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Madness on the road
Plots  (Discovery)   (Encounter)
Ylorea's comment on 2003-08-13 10:05 AM
The person they recognize does not need to be a noble, or a person they have been dealing with already. He/She might just as well be able to make it obvious He/She is not mad or deranged at all.

Or from a different perspective, maybe the PC's need to do something in the asylum and therefor need to be captured by the patrol as getting into the asylum is obviously restricted as well.
Getting out again might of course prove quite a serious challenge again. Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
Murometz's comment on 2013-03-15 11:48 AM
A conga-line of chained lunatics headed to their final home...

A stub really, though stubs weren't available at the time, I know. But a very nice visual and road-side encounter, which I've used in games with some success. Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
axlerowes's comment on 2014-03-11 07:15 PM


Ah a piece from a different time.



What if the PCs saw a rich nobleman...who was everyone agrees, a little insane, but very rich....and a nice pauper who was as even as steven but with pockets like a kiddee pool. Who would your PC's save if they could only save one.

Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
valadaar's comment on 2011-12-19 01:26 PM


I like the idea.


Go to Comment
The City of Asylum
Locations  (City)   (Any)
Barbarian Horde's comment on 2003-08-09 10:44 AM
That's one messed up city, My poor Pc's will be going there shortly! If they enter the city will the maddness affect them? and what about the crazies being tossed in, are they made crazier or are they attacked by the others? Are the infected hostile? or just mad? Will thetre be an overpopulation problem when they stick more in and the infected don't die? Some sort of evil must reside here. Great job so far moonhunter. Go to Comment
The City of Asylum
Locations  (City)   (Any)
Barbarian Horde's comment on 2003-08-09 10:51 AM
Are the people being treated at all? Way back when, people thought that insainity was caused by demonic spirits. And to cure the victims they were tortured to drive out the spirt or had holes bored into there heads, so that the maddness might leak out. Has any of this been tried and their efforts exausted or are they just locked in without an effort to "help"? Go to Comment
The City of Asylum
Locations  (City)   (Any)
manfred's comment on 2003-08-19 02:39 AM
Just thinking, what happens if some heroes manage to get in, and then back again, and one of them (or all) starts to behave a bit... different. If their deeds were not entirely secret, people may well start to think they are carrying "IT", and will behave according to it.

Who will help you if you seem a madman?

And, what if you really are crazy? Heavy roleplaying here. Go to Comment
The City of Asylum
Locations  (City)   (Any)
manfred's comment on 2005-10-27 01:57 PM
MoonHunter wrote:
Yep. It could be anything. The only people who know for sure are totally mad. I actually like it that nobody knows, it just is. We can put out a number of theories, but we should never say this is right because it would kill the mystery and make it just another puzzle for the players to solve.


There is an easy and fast way to know...
...but then you are yourself a candidate for the Asylum. Go to Comment
The City of Asylum
Locations  (City)   (Any)
manfred's comment on 2006-05-09 02:24 AM
Well, if there is another outbreak, then it all returns to the question people have not answered before... how is it possible an entire city can go nuts? Go to Comment
The City of Asylum
Locations  (City)   (Any)
Ria Hawk's comment on 2005-10-27 01:54 PM
Maybe a few people in the city are immune to the madness for whatever reason. They would have to
A: Convince the guards/caretakers that they really are sane.
B: Figure out why they, among everyone else, are immune.
C: Figure out what to do with that information.

P.S. - I think I'll use this idea in my in-progress game world. 'Tis neat. Go to Comment
The City of Asylum
Locations  (City)   (Any)
Agar's comment on 2003-07-13 10:48 PM
I wonder, what happened to the city guards that were off duty? Were they fine, or did they fall into madness as well? If they are well, could there be something in their rations that's making them immune? Go to Comment
The City of Asylum
Locations  (City)   (Any)
CaptainPenguin's comment on 2003-08-19 11:45 AM
More Crazy Hallucinations:

-You hear somebody quietly humming a tune behind you
-You hear somebody whispering nonsense in your ear
-You see a squirrel rolling a golden egg into an alley
-You see the ground crumbling where your shadow touches it (A la Akira)
-You see your own stomach split open and your innards flow out (A la Akira) Go to Comment
The City of Asylum
Locations  (City)   (Any)
Fiokar_Dracolas's comment on 2005-10-27 01:55 PM
Interesting concept. It might be a psionic being of any type, or maybe even a mage experimenting with mind magics (ie, illusions, enchanments, etc.). Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2003-07-14 04:38 AM
Good thought. The historical record does not say I (though I always think those on the walls were the only ones that didn't go. I have always throught the material in the walls, some property of the stone. However, I do not know. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2003-07-14 11:32 PM
I am going to add a few scenarios to link to this setting. I would be mad not to.

Ohhh. and another Orb... Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2003-08-10 01:14 AM
Nope. They are not. Generations have gone by since Asylum went mad (the meaning of the name of the city has changed) and the apparently immortal, near invunerable, and incredibly strong mad people, are still insane waundering about in a mad parody of normal life.

It is said, everyone who enters the city and stays there over long goes mad. Those who go into the city to heal the mad, usually are never seen again. Popular thought is that they go mad themselves before they can do any good or just die there.

If you want there to be expeditions into the city in an attempt to help them in your campaign, feel free. I could see that happening every generation or so, as people forget what happened to the last one OR the organizer thinks they are cleverer than the previous organizer. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2003-08-10 01:17 AM
Oh and eventually anyone who enters the city will go insane. It all depends on them and the amount of time they spend in the city.

The city guards are very good at spoting "the look" in people's eyes. If they even think you are insane, they will not let you out of the city.

Eventually there will be an overpopulation problem, but so far no. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2003-08-19 03:49 AM
When playing with any potentially insane person, I will occasionally pull them aside and give them other information about things occuring. You hear shuffling behind you... you feel them looking at you... you hear your friends laughing at you when they think you are not around... you see the monster pulling the strings of the people around you... see CP for more insane things.

Then if they refuse to act upon this information, I pull the rest of the people aside and we run a less than lucid moment. The other players act out the strange reality and the character must react to it appropriately because it is really happening... to them. I then take notes about what the crazy one does and says. We then play out the game, with me telling them what the crazy person does. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2005-09-15 01:45 PM
plot lines
8888888888888888888888888888888888888888888888888888888888888

Occasionally they send the mad from other areas of the land to Asylum. You might encounter an army unit herding some crazies to the city, while taking them supplies.

An interesting idea is to be a young person inside the city, being a little nuts, rather than insane, As you advance in experience you, you advance into madness.

The leader of the country uses Asylum as a prison for political prisoners. "I am the Duke of Ellington! yah, right, another crazy. But, I AM!. Yah. Right. Move along."

An interesting idea is to be a new army officer assigned to watching over the city and realizing how insane the officers are. Are you just nuts? Is that why they sent you here? If they realize you will tell others they are insane, they will stop you... perhaps throwing you into the grand city.

Perhaps you have to risk Asylum to reach the great library, or find a political prisoner, or find the orb of McGuffin (an object of power that is requires to save the city/ world/ temple), or even on an expedition of healers to try and heal the mad. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2005-10-27 01:54 PM
Want to give credit where credit is due.

There is a game call Asylum as well. When the world went mad. Interesting, but not really.

Additional ideas...
Perhaps it has been centuries, now the land is farmed by zombie automotons. The only living people in the region are the guards around the city.

Perhaps the entire country is comprised of great cities converted to asylums.

Perhaps there is a gate of somekind in the city where extradimensional things come through and possess the humanfolk.
.....They want to communicate with the sane to save their world, yet their presence causes madness.
.....They would escape the city, but the unique stone of the wall wards them. Talismans of that stone protect you from them.
..... Perhaps they already have escaped the city and have prepared for an invasion. The city is their staging area. Go to Comment
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