This is a "class of" items, rather than a specific item. There isn't a back story, any more than there is a backstory for the generic spells/ enchantments of any game.
This item is for races/ species that are magical and not human. They would need weapons that enhance their combat abilities just like Humans do. They should have their equivalent +1 sword. This is it. Go to Comment
I don't see this as being overpowered at all. I won't pick on the inspiration at all, but is seems that this is very much meant to be the equivalent of a dragon picking up a broad sword: A human picks up a standard great sword in D&D and goes from 1d4 of subdual to what, 2d8? That's overpowered, yo.
Hardening of the claws also isn't terribly effective as armor, but it does, perhaps, work in conjunction with parrying, etc, and lets the dragon strike steel or stone as well as flesh.
The basics for an excellent item, it just needs a story, for at least the original, imo. Go to Comment
A claw that deals the damage of a great sword? I would say the damage is increased by one size category. (In D&D terminology for instance from 1d6 to 1d8)
To also let them increase the armor class or defense value of a creature.... Oke, but that would make these items very, very powerfull, especialy since you say that it increases defense a great deal.
All in all, like you say, a good idea that is not inspired and a bit overpowered right now. Go to Comment
Come on...haven't you all ever seen the children's cartoon, Dora The Explorer? This is straight from there. Even the three landmarks. My three year old watches that show. Members of my party have kids too, and they would laugh me off the table if I threw this at them.
Next, you're gonna tell me about a magical backpack that talks and gets things out for you, right? And a talking monkey with red boots? Sheeesh. Go to Comment
You lost me at Raistlin, what a horribly annoying example, but perhaps at an appropriate level to argue with a Dora plot hook.
I think everybody is going way to far reading into this rather simple item. A good dm does know the players and it does nothing to take away from the individuality of the players. The map can only predict as well as the dm so it is not like there is some secret knowledge that allows the game to go along a precise, predetermined, and correct path. The point of predetermination and foreknowledge is moot because it is impossible to be played that way so any argument against it is just plain stupid. He never said it was all knowing, just that it was very intelligent with much experience behind it, no more than the dm would have and could guess with.
Just another tool a dm can use to 'lead' the players down a path they want. No better or worse than any other devices that force a direction. No, of course dm's don't do that do they?!? Go to Comment
Love it. My PCs like quirky NPCs and I'd have counted this item as more of a character than anything! Just one question: I understand it's got to be specific to the challenged PC, but when you mention "intellectual and emotional" challenges, what sort of thing do you mean exactly?
Finally! You turn something out after so long!
And the best part is, it is sweeeeeeeeeeet.
It's really great.
But really, "emotional challenges"? Is somebody falling in love with the map? Go to Comment
Emotional challanges might be situations that can lead you to overcome fears, realize personal insecurities and eventually conquer them, learn that you can overcome your need to gamble on a small scale, or avoid reacting to when someone calls you "Chicken" and so on. It would be the first steps to overcoming these issues, if they don't let you resolve them immediately.
Mental challanges are puzzles, riddles, conundrums, and such that might give you clues to future challanges. Thus you as the GM can foreshadow future problems OR lead them to clues they had missed in the past. They can also just be logic puzzles that the players can resolve for people involved in situations (thus too involved to see the correct answer). In a CoC type game, the players encountered a certain sliding puzzle. One of the characters realized that there had been a similiar puzzle in his ancestoral mansion and they had not realized it... Go to Comment
Actually said item was inspired by Dora's Map, but the changes should make it different enough. And to a point, if all childish things should be ignored, then we should not have dragons, elves, fairies, magic, and so on. They are all fodder for children's TV shows. So by your logic, we should sweep all of them aside, as they are fodder for childrens TV (even though LotR elves are different than those in funtime).
I wouldn't mind the criticism, IF the jerk had the balls enough to log in with a real name.
With that aside, if the item is presented correctly, people DON'T recognize it. Even parents of kids don't. It is because they are not expecting it. It is all about context. I have had Space 1999 Eagles, the Enterprise, and the Galactica, as well as famous characters from various literatures show up in my game. Only once out of the hundreds of times I have done this over the last 20 years has anyone commented. (Though in my Champion's game, we made it a game.. to spot the guest star). Go to Comment
And this is the guy that posted items that were so bad they are on the delete track?
First, the tool is adventure, as it will take the PCs along a specific path. They don't know what they will encounter along the path. In fact, they are being directed by the map to challanges that will challange them. This map does not show the quick route or any details other than the path it wants them to take.
Second: YAY! It makes dungeons go away. Actually if your dungeon is short enough to actually only have two encounters along the way to the GOAL treasure, than it deserves to do away.
Third: A GOOD GM does know the characters. They are more than mere collections of treasure snatching statistics. They should be woven into the game world, with NPCs and organizations associated with them, they are a part of the world's history. They should also be created by the players with the GM's knowledge and approval. If the GM is not spending enough time to bother to learn their characters, then the campaign can never move much beyond a Diablo I level computer game (A great computer game, an awful table top game). Go to Comment
It is a great centered campaign item. Once your players have it, you can lead them around by the nose, without them realizing they are being led around by their nose. Still handy to have in all cases. Go to Comment