When do the effects of the chimera oil wear off? Permantly malliable flesh could be quite troublesome. Imagine walking along and someone opens a door into your face. What does a person eat with teeth made of clay?
In the merging with the chimera oil, does it do anything for the scale of the creatures? The owl taking on mouse qualities, is that just an owl with whiskers and little round ears now or does it have a hairless tail and a toothed beak?
The Chimera oil wears off when it dries. It all depends on temp, humidity, and the amount used. (And how annoyed the GM is by the use of the oil... another factor).
The merging, as from the scenario, was the owl eating the mouse and absorbing its parts. In the way of Chimera, it is an owl with whiskers and little round ears, the process that works. If it was the hairless tail and toothed beak it would probably not live long. Go to Comment
The squirrel/ bear/ tree was a terrible running accident at the wrong time. Squirrel and tree were merging and the bear got stuck in that combination and... it is just icky.
Mosquitos... ah my favorite vector for disease and genetic mismashing. How mean do you want to be? They will eventually suck something with a high enough concentration of oil in their body that they will turn into flesh clay and mold themselves to the next thing they try to bite (or even land on). They might actually just die off, as they turn into mangled clay shapes. Go to Comment
Ylorea, that of course is the point of this item. It seems so controllable, yet what happens if the urn cracks at the wrong time, or you accidently smudge some on yourself, or... well the possibilities for mayham and new plot lines is endless.
Yet, there are disguise uses, 12th century plastic surgery, monster creation, and 101 other uses, so you just want to have this stuff around. Go to Comment
Who invented Vasoline? Or who invented the Gas Sock. Or who invented the Philosopher Stone Process? Nobody really knows (except for those esoteric students of subject). It really does not impact anyone (except those that make wikipedia articles).
This isn't a "one time item", this is a liquid that any well stocked alchemist will have at least a dropper full of. (Made by some great alchemist somewhere else).
Any location with a Master Alchemist. Since those tend to be urbane types, it would be something in a large city. The guy who makes this would be the King's Alchemist or Guild Master of the Nations Alchemist Guild. Or he could be a master alchemical scholar who lives out in the sticks away from everyone.
Hmmm, I think you better be extremly carefull when applying this oil. If by accident you get a drop of this stuff on your hands, you can mold your own hands and we get.....
This gives me a great idea... some oil and fifteen soldiers... Smear the oil on their sides and you get like a unbreachable human barier of fifteen man wide. (Make sure you leave their arms untouched, so you have thirty arms on this wall.)
On a more serious note. I like the idea and the possibilities. I also see the drawbacks, so I better not give this item to my players. They would undoubtetly get themselves in trouble. Go to Comment
I am a sucker for alchemical and herbalistic stuff. I am a sucker for good ideas. This is both. 4.5/5 rounded up to a 5. I do not think ideas and concepts like this necessarily needs a thorough background as it is not a unique item. Go to Comment
its a really good submission i can see this being usefull, as it has its drawbacks as well as its good points.
what if someone accidently gets some on themselves?, will they stay the way they are moulded for ever or what?
all in all a very good submission: 4.5/5 Go to Comment