Strolen\s Citadel content. 
Click aka The Orb of Entry
Items  (Other)   (Sentient)
MoonHunter's comment on 2004-07-15 01:03 AM
Hmmm Locking the wheels of time... I need to build a scenario about that.

Click is not as intelligent or dominant as many of the older orbs. Being nearly 2000 years old, this simple "AI" has evolved into nearly a person. But he still does not do much until someone asks him to do it.

This item is the classic, gift horse you should of looked in the mouth. When you first get it, it just seems like a thief orriented magic item (or the kind of item an adventuring party without a thief, but needs a thief, should have). It seems too good to be true. Then you find out the catch is that a number of POWERFUL forces are looking for this seemingly innocent item. Once you realize the potential of your happy little magic key, you realize this terrible burden you just picked up. Now the players have to scramble to survive the onslaught. They also have to make some tough choices about who they want to give Click too, or where to hide it.

This ORB by the way, was not one I was planning on doing. Once I thought about it, I realized it had to exist. Go to Comment
Click aka The Orb of Entry
Items  (Other)   (Sentient)
Scrasamax's comment on 2004-07-14 08:42 PM
That Corvus fellow, he was an industrius chap all the way up to that 'Voop' incident

4/5 Go to Comment
Click aka The Orb of Entry
Items  (Other)   (Sentient)
EchoMirage's comment on 2004-07-14 09:37 AM
This thing is DANGEROUS! You noticed? While Corvus surely would have created such a thing/person out of convenience, the item is ill-suited for most campaigns due to the danger it poses in any but molten-to-a-puddle state. Some things are locked for a reason, and some things MUST be free. Imagine someone locking one of the wheels of time... *shivers* a 4. Go to Comment
Merideth
Locations  (City)   (Desert)
MoonHunter's comment on 2004-07-16 01:58 AM
Is this one of those things that I do, and since everything is all so nicely wrapped that nobody comments on it? Go to Comment
Merideth
Locations  (City)   (Desert)
MoonHunter's comment on 2005-03-24 03:35 PM
address deleted. This site does not have a snail mail mail list, nor an email mail list. Go to Comment
Merideth
Locations  (City)   (Desert)
MoonHunter's comment on 2008-03-19 02:48 PM
They are the gatherers of souls. Those that die are carried to the Underworld by the ravens. However, they stop at Merideth first, to make sure each God has a chance to claim one of their own, before The Raven (The Deity) claims them as his own. Go to Comment
Merideth
Locations  (City)   (Desert)
Cheka Man's comment on 2005-11-06 06:13 PM
Not a good place to fight a duel in. Are the Ravens killers of the souls or reincarnators? Go to Comment
Merideth
Locations  (City)   (Desert)
link's comment on 2004-07-19 12:05 AM
I like it and will end up using it in my campain. Good Job on the whole over all story! Go to Comment
Merideth
Locations  (City)   (Desert)
KendraHeart's comment on 2005-11-08 01:12 PM
A city of souls, caught in the twilight. We need to go here sometime. Go to Comment
Merideth
Locations  (City)   (Desert)
valadaar's comment on 2013-02-22 11:20 AM
I like the feel of this place. Fear the Ravens.
Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
CaptainPenguin's comment on 2004-07-05 10:13 PM
Interesting...
I can imagine the players somehow getting "vooped" to the Land, and being taken before the Great Spirit of Warmth, the God of all the Ones, only to find it is a small marble that warms things up.

4/5. Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
CaptainPenguin's comment on 2004-07-10 02:25 AM
How would you pronounce the name Garnar'hklorrrathhhh?
Gar-nar-klorath? Gar-nar-h'-klor-er-ath? Gar-nar-h'-klor-er-(trilled r)-ath-huh? Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
CaptainPenguin's comment on 2004-07-11 12:52 AM
Don't worry about it. I love puzzling out weird words like that. Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2004-07-11 12:16 AM
Gar-nar-(clear your throat noise)-lor(trilled r)-athhhh (sibulent th).

Long ago I did a lot of work with non human races, so speaking with a psuedo reptile speak (speak without lips and minimal tongue movement, with the occasional hisss-ish noise), wookie speak, rat chitter, makes a great deal of sense to me.

Sorry for making it hard on the rest of you. Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2006-01-21 09:40 AM
Corrected for capitalization mistakes. Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
Shadoweagle's comment on 2004-07-05 06:25 AM
I like this. Shows how valuable something simple like warmth can be to different people and creatures. In relation to the cold-blooded 'the one's needs, the orb of warming is a sacred, mighty relic.
I think it deserves a 5/5. Its a simple item, but a good, thorough history and can create some good plots. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2004-05-18 07:24 AM
I really love these kind of things. It helps define the world and the people that live it. It gives them life outside the generic uses of many NPCs and helps breathe life into the world.

Love the weapon, don't really like magics 1 and 2. Seems a bit extreme on 1, and I understand the reasoning on 2 but just disagree. I really like 3 and 4.

Instead of shockign them, maybe the gem dims or something when they have dishonered themselves. So that the weapons are well known and the shiniest of gems is the most noble of fighters while the darker ones are still severly noble, but not to the standards of others in the same league. Not sure I like the idea, but throwing it out there. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
CaptainPenguin's comment on 2004-05-18 08:11 AM
Agree with Strolen. Not much more to say than I love it!

5/5! Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2004-05-19 03:46 AM
Nope. It is a code based on dueling in hand to hand.

And remember, you can block or dodge said weapons (if your game system is sophisticated enough to include such options as active actions). The weapons strikes as per a master, so blockable/ dodgable is still tough. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-12-04 11:12 AM
Well if you are not playing D20, and are running games with actually parrying and dodging rules, you can count it as a skill of 20 or less (100%) with a chance to block/ dodge at your normal levels. So it will always be a succesful strike, but without always doing a full hit. But with that level of skill, overcoming the difference of the rolls does become harder. Go to Comment
Total Comments:
6362

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2