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Corvis
Locations  (Regional)   (Plains)
manfred's comment on 2003-11-12 05:59 AM
Plus, while the monsters are quite dangerous themselves, few of them are directly man-eaters, or going out of their way to kill/harm people. Throughout the centuries they may have learned to co-exist with humans in some way.

"There's a giant grzfrz in your garden!"
"Well, if you don't disturb him, he won't disturb you."
"But, but..."
"Come, sit, have a pipe. Where are you from, stranger? What is new in the world?" Go to Comment
Corvis
Locations  (Regional)   (Plains)
Ria Hawk's comment on 2003-11-11 10:58 AM
*Evil GM Grin* That would be humiliating, for a fighter to be out done by an average peasant. Go to Comment
Corvis
Locations  (Regional)   (Plains)
MoonHunter's comment on 2003-08-11 02:49 AM
Oh look. The Wyvren is back. Guess we better go to the root cellar.

Didn't the purple worm collapse most of those yesterday?

Oh yes, that is right. Well we can use its tunnel to get to the highland caves.

They will have village evacuation plans down to a science. Nothing is too dangerous or too evil. It is just an ecology that has more natural monsters in it than normal. Go to Comment
Corvis
Locations  (Regional)   (Plains)
MoonHunter's comment on 2003-11-11 12:08 AM
It is "New York Syndrome". They have "been there, seen that". These folks have seen more "natural monsters" by the time they are twelve than most modestly high level adventurers. It is all in the amount of stuff. (Plus many of these people are the descendents of the staff, who must of been made of hardy stuff).

Yes, they get upset and go after things that pick up the kids, but they would rather loose sheep than the kids. I mean these must be high level peasant farmers, who probably have better combat skills than most low level fighter types. Go to Comment
Corvis
Locations  (Regional)   (Plains)
Chaosmark's comment on 2005-11-07 07:58 PM
I got quite a kick out of this background. Quite amusing to see the direct results of Corvus' works. Go to Comment
Corvis
Locations  (Regional)   (Plains)
valadaar's comment on 2006-10-13 02:57 PM
Only voted Go to Comment
Corvis
Locations  (Regional)   (Plains)
gulkien's comment on 2011-02-06 04:45 AM


omg there is a dragon on your roof call a mage quik says a warrior the owner of the house says o thats nice

Go to Comment
The Tome of Klorak
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2003-07-22 11:22 AM
It is not that hard to get into. You just have to ask, the guards will surely allow you in...

They just won't you let out. Go to Comment
The Tome of Klorak
Plots  (Discovery)   (Single-Storyline)
Agar's comment on 2003-07-22 03:10 PM
Maybe the players will have to act crazy to be thrown in Asylum. After that, how will they be able to get out, and if they do, what will the residents of Asylum learn from their departure? Go to Comment
The Tome of Klorak
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2003-07-23 01:25 AM
That is why people are not allowed "in and out". If the Mad learned that you can get out, they will try... in droves. (Did we mention that they are superhumanly strong and immune to pain?) That is why people are not allowed in or out. That is why you have to sneak in and out. Go to Comment
The Tome of Klorak
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2004-09-18 08:15 AM
The Tome of Klorak
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2011-12-19 06:22 PM


Another cool idea to snag...


Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
MoonHunter's comment on 2004-09-18 08:16 AM
Given an update. Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
Ylorea's comment on 2003-08-13 10:05 AM
The person they recognize does not need to be a noble, or a person they have been dealing with already. He/She might just as well be able to make it obvious He/She is not mad or deranged at all.

Or from a different perspective, maybe the PC's need to do something in the asylum and therefor need to be captured by the patrol as getting into the asylum is obviously restricted as well.
Getting out again might of course prove quite a serious challenge again. Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
Murometz's comment on 2013-03-15 11:48 AM
A conga-line of chained lunatics headed to their final home...

A stub really, though stubs weren't available at the time, I know. But a very nice visual and road-side encounter, which I've used in games with some success. Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
axlerowes's comment on 2014-03-11 07:15 PM


Ah a piece from a different time.



What if the PCs saw a rich nobleman...who was everyone agrees, a little insane, but very rich....and a nice pauper who was as even as steven but with pockets like a kiddee pool. Who would your PC's save if they could only save one.

Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
valadaar's comment on 2011-12-19 01:26 PM


I like the idea.


Go to Comment
The City of Asylum
Locations  (City)   (Any)
Barbarian Horde's comment on 2003-08-09 10:44 AM
That's one messed up city, My poor Pc's will be going there shortly! If they enter the city will the maddness affect them? and what about the crazies being tossed in, are they made crazier or are they attacked by the others? Are the infected hostile? or just mad? Will thetre be an overpopulation problem when they stick more in and the infected don't die? Some sort of evil must reside here. Great job so far moonhunter. Go to Comment
The City of Asylum
Locations  (City)   (Any)
Barbarian Horde's comment on 2003-08-09 10:51 AM
Are the people being treated at all? Way back when, people thought that insainity was caused by demonic spirits. And to cure the victims they were tortured to drive out the spirt or had holes bored into there heads, so that the maddness might leak out. Has any of this been tried and their efforts exausted or are they just locked in without an effort to "help"? Go to Comment
The City of Asylum
Locations  (City)   (Any)
manfred's comment on 2003-08-19 02:39 AM
Just thinking, what happens if some heroes manage to get in, and then back again, and one of them (or all) starts to behave a bit... different. If their deeds were not entirely secret, people may well start to think they are carrying "IT", and will behave according to it.

Who will help you if you seem a madman?

And, what if you really are crazy? Heavy roleplaying here. Go to Comment
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