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Map of Ithar
Items  (Other)   (Sentient)
Nobody's comment on 2006-02-28 03:07 PM
Well, I usually try to stay far away from any Items that use divination to good effect, however, you did say that the map could be ambiguous.

Plus, the map could think that the PC's really need some patience (instead of the sword of death that they keep asking about) and send them to a really big library. This trick would allow a GM to easily avoid letting the players find anything anywhere. The Map could decide to change it's mind at any time for any reason.

All in all, I like it. And I give it a plus .5 for taking a stupid thing like Dora the Explorer, and making it into something cool like this. Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
Cheka Man's comment on 2005-11-11 11:50 AM
Very useful for criminals who are trying to track down witnesses tio their crimes, but also useful for everyone anywhere. 5/5 Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
Michael Jotne Slayer's comment on 2006-07-02 09:17 AM
Me like. Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
Mourngrymn's comment on 2005-11-11 01:30 PM
I enjoy this item a lot. In many games I have run, or played in there have been sentient items that take certain pleasure in the characters well being, or their demise.

Wonderful concept, even if it is from Dora. I have failed to read this when I first saw it posted. At that time I would not have realized it was an offshoot of a Dora item. Now I do and I still like it. Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
Dragon Lord's comment on 2007-01-29 11:28 AM
Having never seen, or even heard of, this Dora thing you all keep waffling on about I obviously can’t comment on that.

As for the Map (and it really does deserve the capital letter) – me like lots

I particularly like Monument’s suggestion – he, he, he

4½ / 5 I think + ½ for being really weird
So 5/5 total

Nice on Moon Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
Chaosmark's comment on 2005-08-24 10:20 PM
Personally I think that everyone is making far too big of a fuss over this. The essence of the item is good; original inspiration is irrelivant to how good it is.

I think we need to take focus off why it's not good and instead focus on how it can be used properly. Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
Monument's comment on 2005-08-25 01:32 AM
Agreed, after all, even if one knows where they need to go, there is the slight matter of getting there in one piece.

"I need to find an Item of Staggeringly Overpowered Omnipotence, where could one be...?" says the adventurer
GWORMPH!! "You'll find that here" sez da map...
"But... that's in the Gorge of Eternal Peril!!"
"... and?"
"Eternal?... Peril?..."
"Yeah... and...?"
"Well, it's, like, perilous and stuff, for, like, a really long time."
"... wussy..."
"HEY! No map is going to talk to me like that!! HAVE AT YOU!!!"

To be honest, this sort of thing is just BEGGING for a plot. Make the map be mysteriously found by an adventuring party, with "you are here" X'd on it or something, then the party gets all nonchalant about it, geez, that's useful, now we know where WE are, great, how about telling us something useful, like where a treasure hoard is, ya dumb map! GWORMPH!! Treasure Hoard here(X)... DUDE, NO WAY!!!! DM rubs his hands gleefully as the party marches off to certain doom... these silly PC's these days...

Sorry, but I take sadistic pleasure in pointing the party directly at some greed inducing treasure and then punishing them for their insolence at thinking they could actually get their hands on it. ;)

Just for my own sick sense of sadistic pleasure, this gets 5/5. I'm *SO* using a map like this in this way. Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
AnyaCorey's comment on 2005-08-17 04:20 PM
I think it's a wonderful item and exactly what I was looking for! I just joined the forum/site/etc. and I was looking for a mystic scroll type item to throw at my "scrounging" character. Exactly what his sticky little fingers need!

Thank you so much!
Anya Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
Finger Master's comment on 2005-08-22 11:25 PM
Though I find it extremely interesting as a tool for making my adventures flow smoother from start to hook, this map violates several praxes:

First it totally destroys much of the exposition of the adventure; upon using the map, the PC's would know where to go, which is half the battle. They need not go searching for the hook or even exploring potential dangers or problems that might confront them -- they always know where they are needed.

Second, it eviscerates proper dungeoneering (or at least has the potential to do so) as much of the stresses of searching are lost to the PC's.

Third, and perhaps most importantly, the proper use of this map would require one to "know the characters" in a way that no good GM ever can or should -- PC's are dynamic and protean, and should be treated with the respect that is due to any sentient being.

On the other hand (and tread a careful balance, it does), these built in vagueries that seem expressly designed to avoid the above problems can render the map useless. In either case, it is a tool for a weak and purile GM, bent on dominating his adventure from start to finish so that the PC's have little chance to deviate from his chosen path.

But other than that, it's a fantastic item. Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
GleepwurpTheEyebiter's comment on 2005-08-24 08:11 PM
MoonHunter, though I agree with the first two points you made, I think the third one doesn't really address FM's (or FM's brother's) issue.

His final thought was that only the players can know their characters. The more those characters diverge from being simply blocks of statistics, the more they become difficult to predict. Who is to say the evil wizard wont suddenly find himself totally disgusted by an action he undertook within the past week, and repent -- sacrificing himself to save others. Maybe this was the PC's intention all along, maybe the PC didn't want to lessen his character by laying out his future at the same time he laid out his past and present.

A classic example of this is Weiss and Hickman's Raistlin -- he is complex, unpredictable, shows unexpected acts of kindness, and unfathomed acts of cruelty, all within the space of a week's time. Sometimes he totally abandons the road he set out upon, sometimes he sees it through until the very end.

I think it's fair to say that no matter how much someone knows a PC, there is a certain aspect of unpredictability necessary in roleplaying games, symbollically represented in the dice rolling. Were these characters automotons, so perfectly lain out and described that their future actions were known, there would be little joy in playing them. The joy of roleplaying comes with character development -- the development is most always triggered by something in the game world, but something oftentimes so small and insignificant that the GM might not take notice.

Character's grow -- and grow at unexpected times and in unexpected ways. Any item that somehow negates that, even if it's in the tiniest of ways, removes something beautiful and essential about the game.

I'm really sorry to sort of use this item as a springboard to launch this "philosophical" complaint. It is a well-crafted and clearly well-loved item. I commend you for creating it, and creating it well, but I think that no matter how well an item like this is made, no matter how original or inventive the creator is, there is a lurking pitfall that is nigh-impossible to see in them.

That being said, it is easily reparable. The main objection (in my mind, I don't know about FM) is the small bit about it maybe knowing the future, knowing what the characters want, and where they want to go, without them needing to ask. That could potentially lead to disaster (they open the map, it tells them the adventure. they wanted to go storm this castle to set up a stronghold and attract followers instead). If it's simply an item where you ask about location and it tells you the answer, or DEDUCES the answers to your future problems, then that's a whole other can of worms.

Finally, I'm sorry I gave all this advise, etc. You don't really have to care, but I just thought I'd share my thoughts with you. Hope everything with Ithar works out. Go to Comment
Map of Ithar
Items  (Other)   (Sentient)
valadaar's comment on 2007-01-29 11:59 AM
An interesting item indeed, especially the debate which accompanied it. I think personally that the item has enough complexity to prevent it from being overwhelming in its use. Being vague covers a world of sins.

In a very, very old campaign of mine, the pc's had an 'oracle' stone which provided similar info, but in a far less subtle manner. Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
Barbarian Horde's comment on 2005-05-22 04:34 PM
Wow, that be a beautiful idea and I'm stealin' it fer me game. Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
manfred's comment on 2008-03-08 05:29 AM
Now, placing coins on eyes would ensure they will fall off as soon as the body rises. (Still good for a little mystery or suspicions of necromancy/haunting/unrest of the dead.)

Luckily, there are also cultures that place a coin under the tongue of the deceased. Same effect, less talking. :) Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
CaptainPenguin's comment on 2003-12-25 06:48 PM
Wow! I love this idea!
It reminds me of the Greek legend of the sculptor who fell in love with his sculpture, and then it was brought to life.
Definitely going to use this. The backstory is wonderful, too. Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
MoonHunter's comment on 2003-12-27 03:16 AM
It was inspired by some seasonal holiday specials. It was never the Hat, it was the Hatband with a coin.

If you were going to make "batteries" for your servants, they would need to be small, compact, uniform, and distinctive. The coins (coyn in the old tongue) just seemed appropriate.

If you like the OZ series... the animate, inanimate characters in all 12 books can inspire some cool animates for you.

Oh, and if your local culture puts coins over the eyes or in the mouth, you can have a lot of zombie fun this way.

This whole bit reminds me of the Garage Sale from Hell thread. Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
MoonHunter's comment on 2005-05-22 04:49 PM
And that is why we post them up here. :) Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
MoonHunter's comment on 2005-05-23 04:49 PM
I do not have many plots posted up, as most of the plotlines I create are linked to a given character, its history, or its development. But the few I do post are the better generic ones I had ever developed. Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
MoonHunter's comment on 2007-06-01 05:30 PM
and occasionally bump them so people can see them. Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
MoonHunter's comment on 2007-07-18 01:46 AM
So I was thinking, perhaps there are coyns useful for animating elementals. Place one in a fire and the fire animates. A coyn of the right kind would animate x volume of air/ earth/ water/ fire.

Now I know that The Dreamweavers are the origin point of the Coyns. But, lets us take a detour. This is not part of the 220 coyns, but related. Imagine, if you would, an entire magical system could be based off the enchanting and using of coyns.

It would be a magic system in which your power would be based on how much wealth and effort you have sunk into your magical power.

There should be some limit as to the number of animates you can have running at a time. Well you could have an unlimited number I would think. However, you could only actively control a certain number based on your intelligence/ will power/ and animate control skill.

So Coyns would come in various flavors
1) animating X-Jacks like figures. Thus there would have to be much prep work
2) Animate a specific solid substance. Like the Grant of Living (following this one) except for only one substance.
3) Grant of living- This is the animation that creates the magical joints and senses of a creature for the animate.
4) a hover coyn, allows its subject to float, fly if it has wings.
5) Elemental Animation. A more powerful version of animate a specific substance, but for a type.

There would be coyns to grant greater intelligence, speech, dexterity, skills, and so on. So enough coyns and your animate would be buff.

Technically only one coyn could be used per animate. So, perhaps a Greater Coyn that allows you to put 5 coyns into it. Thus your buffer animates would have 5 coyns worth of power.

If you like this, reply to this comment, and maybe I will work this out as a submission. Go to Comment
A Bag of Beautiful Coyns
Items  (Other)   (Magical)
Cheka Man's comment on 2008-03-07 10:17 PM
5/5 and an HOH too. Go to Comment
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