Everything is fine but this is essentially a one dimensional idea. And I think there is an under lying cultural element that you are not discussing. The attitude of Wheatsword is one of stoic military utilitarianism and discipline. This idea is a relatively modern one, in many cultures and European culture is not exception to this. The Military life was full of pomp. Uniforms were often flashy, military's had cultures, rallies and myths. Even Napoleons armies were slaves to fashion (given they were French), but look at the changes in uniforms and hair style from his invasion of Egypt to the taking of Moscow. But even if your a looking to model this after some ancient Empire such Rome or Inca, both of which maintained large standing armies, you haven't addressed the cultural and social justifications for such sustained and organzines military activity.
I have two sets of questions one set about details and one about the concept. Was Wheatsword the idea of a General or did it grow up economically first? How do they deal with all the rats? What is the major water source for the area, and what of the women? Can you have a military camp without camp followers?
Who are the soldiers; are they young nobles, citizen soldiers, conscripts or mercenaries? How does life at Wheatsword compare to the daily life of soldiers when they are some where else? Go to Comment
An interesting idea, but I can't help but think this needs higher then average agricultural technology then the typical peasant farm of the middle ages. The government who set this up must have been quite organized and wealthy! Go to Comment
Now remember, Dwarf bread pulled double duty as both food and weaponry in Discworld
This is a very true statement of what is important, Napoleon didn't have good supplies and when the Russians burnt their crops and land as they retreated, the French army had nothing to feed on, had they been supplied by a constant source history would have been different Go to Comment
Additionally, if there are any wards in the area, then he would be blocked by these... and certainly know to evade those temples, and other sensitive places. But there might be surprises... Go to Comment
No need to apologize, I perfectly agree with you. He is a solid 4 kind of character. Good for a campaign, but not the kind of plotline that is the exciting or epic. He is one of those minor story arcs you put in the campaign to help "fill in" the adventuring life of your characters.
And 5/5s should be handed out on a rare basis.
He is suitable for any kind of campaign, as mini-merchants/ street merchants are found in all settings. He could be an intinerate ship trader, a street vendor in the city or sprawl or arcology, or even a website that you can order odd things from (one must change with the times). Go to Comment
This has enough of a painful reoccurance to the players that is bespeaks of many fun filled hours of reoccuring nightmares for them. They could meet him one day and have a splendid time, then the next time they meet him it always seems ot be a bad day for them to where they think he draws them bad luck, then the next time, good again. A perfect on again off again kind of relationship with an NPC like this is classic. Go to Comment
VERY nice MH. I love the way you flesh him out, yet leave enough of him unsaid so that he can be weaved into any fantasy campaign.
I give it a 4/5. Why not that last little bit? Well, I'm not quite sure, but something seems lacking in there. While a good NPC, he isn't absolutely wonderful, great, AWESOME. And that's okay. I think that 5/5s should be handed out on a rare basis, for those really special MH works. Go to Comment
Yeah, I have little to add to what has already been said. I think he isn't the easiest character to work into a campaign, but I like the idea of the players 'just happening' to see him a lot. Even if nothing happens they should be a little suspicious. Go to Comment
I read this one before registering for the Citadel, and am coming back to add my vote. Well done on this! A nice way to sew misery, pettiness and despair -- the kind that the PCs would love to fight, but has no clear source.