You lost me at Raistlin, what a horribly annoying example, but perhaps at an appropriate level to argue with a Dora plot hook.
I think everybody is going way to far reading into this rather simple item. A good dm does know the players and it does nothing to take away from the individuality of the players. The map can only predict as well as the dm so it is not like there is some secret knowledge that allows the game to go along a precise, predetermined, and correct path. The point of predetermination and foreknowledge is moot because it is impossible to be played that way so any argument against it is just plain stupid. He never said it was all knowing, just that it was very intelligent with much experience behind it, no more than the dm would have and could guess with.
Just another tool a dm can use to 'lead' the players down a path they want. No better or worse than any other devices that force a direction. No, of course dm's don't do that do they?!? Go to Comment
Love it. My PCs like quirky NPCs and I'd have counted this item as more of a character than anything! Just one question: I understand it's got to be specific to the challenged PC, but when you mention "intellectual and emotional" challenges, what sort of thing do you mean exactly?
Finally! You turn something out after so long!
And the best part is, it is sweeeeeeeeeeet.
It's really great.
But really, "emotional challenges"? Is somebody falling in love with the map? Go to Comment
Emotional challanges might be situations that can lead you to overcome fears, realize personal insecurities and eventually conquer them, learn that you can overcome your need to gamble on a small scale, or avoid reacting to when someone calls you "Chicken" and so on. It would be the first steps to overcoming these issues, if they don't let you resolve them immediately.
Mental challanges are puzzles, riddles, conundrums, and such that might give you clues to future challanges. Thus you as the GM can foreshadow future problems OR lead them to clues they had missed in the past. They can also just be logic puzzles that the players can resolve for people involved in situations (thus too involved to see the correct answer). In a CoC type game, the players encountered a certain sliding puzzle. One of the characters realized that there had been a similiar puzzle in his ancestoral mansion and they had not realized it... Go to Comment
Actually said item was inspired by Dora's Map, but the changes should make it different enough. And to a point, if all childish things should be ignored, then we should not have dragons, elves, fairies, magic, and so on. They are all fodder for children's TV shows. So by your logic, we should sweep all of them aside, as they are fodder for childrens TV (even though LotR elves are different than those in funtime).
I wouldn't mind the criticism, IF the jerk had the balls enough to log in with a real name.
With that aside, if the item is presented correctly, people DON'T recognize it. Even parents of kids don't. It is because they are not expecting it. It is all about context. I have had Space 1999 Eagles, the Enterprise, and the Galactica, as well as famous characters from various literatures show up in my game. Only once out of the hundreds of times I have done this over the last 20 years has anyone commented. (Though in my Champion's game, we made it a game.. to spot the guest star). Go to Comment
And this is the guy that posted items that were so bad they are on the delete track?
First, the tool is adventure, as it will take the PCs along a specific path. They don't know what they will encounter along the path. In fact, they are being directed by the map to challanges that will challange them. This map does not show the quick route or any details other than the path it wants them to take.
Second: YAY! It makes dungeons go away. Actually if your dungeon is short enough to actually only have two encounters along the way to the GOAL treasure, than it deserves to do away.
Third: A GOOD GM does know the characters. They are more than mere collections of treasure snatching statistics. They should be woven into the game world, with NPCs and organizations associated with them, they are a part of the world's history. They should also be created by the players with the GM's knowledge and approval. If the GM is not spending enough time to bother to learn their characters, then the campaign can never move much beyond a Diablo I level computer game (A great computer game, an awful table top game). Go to Comment
It is a great centered campaign item. Once your players have it, you can lead them around by the nose, without them realizing they are being led around by their nose. Still handy to have in all cases. Go to Comment
Mebbee they're regulars who go anonymous to say bad things :P
Anywho - Just because something is similar to something you've seen on TV doesnt mean its a direct copy. And it certainly doesnt mean its childish, just because something like it was on a chidrens show.
Fairy tales have killing, magic and betrayal. Is killing, magic or betrayal childish?
Well, I usually try to stay far away from any Items that use divination to good effect, however, you did say that the map could be ambiguous.
Plus, the map could think that the PC's really need some patience (instead of the sword of death that they keep asking about) and send them to a really big library. This trick would allow a GM to easily avoid letting the players find anything anywhere. The Map could decide to change it's mind at any time for any reason.
All in all, I like it. And I give it a plus .5 for taking a stupid thing like Dora the Explorer, and making it into something cool like this. Go to Comment
I enjoy this item a lot. In many games I have run, or played in there have been sentient items that take certain pleasure in the characters well being, or their demise.
Wonderful concept, even if it is from Dora. I have failed to read this when I first saw it posted. At that time I would not have realized it was an offshoot of a Dora item. Now I do and I still like it. Go to Comment
Agreed, after all, even if one knows where they need to go, there is the slight matter of getting there in one piece.
"I need to find an Item of Staggeringly Overpowered Omnipotence, where could one be...?" says the adventurer
GWORMPH!! "You'll find that here" sez da map...
"But... that's in the Gorge of Eternal Peril!!"
"Well, it's, like, perilous and stuff, for, like, a really long time."
"HEY! No map is going to talk to me like that!! HAVE AT YOU!!!"
To be honest, this sort of thing is just BEGGING for a plot. Make the map be mysteriously found by an adventuring party, with "you are here" X'd on it or something, then the party gets all nonchalant about it, geez, that's useful, now we know where WE are, great, how about telling us something useful, like where a treasure hoard is, ya dumb map! GWORMPH!! Treasure Hoard here(X)... DUDE, NO WAY!!!! DM rubs his hands gleefully as the party marches off to certain doom... these silly PC's these days...
Sorry, but I take sadistic pleasure in pointing the party directly at some greed inducing treasure and then punishing them for their insolence at thinking they could actually get their hands on it. ;)
Just for my own sick sense of sadistic pleasure, this gets 5/5. I'm *SO* using a map like this in this way. Go to Comment
I think it's a wonderful item and exactly what I was looking for! I just joined the forum/site/etc. and I was looking for a mystic scroll type item to throw at my "scrounging" character. Exactly what his sticky little fingers need!