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HearthStone
Items  (Home/ Personal)   (Magical)
MoonHunter's comment on 2006-01-29 12:37 PM
I just posted this item up in a thread on www.rpg.net. Someone was complaining on how these pointy ear ecological freaks could have civilization by being tree-huggers.


This and the related pieces make the Elven socio-ecology make sense. Go to Comment
HearthStone
Items  (Home/ Personal)   (Magical)
MoonHunter's comment on 2006-01-29 12:57 PM
Updated: updated for a spelling error Go to Comment
HearthStone
Items  (Home/ Personal)   (Magical)
MoonHunter's comment on 2006-03-14 04:58 PM
Don't forget to check out the two linked items CityCairns and HomeTrees . They are all with the free-text Keystones of Elventi Society Go to Comment
HearthStone
Items  (Home/ Personal)   (Magical)
Shadoweagle's comment on 2004-05-11 02:00 AM
Mmm. Such a thing would be a worthwhile expense in any party, as it saves time and trouble looking for firewood.

If someone wrenched it from the owners hands in attempts to steal it, the victim would merely have to utter the word, and the thief would find their very skin of their hands sizzling and popping.

Deviating from basic campfire uses:
A weapon. Ever wondered what a flaming discus would do to somebody? If the edges of these stones were sharpened it would make a particuarly dangerous weapon. The heat and the weight aiding with the penetration - if thrown hard enough it may be capable of penetrating completely through someones stomach.

As the more evil part of me takes over, I think of a torturing device. Tie someone up and place a hearthstone on their stomach. If they dont tell you what you want to know, activate the stone for a second or two. repeat until information is gathered. Then if you dont want them to talk, just keep the hearthstone active afterwards, melting through their midsection. Gruesome, yes, but effective.

Morse code - activate and deactivate periodically, say at the middle of night, and someone may see the pattern of light flickerings.

Adding surprise in battle. A harmless piece of stone that someone is holding, but suddenly, FLASH! Bright light, temporarily blinding the foes. Also good for confusing and frightening wolves, bears and the like.

A perfectly menial item with absolutely extraordinary potential :) 5/5. Go to Comment
HearthStone
Items  (Home/ Personal)   (Magical)
Shadoweagle's comment on 2004-05-11 07:49 PM
Aah, I missed that bit about done for a specific region :) Perhaps the elves could make a modification of hearthstones, however, which have no boundaries. Either way - I like the trap idea :D Take out entire armies by saying a single word :O Go to Comment
HearthStone
Items  (Home/ Personal)   (Magical)
Shadoweagle's comment on 2004-05-12 08:04 PM
Imuricum would be too rare to make all these Hearthstones :P Though I must admit i am impressed by your ability to wag your ears in glee. ;) Go to Comment
HearthStone
Items  (Home/ Personal)   (Magical)
Silas the Destroyer's comment on 2004-05-12 07:52 PM
*Clapes feet together*

Excellent! I now have a proper manufacturing idea for my Imuricum! Your ForgeStone!

*Wags ears with glee*

(5/5) Go to Comment
HearthStone
Items  (Home/ Personal)   (Magical)
Cheka Man's comment on 2004-12-22 04:09 PM
5/5 The simple items are often the best ones. Go to Comment
HearthStone
Items  (Home/ Personal)   (Magical)
Kassy's comment on 2012-04-13 04:38 AM


I agree with Cheka, sometimes the simplest of items can be the best.



I especially like the idea of a large one in a courtyard being used as a trap.



Will be adding this to my favourites. No doubt I'll find a use for it in a future campaign. (once I find new players that is..)



4/5


Go to Comment
Skyway
Locations  (City)   (Mountains)
Barbarian Horde's comment on 2008-04-25 06:50 PM
Some nomadic army should get jealous and stomp Skyway. I'd support it.

I can totally imagine a villain with an inferiority complex proving that he was better than people in Skyway by mercilessly killing them. Then he could go off and be charitable and compassionate to normal people.

You know what? Typing that has made me realize something: I'm definitely going to put Skyway in a campaign, and the PC's are going to be on that villain's side.

Man, this submission is so awesome. Go to Comment
Skyway
Locations  (City)   (Mountains)
MoonHunter's comment on 2004-03-13 02:18 AM
Look Folks... No Dragons, No Orbs, and it is not part of Arth. I am getting better.

Of course, I still giggle madly to myself and the voice in my head, but that is really just a nervous habit... really it is. Go to Comment
Skyway
Locations  (City)   (Mountains)
MoonHunter's comment on 2005-01-25 12:08 AM
For some reason, I am really attached to this location. If I was going to run a straight fantasy game AND it wasn't set in Arth, I think I would have to build a world around this place... and have most of the PCs come from here.

This is not a directly related, but if I was going to put it into a world, it would be the
The World of the Azure District. That would include Skyships and Lyrans and The City of Caulderon.

I really need to finish more projects. (but there is so much to do..... he whines) Go to Comment
Skyway
Locations  (City)   (Mountains)
MoonHunter's comment on 2008-04-26 12:16 AM
First, they would try. Then the natives would pull out their family treasures and open the box that says, "Do not open until the world end", and they might just take out the army.. even though they are not that great of fighters.

The big key to this is that it is not well known. Nobody has really connected the dots as to hows and whys. Well, perhaps a few wizards with delusions of Gandalfhood, and a scholar or two, but it is not something that most people will think about. It is just something that is, explained for the GM to know why this region is the "bed of heroes".

Your PCs would need to have a reason to join said "bad guy", then again the bad guy will need a reason. He is immortal and the last few fools that have stopped him caem from here?

If he is going to have an army, he might need a reason to rally them or to keep other militaries off his back. He is going to defend the world from the immenent Fey Invasion by taking out their foothold (and pick up some magic nicknacks so he can conqueror the world for its own good). Perhaps he needs the place to cast a "Great Spell" to bring him and his minions untold power. Or maybe Skyway just happens to be out of the way enough that he can take it over and use it as a base of operation for his real conquests. Go to Comment
Skyway
Locations  (City)   (Mountains)
KendraHeart's comment on 2005-11-04 10:37 AM
And you need to run more games.

This would do for light fare. Go to Comment
Skyway
Locations  (City)   (Mountains)
valadaar's comment on 2008-04-25 07:45 PM
An excellent location with built in plot potential. Not bad Moon! Go to Comment
Wvyrn Claw
Items  (Melee Weapons)   (Combat)
Agar's comment on 2004-03-01 11:10 PM
Oddly difficult to read for Moonhunter, but the idea is a good one. I feel the need to brainstorm some of my own... Go to Comment
Wvyrn Claw
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2004-03-01 05:09 AM
It just seemed silly that magic using races like Dragons and Wvyrn's would not have magic items of their very own. So here they are. Go to Comment
Wvyrn Claw
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2004-03-02 12:58 AM
A good idea that was not that inspired. I will work on an edited version. Go to Comment
Wvyrn Claw
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2005-06-19 03:53 PM
This is a "class of" items, rather than a specific item. There isn't a back story, any more than there is a backstory for the generic spells/ enchantments of any game.

This item is for races/ species that are magical and not human. They would need weapons that enhance their combat abilities just like Humans do. They should have their equivalent +1 sword. This is it. Go to Comment
Wvyrn Claw
Items  (Melee Weapons)   (Combat)
Siren no Orakio's comment on 2004-03-02 03:57 PM
I don't see this as being overpowered at all. I won't pick on the inspiration at all, but is seems that this is very much meant to be the equivalent of a dragon picking up a broad sword: A human picks up a standard great sword in D&D and goes from 1d4 of subdual to what, 2d8? That's overpowered, yo.

Hardening of the claws also isn't terribly effective as armor, but it does, perhaps, work in conjunction with parrying, etc, and lets the dragon strike steel or stone as well as flesh.

The basics for an excellent item, it just needs a story, for at least the original, imo. Go to Comment
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