Yup, Amber it is - had just to read on. Quite difficult to GM, though.
This post is difficult to rate, because it cannot be rated without rating the forum topic. On its own, it is not so special, but combined with the background, it acquires a wholly new dimension. Go to Comment
I am a firm believer is that games and film have a great deal in common. Games are nothing but stories over time, just like movies. Visual narration is an important part of both. One should study films (or movies they like... darn that means I have to watch good gamer movies a couple of times...) to improve their own GMing skills.
Move plots lines are the best for gamers to adapt. Not only do you get a tested plot line, but you have a sense of the timing for events in the plot line.
Now this story is a classic. Any setting and many subgenres can be used for this one. Go to Comment
An alright plot though its Yojimbo roots makes it somewhat predictable and old. It doesn't help that our culture is overrun by countless Yojimbo clones; we know how this scenario plays out, even before the gameplay has begun (Yes, a good GM can use and abuse that fact, but that is beside the point). Go to Comment
There could be a lot of fun if someone diverted one of the rivers feeding the lake, or made a canal that would a good deal of the water to flow away.... or if an earthquake opened a canal to the sea...
Could make for a good plot - why yes, the water would be perfect to irrigate the BurntButtocks Desert, but we cannot scorch the world, now can we?
4/5 Go to Comment
A nice submission. A little mystery that will enrichen your world and make the PCs wonder. It'd be fun to watch the characters approach the farmers in the fields around yuletide, and not so fun if they decide to discover the cause. =) 4/5 Go to Comment
Neat! I kept expecting a natural solution for the lake's warmth, and in a way we got one. The leaves of mortal doings always have an impact in the world - it would make sense for a magic item to do the same. Go to Comment