Strolen\s Citadel content. 
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MoonHunter's comment on 2006-10-25 12:14 AM

Bag Of Holding Messenger Bag

It's where you put infinity

Every proper adventure needs a proper bag. And there is no bag worthy of adventuring more than the bag of holding. You can stuff it with loot, weapons, armor, wookie braids, monster manuals, gems, even small tasty farm animals, and it never grows in size or weight. Also, everything will be astonishingly cataloged inside and you'll be able to find whatever it is you are looking for in an instant. It's like the dewey decimel system on steroids wrapped in a singularity. It's almost like magic. And sometimes it even is. We suppose this stylish messenger bag should be considered a lesser bag of holding since we were unable to perfect a system to generate the non-dimensional space inside the bag to the extent of your typical RPG. Yet. But hey, that's what pretending is for. It does say 'bag of holding' on the front next to a d20. That's gotta be worth something

Body-conforming messenger style design
Organizer under flap for business/school essentials
Will hold 3-4 normal textbooks plus accessories
Hidden file pocket
Side pocket for phone or accessories
Adjustable shoulder strap with phone pocket
Dimensions: 11"H x 2.25"W x 13.5"L Go to Comment
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MoonHunter's comment on 2006-11-25 01:30 PM

Based on the Microgames... lets create some sci fi posts.

BlackHole's Ring
DAG370 is the newest find in the distal ring of the Asteroid Belt (the area between the main belt and Jupiter). Just what is a donut shaped asteroid with a mini black hole in the center? Someone laughingly called in Dunkin.

Projectiles/ missiles can go zipping along the surface. You can even try to shoot across the inside of the ring.

This was a game with a very unusual twist. The game takes place on a giant asteroid. The asteroid is a "toroid" or a giant doughnut shaped rock. Inside the center of the doughnut is a miniature black hole, causing a zone of intense gravity inside the "doughnut".

The players take the parts of rival mining corporations seeking to set up mining bases on the asteroid; points are earned by how many turns you inhabit the three base locations on the map (this is an absolute score; you can inhabit one only for ONE turn and you'll score something).

The Mining Cartels know that

Asteroid Mining cartels battle with futuristic units for control of, .... well somthing man never made.

Hotspot's Crustle world

Chiten's creatures (okay, they are just tiny, so not a threat to PCs)

Webbies (Collective)

Air Eaters

One World's world Go to Comment
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MoonHunter's comment on 2006-12-03 12:45 PM
Preserver Thought Go to Comment
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MoonHunter's comment on 2006-12-06 12:25 AM


"I lie awake, staring out at the bleakness of Megadon. City and sky become one, merging into a single plane, a vast sea of unbroken grey. The Twin Moons, just two pale orbs as they trace their way across the steely sky. I used to think I had a pretty good life here, just plugging into my machine for the day, then watching Templevision or reading a Temple Paper in the evening.

My friend Jon always said it was nicer here than under the atmospheric domes of the Outer Planets. We have had peace since 2062, when the surviving planets were banded together under the Red Star of the Solar Federation. The less fortunate gave us a few new moons.

I believed what I was told. I thought it was a good life, I thought I was happy. Then I found something that changed it all..."
Anonymous, 2112

"And the meek shall inherit the earth."


... "The massive grey walls of the Temples rise from the heart of every Federation city. I have always been awed by them, to think that every single facet of every life is regulated and directed from within! Our books, our music, our work and play are all looked after by the benevolent wisdom of the priests..."

We've taken care of everything
The words you hear the songs you sing
The pictures that give pleasure to your eyes.

It's one for all and all for one
We work together common sons
Never need to wonder how or why.

We are the Priests, of the Temples of Syrinx
Our great computers fill the hallowed halls.
We are the Priests, of the Temples of Syrinx
All the gifts of life are held within our walls.

Look around this world we made
Equality our stock in trade
Come and join the Brotherhood of Man
Oh what a nice contented world
Let the banners be unfurled
Hold the Red Star proudly high in hand.

We are the Priests, of the Temples of Syrinx
Our great computers fill the hallowed halls.
We are the Priests, of the Temples of Syrinx
All the gifts of life are held within our walls. Go to Comment
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MoonHunter's comment on 2006-12-16 01:37 PM
Harks, Herald Flowers, Spring Bursts

In the top most reaches of the mountains, spring can be as short as a few hours. These small low green plants are immune to most of the cold and ice of the weather here.

Once a spring like moment occurs, these flowers begin to grow quickly, almost before the actual warm dry moment occurs. They burst through to a number of 5 petal flowers of almost every color (red, blue, yellow, orange, green, purple, etc). They create patches of a riot of color.

The plants themselves, once bloomed has a pollen relese. This pollen creates a frenzied effect.. promoting "spring activity". Some animals only awake from torpor when the pollen is in the air, while the pollen acts like a mating signal for others.

Nothing eats the planets. The effects of the plants are

Dream Wind

The Dream Wind happens on certain warm dry days usually in the middle spring early summer. It happens without warning.

Everyone is effected. Madness of sorts/ Delerium/ and a binding of all things together (telepathic fuge) Go to Comment
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MoonHunter's comment on 2006-12-22 04:08 PM
I have a problem with this, and it is a pretty signifigant one. The article assumes that all magic will behave in a fashion similar to what equates to 'real magic' or ritualistic magics practiced by Wiccans.

Actually this is not for Wiccans. This is from the Hermetic system of magic which is the basic system of magic practiced in Mediteranean region (notably Greece and Persia) since about 1000 BC. The tracing of informative lines gets conveluted with Egyptian and Quabalistic aspects.

If that is the system you want to use for your game, that is fine, but doing so rips magic out of the enviroment.

No, it rips nothing out of the environment. It converts magic to a skill rather than a crunchy bit for a character.

Tell the PCs they really didn't need the Jewel of Karkoom to raise their friend from the dead and it was just a prop and the need was in their head, your players are going to be angry.

While items are not required, they are useful. You can do brain surgery with just a sharp knife... your chances of success is low. Items are useful tools, but just that tools. You can sometimes use a tool that would be "inappropriate" process

I guess the problem I have is that this article confuses the objective reality of the real world with the subjective reality of the gaming world. That and it looks more like a laundry list of magical implements than a fleshed out system.

Final objection.
Quote "Athame: Magically attuned knife, usually blunt... but not always. Once blooded can not be used for "good" magical purposes. Used for fire or the initiation of magic. /i"

Blood is a sacrament in many faiths, and the drawing of blood for sacrifice is not in itself an evil act, thus blooding a knife doesn't make it evil. using it to murder another person, or use in violation of the standing ethos yes, but in drawing blood untrue.

There is a difference between blooding a weapon (with the blood of others) and using it for self sacrifice (which is normally a self inflicted ritual cuta). Go to Comment
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MoonHunter's comment on 2006-12-23 12:30 PM
Character Profile: Lt. Candi Carmelle
Submitted By: MoonHunter Wizard
Relative Experience: Veteran
Profession/Class: Communication's Officer
Species/Race: Human
Age: 26
Gender: Female

Generic Attributes
Physique: Average Observation: Above Average
physical strength, size, stamina senses, acuity, intuition, awareness

Prowess: Average Intellect: Average
dexterity, agility, quickness, reflexes wits, memory, reason, will, focus

Spirit: Exceptional
charisma, presence, power, faith

Important Skills, Knowledge, Training
She is a graduate from Star Fleet Academy, with a specialty in communications, protocol, and languages. She has "friends" all through out Star Fleet who will often do favors for her. (All of them are either ex-lovers, wanna be romeos, or women she promised not to take their men away from). She is also expert at the trivia areas of Romance and sex practices of all known races.
Special Talents (i.e., psionics, magic)
Nothing listed.
Special Abilities and Powers
Dazzling good looks.
Character Description
Candi is practically human sexuality personified. She is 5'8 and 54 Kg. She is well proportioned, with ample breasts. Her fair skin is tanned to perfection. She is crowned with long blond hair that frames her face perfectly. She has perfect bangs. Her eyes are sparkling blue. Her nose petite. Her cheekbones are high. She moves with a liquid grace and a confident air.
She looks so perfect, some people think she is a hologram.

Important Items and Possessions
None of adventuring note. She like very nice things. She collects jewelry and men.
Personality Profile
Candi is friendly, outgoing, and a gentle tease. People want to hate her, but just can't. She appears and acts "just that nice". It is not completely an act, she is nice. She is also manipulative and sneaky. She understands the way of conspiracy and diplomacy quite well. She will use her sexuality to get what she wants, usually in the form of flirting. She will never "burn a bridge" with someone unless she has too, as you never know when you might need them again. As a "public service" she will arrange dates and introductions for other members of the crew. She believes everyone should be in a couple and will work to make sure that happens.
She is also quite lazy and will avoid as much work as possible. Like many lazy people, she will do more work to avoid the work (and getting others to do it for her) than it would take to do the work.

Character Background and History
Candi has one goal in life: To find a gorgous and powerful senior officer in Star Fleet and marry him. She wants to be a senior officer's wife, in which she thinks she will get power and prestige without all the work.
To that end, she enlisted in Star Fleet. Realizing that officers don't have much contact with crew, she applied for the Academy. Through careful course selection, flirting with a number of tutors, some advanced sleep learning techniques, and some dumb luck, she managed to get through. Her natural aptitudes brought her into the communication/ diplomacy sphere of Star Fleet. Between the strings she is pulling and various captains and admirals that want her "somewhere else" she is moving through the fleet searching for that perfect officer (and causing romatinc havok where ever she goes).

When she gets to a posting, she will spend time to determine who is the best canidates and get to know them. She will go through the senior officers like wild fire, creating romantic complications, broken hearts and relationships, and just getting in the way.

She was originally played in the Kirk Era of Federation, but she can be easily inserted into any era of Star Trek play. She can be played in almost any modern or futuristic fleet/ military campaign. Go to Comment
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MoonHunter's comment on 2006-12-23 12:31 PM
Commander Henrik Johansson
Submitted By: BlackFog (Craig Pearlman) God
Created On: 01-21-02 06:17:36 EST
Last Modified: 01-21-02 06:17:36 EST


Relative Experience: Renowned
Profession/Class: Chief Engineer, USS Lexington
Species/Race: Human
Age: 53
Gender: Male

Generic Attributes
Physique: Above Average Observation: Exceptional
physical strength, size, stamina senses, acuity, intuition, awareness

Prowess: Above Average Intellect: Exceptional
dexterity, agility, quickness, reflexes wits, memory, reason, will, focus

Spirit: Average
charisma, presence, power, faith

Important Skills, Knowledge, Training
Commander Johansson is a renowned expert in Warp Drive Technology, Transporter Technology and Operations, Mechanical Engineering, and Deflector Shield Technology.
He is also highly skilled in Electronics Technology, Computer Operations and Technology, and tlhIngan (Klingonaase). He has a wide variety of other technological and non-technological skills, suitable to an officer of his experience.

Special Talents (i.e., psionics, magic)
Nothing listed.
Special Abilities and Powers
Nothing listed.
Character Description
Johansson stands 193 cm (6'4") tall and weighs 83.2 kg (183 lbs). He has a full head of thick, wavy, natural blond hair, with thick eyebrows and a short-cropped beard. His eyes are a very light, clear blue.
He wears a StarFleet uniform as found within the Star Trek II through Star Trek VI timeline.

Important Items and Possessions
Nothing listed.
Personality Profile
He is an intellectual, not a fighter, although he is a bit imposing in size and appearance and can handle himself quite well if absolutely necessary. At times, he will tend to lose focus and clown or mess around, but he will eventually see that as a waste of time and get his act together. He knows that hard work is the only way to gain any satisfaction in life and he has spent his life proving it. He is very disdainful of those who have their lives or positions handed to them on a silver platter. For those that earn their position, he will respect them and treat them with true respect, for those others, it's sheerly an act of courtesy.
He does not tend to talk much when it's important to get things done and tends to be brief and to the point when he does speak. It is for these reasons he sometimes comes off as a bit gruff.

Outside of his StarFleet duties, he enjoys hiking, swimming, skiing, mountaineering, and other outdoor activities. He is not a recreational reader, but keeps up on scientific journals and studies. He is not fond of chess, cards, or most gambling games. Specifically, he has a very distinct interest in Klingons, and has spent much time learning their culture and language, rare for a StarFleet officer of his day.

Character Background and History
Commander Johansson has had a long, but exciting 29 year history with StarFleet since leaving the Academy. He has spent time primarily as a starship engineer, but has spent time in a variety of tours, but his prize was the Lexington, where he's been chief engineer for a number of years.
Johansson has received the Medal of Commendation, the Medal of Honour, and the Medal of Valour. He also has one mark of Conduct Unbecoming an Officer.

Johansson is a native to Iceland, born second youngest of five children. His mother is a marine biologist, his father a local administrator. Go to Comment
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MoonHunter's comment on 2006-12-23 12:34 PM
Submitted By: Kendraheart (Kendra) Peasant
Created On: 01-15-02 15:13:56 EST
Last Modified: 01-19-02 14:04:08 EST


Relative Experience: Rookie
Profession/Class: Companion
Species/Race: Human Simulacrum
Age: 3 month
Gender: Female

Generic Attributes
Physique: Legendary Observation: Legendary
physical strength, size, stamina senses, acuity, intuition, awareness

Prowess: Legendary Intellect: Exceptional
dexterity, agility, quickness, reflexes wits, memory, reason, will, focus

Spirit: Above Average
charisma, presence, power, faith

Important Skills, Knowledge, Training
Databases of knowledge including Business, Bodyguard, Caregiver, Charm, Chauffeur, Companion, Domestic, and Gymnastics. She can operate as a fully functional individual in these situations. She is a full artificial intelligence, so she can continue to learn new things.

Special Talents (i.e., psionics, magic)
Unlike most simulacrums, this unit has one unforeseen feature. It has a pure soul (not just a spirit as is normally the case with golems). This makes it inventive, intelligent, and highly desirable by every paranormal creature who wants the soul for itself.
In a technical environment, it has the ability to interface with computers through her hidden port and has an IR communication device in its eye

Special Abilities and Powers
Inorganic construction. While it can breath, eat, and sleep, it does not need to. At GM's option, she may need to recharge every 24 hours or so.
Character Description
This description is an android part list as if she was a production model. The creator lists the parts this way, despite the fact that there are no production model androids.
Size 12 Sony Humanoid Chassis I3, long leg option

185 cm Tall, Bust 100 cm, Waist 90 cm, Hips 100 cm, Inseam 88 cm 110 Kgs

Fair Caucasian skin (012), Deep Auburn hair (216), D. Kelly Green Optics (220)

Caitlyn Basic Face Mold, Nice smile (standard). Hair: Red, Long, Wavy (standard), Expressive eyes, Well shaped Legs.

Air Cooled, 100 F Temp (tentative)

Servos 225 Kg Test

Creative Labs (tm) Audio system Aural Microphones

Creative Labs (tm) Audio system Sub Uvala speaker

TouchMaster (tm) Sensory systems, full skin

Temperature Sensor

Corem Balance Gyros

Acceleration Sensor

Vibration Sensor

BioPoint Pointchem(tm) Sensors

Trimbletm GPS and Timing Systems

Total: 95 degrees of freedom 85% Human

Important Items and Possessions
Clothing. She likes to dress well and fashionably.
Personality Profile
It acts and appears human in most cases. It is only after serious examination or time spent that the unit's inhumanity is detectable. It is very intelligent with some basic human experience. It follows rules like Asimov's laws. Because of these, the simulacrum comes across as a friendly, perky, some what naïve, young adult that is extremely polite, helpful, and moral.
1) Through no action or inaction, shall a simulacrums allow humanity come to harm, 2) Through no action or inaction, shall a simulacrums allow its owner to come to harm, unless it interferes with a superior protocol, 3) Through no action or inaction, shall a simulacrums allow a human to come to harm, unless it interferes with a superior protocol, 4) A simulacrums must follow the directions of its owner (though questioning for clarification is allowed), unless it interferes with a superior protocol, 4) A simulacrum most protect its own existence, , unless it interferes with a superior protocol. 6) A simulacrums must follow the directions of a human (though questioning for clarification is allowed), unless it interferes with a superior protocol, 7) The simulacrum is to do what it can to make the lives of the humans around it better and easier, unless it interferes with a superior protocol, and 8) The simulacrum must act as human as possible, unless it interferes with a superior protocol.

Character Background and History
An eccentric inventor/ sorcerer has created a human simulacrum. It can be an android (a technical origin) or a golem (magikal origin). If not using the scenario Heart's Desire, it has become permanently separated from its creator/ owner. It would like to get back to him, but it does not know how. It is trying to fit into the world it finds itself in (protocol 8).
There are forces in the world that want it for a variety of reasons (Study it to make more, To keep others from having it, To use it for their own goals, To take its soul). Because of its protocols it keeps finding itself in situations helping others. Go to Comment
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MoonHunter's comment on 2006-12-23 12:37 PM
Lt. Keishen Friez
Submitted By: Kendraheart (Kendra) Peasant
Created On: 02-26-02 00:28:12 EST
Last Modified: 02-26-02 00:28:12 EST


Relative Experience: Veteran
Profession/Class: Star Fleet COM-OPs
Species/Race: Vulpedian
Age: 28
Gender: Female

Generic Attributes
Physique: Average Observation: Exceptional
physical strength, size, stamina senses, acuity, intuition, awareness

Prowess: Exceptional Intellect: Above Average
dexterity, agility, quickness, reflexes wits, memory, reason, will, focus

Spirit: Above Average
charisma, presence, power, faith

Important Skills, Knowledge, Training
Star Fleet Academy Training. Her specialty shifted from Security to Operations in her second year. Other skills include dancing, sewing, cooking, climbing, forest survival, and ropeweaving, things all good Vulpedian girls should know. Being Vulpedian, she knows more about plants than most of the science department.
Special Talents (i.e., psionics, magic)
She thinks she has a highly tuned seventh sense (ESP), but she is just deluding herself.
Special Abilities and Powers
Only those of all Vulpedians, a keen sense of smell (equal to most tracking animals) and the ability to sense the natural electromagnetic flows (found in most migratory creatures. It also makes it difficult for them to be lost).
She can run slightly faster than a human in the same condition. Vulpedians are excellent climbers and quite limber. She can swim, but will endevor never to do so as it makes her smell bad.

Character Description
In the Tradition of Star Trek Aliens,Vulpedians are humanoids with a facial structure appropriate for humans. The most common opinion is that she is quite pretty and distracting.
She is 5'7" and 110 lbs. Her eyes are large and green. Her nose is longer and thinner than expected for a human. Her chin is slightly pointier than expected for a human. Her ears are slightly pointed. Her very pretty human body is covered in a soft, short, fine, reddish brown fur, except from her throat to her belly button, and two small spots to the outside of her eyes which are white. Her "hair" or fur ruff, is long and a darker reddish brown. It looks like long human hair, except it sprouts from the top of her forhead to just below her shoulder blades. Her tail is 2 feet long, full and bushy, and is, to a Vulpedian, her most attractive feature. Her feet are slightly digigrade (toe walking). She is not a "Furry" in appearance, but more of a human with fur appliances applied.

Her voice is soft and musical. Some say it is sensual in nature. Her laugh however sounds like a very cute snort. Her accent and grammer, make her sound like a cute 16 year old Teen.

Important Items and Possessions
Her room is filled with plants; enough to make the botanical section green with envy. Keishen and all Vulpedians like a natural setting. Vulpedians are known for their botanical and genetic expertise. They create plants for other Federation member planets.
Personality Profile
Keishen is a classic Vulpedian. She has all the common racial traits.
Vulpedians are friendly, out going, and curious. Keishen is all of these, almost to excess.

Vulpedians like to eat and have a metabolism to process just about anything. Eating is their main social time, so Keishen will not eat alone. She does however think Human and Vulcan food is painfully bland.

Vulpedians are very group orriented. They want everyone to get along, so they strive to try and make everyone happy. However, this means they want to know everyone's business and are terrible gossips. Being a Ops officer, she is in the position to monitor internal communications, see where people are at a given time, and know what is going on. She is a big believer in the truth, so keeping a secret will only make her work harder to find out what is going on and tell everyone about it.

Vulpedians have no sense of personal space. They will reach across you, lean on your shoulder, and stand much to close. This annoys Vulcans, confuses Andorians, sends mixed messages to Humans, tests Klingon self control, and frustrates any Deltans. Combine this with the fact that Vulpedian body language is more sensual (and outright sexual) than Human expected. These traits have lead to many... misunderstandings for Keishen.

Vulpedians are cyclic and are only interested in members of the other sex once a year for about 20 days. For those twenty days she is very interested. This does not preclude any playful activity at other times, but she does not understand the Human obsession with it. Keishen's plumbing is backwards when compared to a human. This is best described by a quote, "Humans are always in heat, confused when you are not, and always trying to stick things in the wrong places."

Character Background and History
The Vulpedian are a minor race. They are found on their homeworld and a few in system, offworld stations. Only a few every leave the comfort of their clan. Kellen, the seventh in an average family of eight children, is one of the few that have. She is more curious than most Vulpedian, which is to say alot. Her curiosity overcame her need for her family, and she wanted to see the universe. Star Fleet was really the only way she was going to see it, so she became the fourth Vulpedian in four generations (92 Standard years) to go to the Academy.
Her career so far has been without distinction. She has served on a StarBase, A Science vessel, and a Galaxy class ship. Not to say life has been boring for her or those around her, just that she has yet to receive anything more than a satisfactory review.

Keishen is often the Heart or Soul of a crew. She want to make her new clan happy and functional, and will do everything she can to make it so. She is the one to talk to about setting up parties, finding love, or what ever is worrying you. She will do what ever she can to help you. She may not be the best officer, technically, but every posting has been happy to have her. Go to Comment
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MoonHunter's comment on 2006-12-24 05:46 PM
Mall of the Bay or the Bay Island Mall.

Bay Island tiny rocky outcropping in the middle of the bay

The Mall is a floating mall. Several stories, a movie theater, destination dining, a wide range of retail (from everyday to high end). Ferries take you to and from it. Go to Comment
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MoonHunter's comment on 2006-12-28 01:52 AM
working list crap I need to rework this.

Kerren Things
*Book of Names: codice and scroll of names from various cultures.

*Of The Darknest Night
a scroll of Epic Big Bads. Saurmon, The Darkness, Chuthulu, Dr. Doom, people who make campaigns shudder

*Actors Guild: Create "character actors" with their physical descriptions, their generic personalities, and the hooks they are normally stuck with.

*Urban Fantasy Posts
My Guy and Kayla Oaks

*Connor and Leia

*Fields and Shiela

*Mall of the Bay
*Captain's Table: NPCs for all the various captains here
Make a Starship Captain
Make my SeaFaring Fantasy Kirk

*Arcturian Posts
Kings, Knights, Knight code, Weapons

*Order for the Azure District/ link to the mercenary world
*Hexel Manicles

* A'Kehanawei The Dancing Folks New Take on Elves?
* All those things here I mean it

* The Sword there, maybe the rest of the associated goblin stuff.

*World of Mercenaries, finish that one country
*Do that castle
*Open it up to the world

*Rolls of Justice, a Supers "heroic" NPC scroll

*Arth things all 43

Them, their prison, and the guy running

The people, the islands

* 4 Place Set From Timeline

*Spirit magic Manfred
*Ithican Magic Manfed
Actor's Guild Go to Comment
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MoonHunter's comment on 2006-12-28 03:27 PM
Starship Ideas

Space Van

"Eagle" Modular Ship "System"

"Flying Saucer" created by guy in garage Go to Comment
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MoonHunter's comment on 2006-12-30 01:45 PM
Actor's Guild: Scroll Post

A scroll of basic descriptions and personalities and sterotypical
roles that you can plug into any space. Need a drunkard, pull up "Dean Martin". Need a Tough Guy, "Chuck Norris". Need a Bossy Wench, see Minnie Driver/ Emily.

Now these can be villagers, town folks, guildsmen, clerics, or a noble court

These actors can be real actors, or just personalities that come up. Go to Comment
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MoonHunter's comment on 2007-01-03 02:58 PM
Holokrines Monastery Go to Comment
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MoonHunter's comment on 2007-01-06 01:46 PM

first records of man-lifting kites come from China. Their use is mentioned in Sun Tzu's The Art of War as a means of viewing the movements of enemy troops. In a story about the Japanese thief Ishikawa Goemon (Îì ŒÜ‰E‰q–å 1558-1594), he used a man-lifting kite to allow him to steal the golden scales from a pair of ornamental fish images which were mounted on the top of Nagoya Castle. His men manoeuvered him into the air on a trapeze attached to the tail of a giant kite. He flew to the rooftop where he stole the scales, and was then lowered and escaped. In the 17th century Japanese architect, Kawamura Zuiken, used kites to lift his workmen up to the roof of a temple he was constructing. George Pocock, who invented a kite-drawn buggy in 1822, had previously used kites as a method of lifting men to inaccessible cliff tops, but it was not until around the 1880s that there was serious interest in developing man-lifting kites.

The first well-documented record of a man lifted by kite was at Pirbight Camp in 1894. In the early 1890s, Captain B.F.S Baden-Powell, brother of the founder of the scouting movement, had designed the "Levitor" kite, a hexagonal-shaped kite intended to be used by the army in order to lift a man for aerial observation or for lifting large loads such as a wireless antenna. On June 27, 1894 he used one of the kites to lift a man 50 feet (15.25 m) off the ground. By the end of that year he was regularly using the kite to lift men above 100 ft (30.5 m). Baden-Powell's kites were sent to South Africa for use in the Boer War, but by the time they arrived the fighting was over, so they were never put into use.

Lawrence Hargrave invented the box kite in 1885, and on 12 November 1894, lifted himself from the beach in Stanwell Park, New South Wales using a four box kite rig, attached to the ground by piano wire. Using this rig he lifted himself 16 feet (4.9 m) above the ground, despite the combined weight of his body and the rig weighing 208 lb (94.5 kg).

Samuel Cody invented a kite known as the Bat, that he proposed be used for observation of the enemy during war. After a stunt in which he crossed the English Channel in a boat drawn by a kite, he attracted enough interest from the War Office for them to allow him to conduct trials between 1904 and 1905. He lifted a passenger to a new record height of 2,600 ft (792 m) on the end of a 4,000 ft (1,219 m) cable. The War Office officially adopted Cody's design in 1906, and the war kites were used for observation until they were replaced by aircraft. Cody also made flights in an untethered kite powered by a 12-horsepower engine. Go to Comment
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MoonHunter's comment on 2007-01-07 04:14 PM


You know, Real Mongolians don't cook the way I want my people to cook. Go to Comment
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MoonHunter's comment on 2007-01-07 04:17 PM
the world is full of creative people who aren't efficient,
interesting, or accessible
Wulfhere 1:12 pm: simply due to failure to understand their audience

someone was complaining about what do to with
one of her posts.
They could not see the implied plot lines
So she asked me how to make them more
Take the plot hooks you think are the best, think about how you would explain them to a 13 year old, and write those plots down in one to three line capsles
Then put them in a big section with a bold title:Plot Lines Go to Comment
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MoonHunter's comment on 2007-01-10 01:29 PM
Klah: Done Go to Comment
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MoonHunter's comment on 2007-01-18 03:41 PM

A BioMaster Clone, taken from an honest to gosh girl (her memories and her basic genetic enhanced). She is now the perfect pop star

Music is pablem. Her lyrics are "slightly suggestive" through innuendo. She is a great dancer. She is sexier than any 16 year old has a right to be.

The tabloids... well you can't go a day without seeing her in the media somewhere.

(Teen Dream enhanced.)

Superstrong and invunerable, plus slowly flight, dazzle, tiny eb, and side effect for extreme power of the flashing lights.

She thinks she is a superhero. She is actually a pawn of BioMaster to gain control over the youth of the world. While she will argue and hem and haw, she will do anyting BioMaster tells her to. Go to Comment
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Racy Religion

       By: Spark

On a certain continent, nearly all kingdoms worship under the same pantheon. However, in the southern reaches the peoples take a much more...liberal stance on their Gods. Statues are nude, and very anatomically correct, and icons are often startlingly brazen. For instance, the icon of (insert name), the goddess of love, is an image of two nude twins embracing in a passionate kiss, signifying the love of both family and partner. This is a source of unending outrage and offense for the Northern churches, whose traditional and modest take on religion is constantly at odds with the near-blasphemous ideals of the Southerners. While this is not enough to provoke outright conflict, there is more than enough simmering discontent and long-held grudges between the two hemispheres.

Ideas  ( Society/ Organization ) | January 12, 2008 | View | UpVote 3xp