Wow Tauric, you are right.. there is a lot there "adopted" from National Comics. I was thinking upon the results of an ancient people who follow bird spirits (with an Egyptian vibe) and what would be passed down from them. (Check the Aviontix Gods post) I was patterning these in a pulp format which was fitting for the time I was doing it, but it seems my unconcious was running rampant that day.
Hawkstar being the inspirational point and the one I borrowed semi-directly. He needed an eternal opposition (and the mythology had one) so we got our villian. Golvek was a rift on a Hebrew myth, a legacy of history. Every campaign needs a world mage and they need their "tower". It seems that was Fated. Hawk and Dove were natural extentions of bird spirits charged to do things. Until mentioned, I had forgotten about their existance in comics. Those last few mentions are more rifted upon than I realized at the time (now that you pointed out).
Still they are somewhat seperate and fit the world set.
These slender folk are roughly 4 to 5 spans tall (4 feet and some). While they have large child like eyes and faces (to Human eyes), they have slender, athletic bodies. There ears are large, oddly shaped, but not pointed (despite some old tapestries depicting them that way). They are inhumanly fast and agile (i.e. faster and more agile than humans). They can climb and leap in ways that a Human would be hard to match. They also have an aptitude for magic charms and such. Many of their basic skills include small magics as intrical parts. They are a touch insular, more comfortable with their own type than the Giants (Nords and other Humans) to the South.
The Small Folk live in the North Woodlands. They are masters of woodcraft and woodcrafting. They make their way and living through the Woods: Hunting, Trapping, Harvesting, Crafting, and Managing the Great Green Living Sea (as they call it as it is bounded by the Great Blue Sea i(Artos Sea) to the north and west and the Great White Sea (the North Sea) to the North). The Northern Territories are nortoriously poor in metals (copper only) and the local stones are either insanely soft or too hard for anything but the most refined iron tools to use. They make their world from the Woods of the North Woodlands. Their family lodges are mostly wood and a bit of stone. They are intricately carved with incredible detail and put together with such care that without a nail or plaster they are fully tight and sealed. Many tools that Nords or other Humans would have made of metal are made of wood or hardened bone or carefully crafted stone.
They are careful harvesters of their lands, often pulling trees to their camps over very long distances. Each of the nine clans has several lodges that they move between through the year, following the resources and game.Go to Comment