I do not have many plots posted up, as most of the plotlines I create are linked to a given character, its history, or its development. But the few I do post are the better generic ones I had ever developed. Go to Comment
So I was thinking, perhaps there are coyns useful for animating elementals. Place one in a fire and the fire animates. A coyn of the right kind would animate x volume of air/ earth/ water/ fire.
Now I know that The Dreamweavers are the origin point of the Coyns. But, lets us take a detour. This is not part of the 220 coyns, but related. Imagine, if you would, an entire magical system could be based off the enchanting and using of coyns.
It would be a magic system in which your power would be based on how much wealth and effort you have sunk into your magical power.
There should be some limit as to the number of animates you can have running at a time. Well you could have an unlimited number I would think. However, you could only actively control a certain number based on your intelligence/ will power/ and animate control skill.
So Coyns would come in various flavors
1) animating X-Jacks like figures. Thus there would have to be much prep work
2) Animate a specific solid substance. Like the Grant of Living (following this one) except for only one substance.
3) Grant of living- This is the animation that creates the magical joints and senses of a creature for the animate.
4) a hover coyn, allows its subject to float, fly if it has wings.
5) Elemental Animation. A more powerful version of animate a specific substance, but for a type.
There would be coyns to grant greater intelligence, speech, dexterity, skills, and so on. So enough coyns and your animate would be buff.
Technically only one coyn could be used per animate. So, perhaps a Greater Coyn that allows you to put 5 coyns into it. Thus your buffer animates would have 5 coyns worth of power.
If you like this, reply to this comment, and maybe I will work this out as a submission. Go to Comment
Very nice. I've been contemplating a floating city of my own, and I like how this one is explained - how it came to float and why. I would also probably stick to one, and I was thinking it would have it's own revolution around the earth - like the moon but closer.But you've given me some really good things to think about. Thank you! Go to Comment
..... Wow. That totally beats the CRAP out of my explaination of my floating city. You are an exellent storyteller Moonhunter. I give it a 5/5. And the name, great, absolutely wonderful. This is a great place to go o.
Loved the intro, probably wouldn't use some of the actual description. I would be trying to fit it into my world and to do that I would want to stick with the main idea of a floating city that goes where it may vs a lot of them and being able to control themselves. Unless I was basing a campaign/world around it of course, then I would jump on it all.
I love it as an explanation of where the 'legendary' magic items may come from or perhaps explain where a certain vein of magic items come from. Perhaps they all have style about them or a signature that makes it obvious it is from Caulderon.
Its return could be fated and a new series of magic items enter the world just in time for a fun battle. They trade with evil or good since they don't know the politics of the lands they travel through or something. Will think some more on it. Go to Comment
Very interesting - I like it.
It would be amusing to playsay a Caulderonian who managed to get left behind when his air ship gathering supplies had to leave urgently, or fall of the city and saving himself with a parachute/getting caught by a griffin and carried off...
Of course, if the Caulderonians decided to be nasty, it could lead to scenes like in Independence Day, with a city floating above the royal palace, and dumping something unpleasant on it.
As for the name - what else could be a city of alchemy be named after but the cauldron :) Go to Comment