Hmmm Locking the wheels of time... I need to build a scenario about that.
Click is not as intelligent or dominant as many of the older orbs. Being nearly 2000 years old, this simple "AI" has evolved into nearly a person. But he still does not do much until someone asks him to do it.
This item is the classic, gift horse you should of looked in the mouth. When you first get it, it just seems like a thief orriented magic item (or the kind of item an adventuring party without a thief, but needs a thief, should have). It seems too good to be true. Then you find out the catch is that a number of POWERFUL forces are looking for this seemingly innocent item. Once you realize the potential of your happy little magic key, you realize this terrible burden you just picked up. Now the players have to scramble to survive the onslaught. They also have to make some tough choices about who they want to give Click too, or where to hide it.
This ORB by the way, was not one I was planning on doing. Once I thought about it, I realized it had to exist. Go to Comment
This thing is DANGEROUS! You noticed? While Corvus surely would have created such a thing/person out of convenience, the item is ill-suited for most campaigns due to the danger it poses in any but molten-to-a-puddle state. Some things are locked for a reason, and some things MUST be free. Imagine someone locking one of the wheels of time... *shivers* a 4. Go to Comment
They are the gatherers of souls. Those that die are carried to the Underworld by the ravens. However, they stop at Merideth first, to make sure each God has a chance to claim one of their own, before The Raven (The Deity) claims them as his own. Go to Comment
I can imagine the players somehow getting "vooped" to the Land, and being taken before the Great Spirit of Warmth, the God of all the Ones, only to find it is a small marble that warms things up.
Gar-nar-(clear your throat noise)-lor(trilled r)-athhhh (sibulent th).
Long ago I did a lot of work with non human races, so speaking with a psuedo reptile speak (speak without lips and minimal tongue movement, with the occasional hisss-ish noise), wookie speak, rat chitter, makes a great deal of sense to me.
I like this. Shows how valuable something simple like warmth can be to different people and creatures. In relation to the cold-blooded 'the one's needs, the orb of warming is a sacred, mighty relic.
I think it deserves a 5/5. Its a simple item, but a good, thorough history and can create some good plots. Go to Comment
I really love these kind of things. It helps define the world and the people that live it. It gives them life outside the generic uses of many NPCs and helps breathe life into the world.
Love the weapon, don't really like magics 1 and 2. Seems a bit extreme on 1, and I understand the reasoning on 2 but just disagree. I really like 3 and 4.
Instead of shockign them, maybe the gem dims or something when they have dishonered themselves. So that the weapons are well known and the shiniest of gems is the most noble of fighters while the darker ones are still severly noble, but not to the standards of others in the same league. Not sure I like the idea, but throwing it out there. Go to Comment
Nope. It is a code based on dueling in hand to hand.
And remember, you can block or dodge said weapons (if your game system is sophisticated enough to include such options as active actions). The weapons strikes as per a master, so blockable/ dodgable is still tough. Go to Comment
Well if you are not playing D20, and are running games with actually parrying and dodging rules, you can count it as a skill of 20 or less (100%) with a chance to block/ dodge at your normal levels. So it will always be a succesful strike, but without always doing a full hit. But with that level of skill, overcoming the difference of the rolls does become harder. Go to Comment