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It was just a book
Plots  (Crisis)   (Multi-Storyline)
Dragon Lord's comment on 2005-02-28 08:41 AM
First impression - Wow, I wish I'd thought of this

On reflection, I agree with MoonHunter - the idea is quite old but the execution is unique and original

5/5 - no question about it Go to Comment
It was just a book
Plots  (Crisis)   (Multi-Storyline)
Drackler's comment on 2006-04-02 06:03 PM
Great idea!! Go to Comment
It was just a book
Plots  (Crisis)   (Multi-Storyline)
valadaar's comment on 2014-06-19 01:21 PM
An interesting idea - the book as portal has wonderful symbolism to it. Recursive adventures :)

Go to Comment
In the Middle of Noplace
Plots  (Crisis)   (Multi-Storyline)
Barbarian Horde's comment on 2005-09-28 01:35 PM
In the Middle of Noplace
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2005-05-25 08:56 AM
Can anyone recognize this classic movie? Go to Comment
In the Middle of Noplace
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2005-09-28 02:40 PM
Yojimbo (1961) Close enough. :)

I am a firm believer is that games and film have a great deal in common. Games are nothing but stories over time, just like movies. Visual narration is an important part of both. One should study films (or movies they like... darn that means I have to watch good gamer movies a couple of times...) to improve their own GMing skills.

Move plots lines are the best for gamers to adapt. Not only do you get a tested plot line, but you have a sense of the timing for events in the plot line.

Now this story is a classic. Any setting and many subgenres can be used for this one. Go to Comment
In the Middle of Noplace
Plots  (Crisis)   (Multi-Storyline)
Cheka Man's comment on 2005-09-28 04:26 PM
Very good. Go to Comment
In the Middle of Noplace
Plots  (Crisis)   (Multi-Storyline)
Ancient Gamer's comment on 2005-11-01 11:17 AM
An alright plot though its Yojimbo roots makes it somewhat predictable and old. It doesn't help that our culture is overrun by countless Yojimbo clones; we know how this scenario plays out, even before the gameplay has begun (Yes, a good GM can use and abuse that fact, but that is beside the point). Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
MoonHunter's comment on 2004-09-07 09:28 AM
No comments, just votes. Is this a good sign or bad sign? Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
MoonHunter's comment on 2006-06-21 10:37 AM
I thought that had been fixed ages ago. In fact, I would swear that it has been done. Doing it again. Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
Scrasamax's comment on 2004-09-07 03:13 PM
To be honest, I dont know that there is anything constructive I can add to this post, and it is of excellent quality. Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
EchoMirage's comment on 2004-09-08 08:42 AM
There could be a lot of fun if someone diverted one of the rivers feeding the lake, or made a canal that would a good deal of the water to flow away.... or if an earthquake opened a canal to the sea...
Could make for a good plot - why yes, the water would be perfect to irrigate the BurntButtocks Desert, but we cannot scorch the world, now can we?
4/5 Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
Cheka Man's comment on 2006-06-19 04:35 PM
5/5 I'd like to swim in the lake. Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
Ancient Gamer's comment on 2004-09-08 04:31 PM
A nice submission. A little mystery that will enrichen your world and make the PCs wonder. It'd be fun to watch the characters approach the farmers in the fields around yuletide, and not so fun if they decide to discover the cause. =) 4/5 Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
Dozus's comment on 2013-03-04 10:37 PM
Neat! I kept expecting a natural solution for the lake's warmth, and in a way we got one. The leaves of mortal doings always have an impact in the world - it would make sense for a magic item to do the same. Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
Murometz's comment on 2006-06-19 01:25 PM
A lake with the warmth of a human being..very nice. Captured my imagination from the start. Great concept! Go to Comment
Bromine Lake
Locations  (Regional)   (Mountains)
Appaloosa's comment on 2006-06-20 02:46 PM
Hey Moon Just FYI your title and the title lake's name do not match, thought you may want to fix that :) Go to Comment
Click aka The Orb of Entry
Items  (Other)   (Sentient)
CaptainPenguin's comment on 2004-07-14 12:37 PM
Super-powerful, but I like it.

4/5. Go to Comment
Click aka The Orb of Entry
Items  (Other)   (Sentient)
MoonHunter's comment on 2004-07-15 01:03 AM
Hmmm Locking the wheels of time... I need to build a scenario about that.

Click is not as intelligent or dominant as many of the older orbs. Being nearly 2000 years old, this simple "AI" has evolved into nearly a person. But he still does not do much until someone asks him to do it.

This item is the classic, gift horse you should of looked in the mouth. When you first get it, it just seems like a thief orriented magic item (or the kind of item an adventuring party without a thief, but needs a thief, should have). It seems too good to be true. Then you find out the catch is that a number of POWERFUL forces are looking for this seemingly innocent item. Once you realize the potential of your happy little magic key, you realize this terrible burden you just picked up. Now the players have to scramble to survive the onslaught. They also have to make some tough choices about who they want to give Click too, or where to hide it.

This ORB by the way, was not one I was planning on doing. Once I thought about it, I realized it had to exist. Go to Comment
Click aka The Orb of Entry
Items  (Other)   (Sentient)
Scrasamax's comment on 2004-07-14 08:42 PM
That Corvus fellow, he was an industrius chap all the way up to that 'Voop' incident

4/5 Go to Comment
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