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A Bag of Beautiful Coyns
Items  (Other)   (Magical)
CaptainPenguin's comment on 2003-12-25 06:48 PM
Wow! I love this idea!
It reminds me of the Greek legend of the sculptor who fell in love with his sculpture, and then it was brought to life.
Definitely going to use this. The backstory is wonderful, too. Go to Comment
A Bag of Beautiful Coyns
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MoonHunter's comment on 2003-12-27 03:16 AM
It was inspired by some seasonal holiday specials. It was never the Hat, it was the Hatband with a coin.

If you were going to make "batteries" for your servants, they would need to be small, compact, uniform, and distinctive. The coins (coyn in the old tongue) just seemed appropriate.

If you like the OZ series... the animate, inanimate characters in all 12 books can inspire some cool animates for you.

Oh, and if your local culture puts coins over the eyes or in the mouth, you can have a lot of zombie fun this way.

This whole bit reminds me of the Garage Sale from Hell thread. Go to Comment
A Bag of Beautiful Coyns
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MoonHunter's comment on 2005-05-22 04:49 PM
And that is why we post them up here. :) Go to Comment
A Bag of Beautiful Coyns
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MoonHunter's comment on 2005-05-23 04:49 PM
I do not have many plots posted up, as most of the plotlines I create are linked to a given character, its history, or its development. But the few I do post are the better generic ones I had ever developed. Go to Comment
A Bag of Beautiful Coyns
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MoonHunter's comment on 2007-06-01 05:30 PM
and occasionally bump them so people can see them. Go to Comment
A Bag of Beautiful Coyns
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MoonHunter's comment on 2007-07-18 01:46 AM
So I was thinking, perhaps there are coyns useful for animating elementals. Place one in a fire and the fire animates. A coyn of the right kind would animate x volume of air/ earth/ water/ fire.

Now I know that The Dreamweavers are the origin point of the Coyns. But, lets us take a detour. This is not part of the 220 coyns, but related. Imagine, if you would, an entire magical system could be based off the enchanting and using of coyns.

It would be a magic system in which your power would be based on how much wealth and effort you have sunk into your magical power.

There should be some limit as to the number of animates you can have running at a time. Well you could have an unlimited number I would think. However, you could only actively control a certain number based on your intelligence/ will power/ and animate control skill.

So Coyns would come in various flavors
1) animating X-Jacks like figures. Thus there would have to be much prep work
2) Animate a specific solid substance. Like the Grant of Living (following this one) except for only one substance.
3) Grant of living- This is the animation that creates the magical joints and senses of a creature for the animate.
4) a hover coyn, allows its subject to float, fly if it has wings.
5) Elemental Animation. A more powerful version of animate a specific substance, but for a type.

There would be coyns to grant greater intelligence, speech, dexterity, skills, and so on. So enough coyns and your animate would be buff.

Technically only one coyn could be used per animate. So, perhaps a Greater Coyn that allows you to put 5 coyns into it. Thus your buffer animates would have 5 coyns worth of power.

If you like this, reply to this comment, and maybe I will work this out as a submission. Go to Comment
A Bag of Beautiful Coyns
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Cheka Man's comment on 2008-03-07 10:17 PM
5/5 and an HOH too. Go to Comment
A Bag of Beautiful Coyns
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Ancient Gamer's comment on 2005-05-22 05:29 PM
I have never seen this before. Beautiful! One of those golden Moon submissions, it sparked my imagination! Oh, delicious delivery from jadedness.

AG imagines dancing statuettes and animated stalkers Go to Comment
A Bag of Beautiful Coyns
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Saemond's comment on 2004-09-08 05:10 PM
Yup I like it a lot, I use the coins on the eyes thing in my game for people who die etc. Could definitely be interesting. Go to Comment
A Bag of Beautiful Coyns
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Mourngrymn's comment on 2005-05-24 09:58 AM
For some reason I failed to post here when I first read this a few months ago. Probably in my new stage of being here and anti-social behavior because of my newness.

I just want to say... wow. I want to use this for my game system now. I remember thinking that before... Go to Comment
A Bag of Beautiful Coyns
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Mourngrymn's comment on 2005-11-06 07:57 AM
Once again I realize I failed to vote on this when I had originally failed to vote on it.

Again good job Moon. Your submissions are always top notch. Everyone should strive for a piece of your quality. Go to Comment
A Bag of Beautiful Coyns
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Murometz's comment on 2006-03-17 05:16 PM
Only voted Go to Comment
A Bag of Beautiful Coyns
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PoisonAlchemist's comment on 2011-07-25 12:19 PM


I love submissions that have great flavor without being too lengthy. This has lots of possibilities but I think the one thing that would make it complete are one or two plot hooks.


Go to Comment
The City of Caulderon
Locations  (City)   (Other)
Barbarian Horde's comment on 2005-01-26 09:09 PM
Very nice. I've been contemplating a floating city of my own, and I like how this one is explained - how it came to float and why. I would also probably stick to one, and I was thinking it would have it's own revolution around the earth - like the moon but closer.But you've given me some really good things to think about. Thank you! Go to Comment
The City of Caulderon
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Barbarian Horde's comment on 2005-02-07 05:47 PM
..... Wow. That totally beats the CRAP out of my explaination of my floating city. You are an exellent storyteller Moonhunter. I give it a 5/5. And the name, great, absolutely wonderful. This is a great place to go o.

Dragoon God Go to Comment
The City of Caulderon
Locations  (City)   (Other)
Strolen's comment on 2003-10-08 04:54 PM
Loved the intro, probably wouldn't use some of the actual description. I would be trying to fit it into my world and to do that I would want to stick with the main idea of a floating city that goes where it may vs a lot of them and being able to control themselves. Unless I was basing a campaign/world around it of course, then I would jump on it all.

I love it as an explanation of where the 'legendary' magic items may come from or perhaps explain where a certain vein of magic items come from. Perhaps they all have style about them or a signature that makes it obvious it is from Caulderon.

Its return could be fated and a new series of magic items enter the world just in time for a fun battle. They trade with evil or good since they don't know the politics of the lands they travel through or something. Will think some more on it. Go to Comment
The City of Caulderon
Locations  (City)   (Other)
CaptainPenguin's comment on 2003-10-08 04:37 PM
MOOOOoooooOOOOOOOooooOOOOOOOOOnnnnn-Hunterrrrrrrrrrrr!

I'm leaving a comment for you! Go to Comment
The City of Caulderon
Locations  (City)   (Other)
MoonHunter's comment on 2003-10-08 02:03 AM
Lots of Hits. A very good rating. No Comments. I am confused. I will be putting a few plots associated with this place in the system soon. Go to Comment
The City of Caulderon
Locations  (City)   (Other)
MoonHunter's comment on 2006-01-30 01:11 AM
Updated: Updated the links Go to Comment
The City of Caulderon
Locations  (City)   (Other)
MoonHunter's comment on 2006-01-30 01:12 AM
Updated for the Link... and thinking about this setting again. Go to Comment
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