It is "New York Syndrome". They have "been there, seen that". These folks have seen more "natural monsters" by the time they are twelve than most modestly high level adventurers. It is all in the amount of stuff. (Plus many of these people are the descendents of the staff, who must of been made of hardy stuff).
Yes, they get upset and go after things that pick up the kids, but they would rather loose sheep than the kids. I mean these must be high level peasant farmers, who probably have better combat skills than most low level fighter types. Go to Comment
Maybe the players will have to act crazy to be thrown in Asylum. After that, how will they be able to get out, and if they do, what will the residents of Asylum learn from their departure? Go to Comment
That is why people are not allowed "in and out". If the Mad learned that you can get out, they will try... in droves. (Did we mention that they are superhumanly strong and immune to pain?) That is why people are not allowed in or out. That is why you have to sneak in and out. Go to Comment
The person they recognize does not need to be a noble, or a person they have been dealing with already. He/She might just as well be able to make it obvious He/She is not mad or deranged at all.
Or from a different perspective, maybe the PC's need to do something in the asylum and therefor need to be captured by the patrol as getting into the asylum is obviously restricted as well.
Getting out again might of course prove quite a serious challenge again. Go to Comment
That's one messed up city, My poor Pc's will be going there shortly! If they enter the city will the maddness affect them? and what about the crazies being tossed in, are they made crazier or are they attacked by the others? Are the infected hostile? or just mad? Will thetre be an overpopulation problem when they stick more in and the infected don't die? Some sort of evil must reside here. Great job so far moonhunter. Go to Comment
Are the people being treated at all? Way back when, people thought that insainity was caused by demonic spirits. And to cure the victims they were tortured to drive out the spirt or had holes bored into there heads, so that the maddness might leak out. Has any of this been tried and their efforts exausted or are they just locked in without an effort to "help"? Go to Comment
Just thinking, what happens if some heroes manage to get in, and then back again, and one of them (or all) starts to behave a bit... different. If their deeds were not entirely secret, people may well start to think they are carrying "IT", and will behave according to it.
Who will help you if you seem a madman?
And, what if you really are crazy? Heavy roleplaying here. Go to Comment
Yep. It could be anything. The only people who know for sure are totally mad. I actually like it that nobody knows, it just is. We can put out a number of theories, but we should never say this is right because it would kill the mystery and make it just another puzzle for the players to solve.
There is an easy and fast way to know...
...but then you are yourself a candidate for the Asylum. Go to Comment
Maybe a few people in the city are immune to the madness for whatever reason. They would have to
A: Convince the guards/caretakers that they really are sane.
B: Figure out why they, among everyone else, are immune.
C: Figure out what to do with that information.
P.S. - I think I'll use this idea in my in-progress game world. 'Tis neat. Go to Comment