Strolen\s Citadel content. 
BlackHearts
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2004-05-18 07:24 AM
I really love these kind of things. It helps define the world and the people that live it. It gives them life outside the generic uses of many NPCs and helps breathe life into the world.

Love the weapon, don't really like magics 1 and 2. Seems a bit extreme on 1, and I understand the reasoning on 2 but just disagree. I really like 3 and 4.

Instead of shockign them, maybe the gem dims or something when they have dishonered themselves. So that the weapons are well known and the shiniest of gems is the most noble of fighters while the darker ones are still severly noble, but not to the standards of others in the same league. Not sure I like the idea, but throwing it out there. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
CaptainPenguin's comment on 2004-05-18 08:11 AM
Agree with Strolen. Not much more to say than I love it!

5/5! Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2004-05-19 03:46 AM
Nope. It is a code based on dueling in hand to hand.

And remember, you can block or dodge said weapons (if your game system is sophisticated enough to include such options as active actions). The weapons strikes as per a master, so blockable/ dodgable is still tough. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-12-04 11:12 AM
Well if you are not playing D20, and are running games with actually parrying and dodging rules, you can count it as a skill of 20 or less (100%) with a chance to block/ dodge at your normal levels. So it will always be a succesful strike, but without always doing a full hit. But with that level of skill, overcoming the difference of the rolls does become harder. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
Taxus's comment on 2004-05-18 10:05 AM
The first one DOES seem a bit extreme to me too. That a person fighting with a dagger of this kind would almost always hit his target. But when you think about it, damage made with a dagger isn't so much that you can't stand it. It would be even better if the damage was half the weapons original with this kind of a hit, though.

I just have one question to ask. If you throw this kind of a dagger at your opponent wielding a sword, will it always hit?

4/5 Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2007-02-11 02:47 PM
At last I have got around to voting on this. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
Mourngrymn's comment on 2005-11-03 03:39 PM
I really like this item/ weapon. I agree that the first ability while explainable is a little excessive. Auto hitting has never been a liking to me. Now giving an greater descreased ability to defend against it may be a better option. The bigger/ heavier the weapon the harder it is to defend against the BlackHeart. While a smaller, lighter weapon may have a bonus to defend/ attack agaisnt the weilder of the BlackHeart.

I like Strolens idea of the gem showing the inner nobility/ honor of the weilder by how bright the gem glows. If a gem is dull and has no shine or glow, then you know the person weilding it will possibly show no quarter and is only out for on thing.

4.5/5 I love it. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-12-04 10:11 AM
Interesting, but the whole 'Always Hit' idea is excessive. Simply indicating that against longer weapons, the weapon receives a significant bonus would be more general and a little less jarring. Terms such as 'Always' and 'Never' always bother me in roleplaying rules... Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
manfred's comment on 2005-12-27 02:17 PM
Well, if I understood it correctly, the power must be intentionally activated. But they are still dangerous to anyone around... a good item that needs a responsible user. Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2005-11-06 04:55 PM
Not good for use in a town, where it would cause major problems with the City Guards due to it hurting innocent people.A PC could be given one by someone who wanted him or her to be thrown into prison.

NPC-That's a good weapon, can I see the blade?

PC draws it and it lashes out at everyone in a crowded bar. 5/5 and a HoH nomination. Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2014-04-08 09:27 AM
I like this item - it is a good replacement for vanilla +1 swords, but the powers need a bit of tweaking.

Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
Ramhir's comment on 2010-11-28 01:43 PM


As Manfred said, it needs to be activated. However, once activated, can it be unactivated short of resheathing it? A good item with a significant limitation. I like it.


Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
herrozerro's comment on 2010-11-28 08:14 PM


I like it, I think I may use this idea for my assassins game.


Go to Comment
DarkSteel
Items  (Other)   (Magical)
CaptainPenguin's comment on 2004-05-14 01:38 PM
Meh.
It's like Godzilla.
Or it's like a big, rampaging mech.
It really doesn't seem that interesting to me, and it would be purposeless, to boot, since only the most ridiculously powerful of characters would be able to even dent it's foot or what-have-you.

3/5. Go to Comment
DarkSteel
Items  (Other)   (Magical)
CaptainPenguin's comment on 2004-05-15 04:58 PM
Still...
I don't think I would use it for my worlds, but to each his own.

And don't you dare accuse me of being munchkin! Go to Comment
DarkSteel
Items  (Other)   (Magical)
CaptainPenguin's comment on 2004-05-16 04:44 PM
That is a damn big trench. I don't known if you could dig that much with just 30,000 men, could you? Go to Comment
DarkSteel
Items  (Other)   (Magical)
MoonHunter's comment on 2004-05-14 02:14 AM
Wow. No comments. Not even things reposted from the thread. Oy.
Did I do something wrong? Go to Comment
DarkSteel
Items  (Other)   (Magical)
MoonHunter's comment on 2004-05-15 01:53 AM
Captain, it is not about players being able to tackle it. Very munchkin of you to think about taking it out. If your players try, they will just expend charges or get themselves squashed flat if they are stupid enough to stand in its way. This creature also allows the GM to remind the players of how very insignificant they can be in the scheme of things.

That is why it should not have stats. (Old gamer addage, give something stats only if you want the players to fight it.) It is like fighting the weather or attacking the planet.

This is a force of nature, hurricane, a Godzilla. It is something to drive a number of plots and world events along... Evacuating the city before it gets there, hanging out in a city to prevent looters, scouting out where it might be, the reason why there is a new capital for a really old empire (it crushed the previous one), its presence might catalyze a war, it breaks down a mountain... flooding mud down the lowlands, and any number of things.

This is just a mechanism to foreshadow the power of the ancient peoples, a warning about disturbing things from that time, and a unique bit of chrome for a game world. Go to Comment
DarkSteel
Items  (Other)   (Magical)
MoonHunter's comment on 2004-05-17 12:55 AM
Of course, he could just climb down one side... and climb up the other... so you would have to make a dead fall trap.

It would have to be over 100 meters deep, by 50 meters across. That would be the same as making a pit 190cms for a human being, 100 cms wide.

I mean this thing walks along the floor of the ocean, so it would have to be pretty deep.

So if he falls in he will slowly dig or climb his way out.

Of course it is somewhat intelligent, so it might simply walk around the trap. This may or may not alter its final course. Go to Comment
DarkSteel
Items  (Other)   (Magical)
MoonHunter's comment on 2014-06-29 11:10 PM
Other Kaiju sized golems that were the weapons of that age. This is the last one. The weapons destroyed their civilization (so much so that it does not recognize anyting currently around as a foe). So how much do most being knows about a society of rubble 2000 years ago. We know about Romans/ Greeks but thtat is because our society is built on their foundations. Tell me about the Jawa Dwipa or Aksum or other non-origin cultures. Go to Comment
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