you saw them) (or large enough group). One of the game functions of The Weapon is to give an explanation why the Gods do not manifest on the world any more.
Imagine what would happen if one removed that god's impact from the world....
Imagine the time between the instance of destruction and the settling of time, especially if that God did something important (like create a part of the world). The world would start coming apart. I assume another deity might travel back in time and undo the guy who was going to use the weapon... or another deity might be forged from the rush of energies entering that god based vacumn.
The world changes. The GM gets a moment of edit.
This is the joy of this weapon for a GM. Continuity is a watch word for GMs. Yet, here is the perfect mechanism of edit. The GM could radically alter their world, removing something that bothers them, ... perhaps letting the player and characters remember the world the way it was before (for a while)... and the edit could be simply a use of GalwaEnchena. The players investigate this dis-continuity and discover the "End of all Conflict". Go to Comment
I think this is a pretty good weapon. It has alot of detail and care put into it. The price? I am kind of sick of ultimate weapons. Overall I think this is a good weopon. I just want to see something less powerful... Something the average or slightly above average adventurer would own.
I know it's not really an item made for general use in a game, but this does seem somewhat overpowered nonetheless.
I feel there should also be something more in place to prevent someone from giving this weapon to another, who doesn't know the backstory or the price of the weapon, and telling them, "Visualize the foe, all you need do is want them dead and they will die; and you will be the hero!"
Or something along those lines.
Either way, this is still useful for backstory/lore. Go to Comment
I'm conflicted on this one. It is well known my choice of magic items that have a price. The price of this item is great. Two fold actually. To sacrifice yourself and alter the world, as you know it, for the better. Great.
However, it seems way to powerful. Being able to remove an entire army or kill a god? There must be stronger repercussions to do a much larger degree.
I'm thinking to kill a person it is a 1 to 1 ration. To kill an army, the weave must be balanced and a larger loss must be incurred. To kill a god, should be a devastation. Just my opinion. Go to Comment
I really like this item, I like the potential it has for getting unsuspecting characters into interesting situations...
Charlie doesn't know the marble's trying to help him. Suppose he gets into trouble with the city guard for doing something wrong (obviously he's a child, so this couldn't be too severe, maybe shoplifting). The marble might try to protect him by smiting all the guardsmen who are talking to him, landing him in more trouble for assaulting officers...
I like the idea of a personality trapped in an object, especially if it is a powerful magical object. Just think of the havoc a well-intentioned but not particularly bright orb could cause while trying to set right the wrongs of humanity. Go to Comment
Eight hundred years. Two to three weeks an orb. Do the math dude.
More seriously, I would figure there were a few hundred orbs of various powers (The Orb of Humdity Control and the Glow Light of Insect Destruction to name a few lesser ones) and a few other items (Staff of the Magi for the Orb's original home, the fire ring, the rings of servant calling.. etc). Like a dungeon, normally the item was put to a different use originally. It is only when put in a different situation that the orb's power becomes totally apparent. As I figure out a few of the more interesting ones, I will put them out.
I am thinking of using the orbs as the basis for a fantasy world. Figure most Wizards (magik users of great skill... not the class) make one or two items in their lifetime. Corvus the Powerful, Corvus the Wise, Corvus the Mad, choose a title made enough of them that he has changed the face of his world... (especially after the explosion at his tower altered magik on the world since then...)... I guess I better start that thread huh? Go to Comment
MoonHunter, do you mind having a suggestion? What if one of the heroes knows a friend that likes to invent? Then there would be a mini quest to get a certian power source for the latest invention (hope it is a time machine or otherwise the rest of the thought might be in vain) and then the heroes rocket back in time to the time before the explosion in the lair occured. Then the heroes stop the crazed alchemist and the alchemist might get a chance to explain her actions thoroughly and the heroes get the choice of helping her or killing her. If helping her then their reputation goes bad. If killing her then their reputation goes up better than before and the other alchemists might have a chance of destroying the Chimera Oil and preventing the monstertoxicosis (I invented that term. It is the symptoms of turning into a monster. Do you like the term?) from happening to the future of that world. Go to Comment