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Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
CaptainPenguin's comment on 2004-07-05 10:13 PM
Interesting...
I can imagine the players somehow getting "vooped" to the Land, and being taken before the Great Spirit of Warmth, the God of all the Ones, only to find it is a small marble that warms things up.

4/5. Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
CaptainPenguin's comment on 2004-07-10 02:25 AM
How would you pronounce the name Garnar'hklorrrathhhh?
Gar-nar-klorath? Gar-nar-h'-klor-er-ath? Gar-nar-h'-klor-er-(trilled r)-ath-huh? Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
CaptainPenguin's comment on 2004-07-11 12:52 AM
Don't worry about it. I love puzzling out weird words like that. Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2004-07-11 12:16 AM
Gar-nar-(clear your throat noise)-lor(trilled r)-athhhh (sibulent th).

Long ago I did a lot of work with non human races, so speaking with a psuedo reptile speak (speak without lips and minimal tongue movement, with the occasional hisss-ish noise), wookie speak, rat chitter, makes a great deal of sense to me.

Sorry for making it hard on the rest of you. Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2006-01-21 09:40 AM
Corrected for capitalization mistakes. Go to Comment
Warmer aka Garnar'hklorrrathhhh
Items  (Wand/Staff/ Arcane)   (Sentient)
Shadoweagle's comment on 2004-07-05 06:25 AM
I like this. Shows how valuable something simple like warmth can be to different people and creatures. In relation to the cold-blooded 'the one's needs, the orb of warming is a sacred, mighty relic.
I think it deserves a 5/5. Its a simple item, but a good, thorough history and can create some good plots. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
Strolen's comment on 2004-05-18 07:24 AM
I really love these kind of things. It helps define the world and the people that live it. It gives them life outside the generic uses of many NPCs and helps breathe life into the world.

Love the weapon, don't really like magics 1 and 2. Seems a bit extreme on 1, and I understand the reasoning on 2 but just disagree. I really like 3 and 4.

Instead of shockign them, maybe the gem dims or something when they have dishonered themselves. So that the weapons are well known and the shiniest of gems is the most noble of fighters while the darker ones are still severly noble, but not to the standards of others in the same league. Not sure I like the idea, but throwing it out there. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
CaptainPenguin's comment on 2004-05-18 08:11 AM
Agree with Strolen. Not much more to say than I love it!

5/5! Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2004-05-19 03:46 AM
Nope. It is a code based on dueling in hand to hand.

And remember, you can block or dodge said weapons (if your game system is sophisticated enough to include such options as active actions). The weapons strikes as per a master, so blockable/ dodgable is still tough. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-12-04 11:12 AM
Well if you are not playing D20, and are running games with actually parrying and dodging rules, you can count it as a skill of 20 or less (100%) with a chance to block/ dodge at your normal levels. So it will always be a succesful strike, but without always doing a full hit. But with that level of skill, overcoming the difference of the rolls does become harder. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
Taxus's comment on 2004-05-18 10:05 AM
The first one DOES seem a bit extreme to me too. That a person fighting with a dagger of this kind would almost always hit his target. But when you think about it, damage made with a dagger isn't so much that you can't stand it. It would be even better if the damage was half the weapons original with this kind of a hit, though.

I just have one question to ask. If you throw this kind of a dagger at your opponent wielding a sword, will it always hit?

4/5 Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2007-02-11 02:47 PM
At last I have got around to voting on this. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
Mourngrymn's comment on 2005-11-03 03:39 PM
I really like this item/ weapon. I agree that the first ability while explainable is a little excessive. Auto hitting has never been a liking to me. Now giving an greater descreased ability to defend against it may be a better option. The bigger/ heavier the weapon the harder it is to defend against the BlackHeart. While a smaller, lighter weapon may have a bonus to defend/ attack agaisnt the weilder of the BlackHeart.

I like Strolens idea of the gem showing the inner nobility/ honor of the weilder by how bright the gem glows. If a gem is dull and has no shine or glow, then you know the person weilding it will possibly show no quarter and is only out for on thing.

4.5/5 I love it. Go to Comment
BlackHearts
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-12-04 10:11 AM
Interesting, but the whole 'Always Hit' idea is excessive. Simply indicating that against longer weapons, the weapon receives a significant bonus would be more general and a little less jarring. Terms such as 'Always' and 'Never' always bother me in roleplaying rules... Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
manfred's comment on 2005-12-27 02:17 PM
Well, if I understood it correctly, the power must be intentionally activated. But they are still dangerous to anyone around... a good item that needs a responsible user. Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2005-11-06 04:55 PM
Not good for use in a town, where it would cause major problems with the City Guards due to it hurting innocent people.A PC could be given one by someone who wanted him or her to be thrown into prison.

NPC-That's a good weapon, can I see the blade?

PC draws it and it lashes out at everyone in a crowded bar. 5/5 and a HoH nomination. Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2014-04-08 09:27 AM
I like this item - it is a good replacement for vanilla +1 swords, but the powers need a bit of tweaking.

Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
Ramhir's comment on 2010-11-28 01:43 PM


As Manfred said, it needs to be activated. However, once activated, can it be unactivated short of resheathing it? A good item with a significant limitation. I like it.


Go to Comment
Blood Seekers
Items  (Melee Weapons)   (Magical)
herrozerro's comment on 2010-11-28 08:14 PM


I like it, I think I may use this idea for my assassins game.


Go to Comment
DarkSteel
Items  (Other)   (Magical)
CaptainPenguin's comment on 2004-05-14 01:38 PM
Meh.
It's like Godzilla.
Or it's like a big, rampaging mech.
It really doesn't seem that interesting to me, and it would be purposeless, to boot, since only the most ridiculously powerful of characters would be able to even dent it's foot or what-have-you.

3/5. Go to Comment
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