A nice submission. A little mystery that will enrichen your world and make the PCs wonder. It'd be fun to watch the characters approach the farmers in the fields around yuletide, and not so fun if they decide to discover the cause. =) 4/5 Go to Comment
Neat! I kept expecting a natural solution for the lake's warmth, and in a way we got one. The leaves of mortal doings always have an impact in the world - it would make sense for a magic item to do the same. Go to Comment
Hmmm Locking the wheels of time... I need to build a scenario about that.
Click is not as intelligent or dominant as many of the older orbs. Being nearly 2000 years old, this simple "AI" has evolved into nearly a person. But he still does not do much until someone asks him to do it.
This item is the classic, gift horse you should of looked in the mouth. When you first get it, it just seems like a thief orriented magic item (or the kind of item an adventuring party without a thief, but needs a thief, should have). It seems too good to be true. Then you find out the catch is that a number of POWERFUL forces are looking for this seemingly innocent item. Once you realize the potential of your happy little magic key, you realize this terrible burden you just picked up. Now the players have to scramble to survive the onslaught. They also have to make some tough choices about who they want to give Click too, or where to hide it.
This ORB by the way, was not one I was planning on doing. Once I thought about it, I realized it had to exist. Go to Comment
This thing is DANGEROUS! You noticed? While Corvus surely would have created such a thing/person out of convenience, the item is ill-suited for most campaigns due to the danger it poses in any but molten-to-a-puddle state. Some things are locked for a reason, and some things MUST be free. Imagine someone locking one of the wheels of time... *shivers* a 4. Go to Comment
They are the gatherers of souls. Those that die are carried to the Underworld by the ravens. However, they stop at Merideth first, to make sure each God has a chance to claim one of their own, before The Raven (The Deity) claims them as his own. Go to Comment
I can imagine the players somehow getting "vooped" to the Land, and being taken before the Great Spirit of Warmth, the God of all the Ones, only to find it is a small marble that warms things up.