Travel into a book or image is a common theme in mythology, folklore, and modern fantasy (Narnia anyone?). Zelazny made it most fashionable. Then Myst made it cool.
Remember it is not the plot that is cliche, it is the execution that determines if it is cliche. The story of Romeo and Juliet had been around for a few centuries in a variety of forms before some guy...Shakespear did it just right. Then someone did Guys and Dolls. There are a couple of others, but you get the idea. Go to Comment
Yup, Amber it is - had just to read on. Quite difficult to GM, though.
This post is difficult to rate, because it cannot be rated without rating the forum topic. On its own, it is not so special, but combined with the background, it acquires a wholly new dimension. Go to Comment
I am a firm believer is that games and film have a great deal in common. Games are nothing but stories over time, just like movies. Visual narration is an important part of both. One should study films (or movies they like... darn that means I have to watch good gamer movies a couple of times...) to improve their own GMing skills.
Move plots lines are the best for gamers to adapt. Not only do you get a tested plot line, but you have a sense of the timing for events in the plot line.
Now this story is a classic. Any setting and many subgenres can be used for this one. Go to Comment
An alright plot though its Yojimbo roots makes it somewhat predictable and old. It doesn't help that our culture is overrun by countless Yojimbo clones; we know how this scenario plays out, even before the gameplay has begun (Yes, a good GM can use and abuse that fact, but that is beside the point). Go to Comment
There could be a lot of fun if someone diverted one of the rivers feeding the lake, or made a canal that would a good deal of the water to flow away.... or if an earthquake opened a canal to the sea...
Could make for a good plot - why yes, the water would be perfect to irrigate the BurntButtocks Desert, but we cannot scorch the world, now can we?
4/5 Go to Comment