Some nomadic army should get jealous and stomp Skyway. I'd support it.
I can totally imagine a villain with an inferiority complex proving that he was better than people in Skyway by mercilessly killing them. Then he could go off and be charitable and compassionate to normal people.
You know what? Typing that has made me realize something: I'm definitely going to put Skyway in a campaign, and the PC's are going to be on that villain's side.
For some reason, I am really attached to this location. If I was going to run a straight fantasy game AND it wasn't set in Arth, I think I would have to build a world around this place... and have most of the PCs come from here.
This is not a directly related, but if I was going to put it into a world, it would be the
The World of the Azure District. That would include Skyships and Lyrans and The City of Caulderon.
I really need to finish more projects. (but there is so much to do..... he whines) Go to Comment
First, they would try. Then the natives would pull out their family treasures and open the box that says, "Do not open until the world end", and they might just take out the army.. even though they are not that great of fighters.
The big key to this is that it is not well known. Nobody has really connected the dots as to hows and whys. Well, perhaps a few wizards with delusions of Gandalfhood, and a scholar or two, but it is not something that most people will think about. It is just something that is, explained for the GM to know why this region is the "bed of heroes".
Your PCs would need to have a reason to join said "bad guy", then again the bad guy will need a reason. He is immortal and the last few fools that have stopped him caem from here?
If he is going to have an army, he might need a reason to rally them or to keep other militaries off his back. He is going to defend the world from the immenent Fey Invasion by taking out their foothold (and pick up some magic nicknacks so he can conqueror the world for its own good). Perhaps he needs the place to cast a "Great Spell" to bring him and his minions untold power. Or maybe Skyway just happens to be out of the way enough that he can take it over and use it as a base of operation for his real conquests. Go to Comment
This is a "class of" items, rather than a specific item. There isn't a back story, any more than there is a backstory for the generic spells/ enchantments of any game.
This item is for races/ species that are magical and not human. They would need weapons that enhance their combat abilities just like Humans do. They should have their equivalent +1 sword. This is it. Go to Comment
I don't see this as being overpowered at all. I won't pick on the inspiration at all, but is seems that this is very much meant to be the equivalent of a dragon picking up a broad sword: A human picks up a standard great sword in D&D and goes from 1d4 of subdual to what, 2d8? That's overpowered, yo.
Hardening of the claws also isn't terribly effective as armor, but it does, perhaps, work in conjunction with parrying, etc, and lets the dragon strike steel or stone as well as flesh.
The basics for an excellent item, it just needs a story, for at least the original, imo. Go to Comment
A claw that deals the damage of a great sword? I would say the damage is increased by one size category. (In D&D terminology for instance from 1d6 to 1d8)
To also let them increase the armor class or defense value of a creature.... Oke, but that would make these items very, very powerfull, especialy since you say that it increases defense a great deal.
All in all, like you say, a good idea that is not inspired and a bit overpowered right now. Go to Comment
Come on...haven't you all ever seen the children's cartoon, Dora The Explorer? This is straight from there. Even the three landmarks. My three year old watches that show. Members of my party have kids too, and they would laugh me off the table if I threw this at them.
Next, you're gonna tell me about a magical backpack that talks and gets things out for you, right? And a talking monkey with red boots? Sheeesh. Go to Comment
You lost me at Raistlin, what a horribly annoying example, but perhaps at an appropriate level to argue with a Dora plot hook.
I think everybody is going way to far reading into this rather simple item. A good dm does know the players and it does nothing to take away from the individuality of the players. The map can only predict as well as the dm so it is not like there is some secret knowledge that allows the game to go along a precise, predetermined, and correct path. The point of predetermination and foreknowledge is moot because it is impossible to be played that way so any argument against it is just plain stupid. He never said it was all knowing, just that it was very intelligent with much experience behind it, no more than the dm would have and could guess with.
Just another tool a dm can use to 'lead' the players down a path they want. No better or worse than any other devices that force a direction. No, of course dm's don't do that do they?!? Go to Comment
Love it. My PCs like quirky NPCs and I'd have counted this item as more of a character than anything! Just one question: I understand it's got to be specific to the challenged PC, but when you mention "intellectual and emotional" challenges, what sort of thing do you mean exactly?
Finally! You turn something out after so long!
And the best part is, it is sweeeeeeeeeeet.
It's really great.
But really, "emotional challenges"? Is somebody falling in love with the map? Go to Comment
Emotional challanges might be situations that can lead you to overcome fears, realize personal insecurities and eventually conquer them, learn that you can overcome your need to gamble on a small scale, or avoid reacting to when someone calls you "Chicken" and so on. It would be the first steps to overcoming these issues, if they don't let you resolve them immediately.
Mental challanges are puzzles, riddles, conundrums, and such that might give you clues to future challanges. Thus you as the GM can foreshadow future problems OR lead them to clues they had missed in the past. They can also just be logic puzzles that the players can resolve for people involved in situations (thus too involved to see the correct answer). In a CoC type game, the players encountered a certain sliding puzzle. One of the characters realized that there had been a similiar puzzle in his ancestoral mansion and they had not realized it... Go to Comment