Strolen\s Citadel content. 
Aviontix
Locations  (Country/ State)   (Desert)
MoonHunter's comment on 2005-10-27 11:23 AM
Everyone needs ancient enemies

The Sarethians.

This is another early mostly human society. It was Stone, moving into the Bronze, age society. As with all early societies, it was harnessed under the yoke of religion, with temples being the central unifying focus. They built in adobe and clay, with only a minimum of stone. That is why few of their temples or cities survive.

The Sarethian's deities were serpentine in nature, as the Aviontix were avian. It was not an Evil Society, as most people assume snake worshipers are. It was a mixed back of good, kind of good, and kind of selfish dieties. There are more records of Sarethian society, as their written language formed the earliest foundation of written modern Human languages. That is not to say there is a lot of records, just some. Very little survives of their culture except for a few scrolls of exceptional poetry and magical theories, and their entire legal system (which was draconic at best - mercy not being a big quality for the Sarethians).

If one pays attention to those records, Sarethians were said to have immense healing powers and to have healthy long lives associated with it. They had skills in mind and illusion magics, but little else. Most of what they had was meditation based, with a few things stolen from the Aviontix. Go to Comment
Aviontix
Locations  (Country/ State)   (Desert)
MoonHunter's comment on 2005-10-27 11:25 AM
WOW!!!
I just saw that this three post thread has been viewed 2400 times on Strolen Version 1.0. That is more than the Arth Main thread. I was stunned by it, until I realized how many threads and settings and characters I had linked to the Aviontix. Then it sort of made sense, or at least seemed possible.

Having an "ancient" civilization to harken back to is handy. It allows you to create things that you would never want a "modern civilization" to be able to do (that keeps the players from just going out and buying such things or making them themselves). Having its basics fleshed out, but not detailed is great. Everyone can take their own spin on the subject AND since the history itself is vague there is a lot of story wiggle room.

Ancient lands allows you to build up stories (and back stories) because you can start your piece up from Times Before Time. Would Scarobmontus be as cool if he came from somewhere else? Possibly. But he has ties to an ancient land and peoples. (He has also Merideth to draw upon).

Think of your ancient land as a foundation. Sure you may never see it, but it is there supporting your work.

What I am wondering is would anyone want to see more of it. Do you want details on anything, or should I just keep posting the general and vauge ideas associated with it. Or should I just leave it alone, It is done.


Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Generating Content is fun. One should be a useful poster. Go to Comment
Aviontix
Locations  (Country/ State)   (Desert)
MoonHunter's comment on 2007-07-20 12:22 PM
Anyone can add their thoughts to it. It is how things build and grow here. Go to Comment
Aviontix
Locations  (Country/ State)   (Desert)
MoonHunter's comment on 2011-07-27 03:16 PM


Wow Tauric, you are right.. there is a lot there "adopted" from National Comics.    I was thinking  upon the results of an ancient people who follow bird spirits (with an Egyptian vibe) and what would be passed down from them. (Check the Aviontix Gods post)   I was patterning these in a pulp format which was fitting for the time I was doing it, but it seems my unconcious was running rampant that day. 



Hawkstar being the inspirational point and the one I borrowed semi-directly.  He needed an eternal opposition (and the mythology had one) so we got our villian.  Golvek was a rift on a Hebrew myth, a legacy of history.  Every campaign needs a world mage and they need their "tower".  It seems that was Fated.  Hawk and Dove were natural extentions of bird spirits charged to do things. Until mentioned, I had forgotten about their existance in comics.  Those last few mentions are more rifted upon than I realized at the time (now that you pointed out). 



Still they are somewhat seperate and fit the world set.


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Aviontix
Locations  (Country/ State)   (Desert)
Cheka Man's comment on 2005-11-06 07:10 PM
Very useful-every imaginary world needs it's history. Go to Comment
Aviontix
Locations  (Country/ State)   (Desert)
Chaosmark's comment on 2005-11-21 10:08 PM
As with all the rest of this, I love it. This is so obvious of a thought I'm surprised it hasn't been posted before now. I now wonder if MH cares about someone adding their thoughts to it. 5/5 Go to Comment
Aviontix
Locations  (Country/ State)   (Desert)
KendraHeart's comment on 2005-11-08 02:12 PM
I like the combination of all these things. It is a cool place to bury in you world. Go to Comment
Aviontix
Locations  (Country/ State)   (Desert)
Tauric's comment on 2011-07-26 07:12 PM
Do you enjoy reading DC comics, bu any chance? I see some similarities (some larger that others) between some elements here and some comics characters.

Don't get me wrong, I enjoy cross genre adaptations.

I plan on adding this kingdom to my world's history. Go to Comment
Grand Staff of the Black Dragon Magi
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2006-01-28 03:37 PM
Updated: updated punctuation. Go to Comment
Grand Staff of the Black Dragon Magi
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2006-03-10 12:22 PM
Actually, this is just the historical piece. Those who would be "world conquerors" would be chasing down this item. Those that would stop them would be chasing down this item. This is the legend (and fact) about the staff.

You need to read Charlie's Lucky Marble 1152 to see the current write up. Go to Comment
Grand Staff of the Black Dragon Magi
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2006-05-13 03:35 PM
Updated for Galron Stones. Go to Comment
Grand Staff of the Black Dragon Magi
Items  (Wand/Staff/ Arcane)   (Sentient)
Pieh's comment on 2012-04-16 08:47 AM


I agree with Valadaar. But certainly a nice little bit of history.


Go to Comment
Grand Staff of the Black Dragon Magi
Items  (Wand/Staff/ Arcane)   (Sentient)
Cheka Man's comment on 2005-11-06 07:19 PM
OK,but very Lord of the Ringsish. Go to Comment
Grand Staff of the Black Dragon Magi
Items  (Wand/Staff/ Arcane)   (Sentient)
valadaar's comment on 2007-01-19 04:03 PM
Strikes me as a specific 'instance' of the standard AD&D Staff of the magii, a bit up-gunned and given a good backstory. Go to Comment
Grand Staff of the Black Dragon Magi
Items  (Wand/Staff/ Arcane)   (Sentient)
Kassy's comment on 2012-04-16 01:38 PM


A neat item, nothing too out of the ordinary.



i do find it slightly overpowered but that would in the end be up to the individual GM to decide.


Go to Comment
Minor Races and Race Ideas
Lifeforms  (Intelligent Species)   (Any)
manfred's comment on 2007-01-29 09:28 AM
I think the word is 'Scrolldex', but as there are no scrolls here, it does not really apply. :)

Started to fix vote absence. Go to Comment
Minor Races and Race Ideas
Lifeforms  (Intelligent Species)   (Any)
MoonHunter's comment on 2006-12-20 03:49 PM
This is a shameless bump. If people see this again, they might actually "add to it". Gasp. Go to Comment
Minor Races and Race Ideas
Lifeforms  (Intelligent Species)   (Any)
MoonHunter's comment on 2007-01-29 02:38 PM
Now if we could just get more submissions to the codex too... Go to Comment
Minor Races and Race Ideas
Lifeforms  (Intelligent Species)   (Any)
MoonHunter's comment on 2007-05-25 02:05 PM
Keet

Living amongst the branches and brambles of the Grand Trees are the Keeet. While balancing on the Grand Trees, the perfected a balance Traditional (hunter/gatherer/eco tied) and Industrial (technical and artificial) cultures and lifestyles. They weave smaller branches and reinforce them with artificial means to create buildings in the branches. From there they have developed a sophisticated chemical, plastics, and biochemical industry. The Grand Trees provide for them, and they assist the Grand Trees with support and healthcare.

It is only in the last two centuries that they have colonized the flatlands of their planet. (The local flatlanding creatures are quite aggressive and powerful.) At contact, they had reached orbit flight.

The Keeet are protovulpids avatari by classic definition.
They are 2 feet (.6 meter tall) foxlike creatures. (Yes think of standing cartoon foxes, with cute tails). They are full grasping being, with dexterous thumbs. Their hand claws are usually trimmed back by males, painted and shaped by the females, foot claws are shaped by both sexes.) They are spry and friendly, having adapted from low bramble life to everywhere on the Grand Trees through organization and technical expertise. Their squeeky voices can manage Standard Tongue quiet elequently. The Pop sensation Jayaliii is a Keet.

Note: Their size, low G origins, and technical expertise, make Keeet first class spacers. Go to Comment
Minor Races and Race Ideas
Lifeforms  (Intelligent Species)   (Any)
MoonHunter's comment on 2007-09-24 12:35 PM
The Genligra

From the submission of Verden and Otraverden comes a species with two homeplanets.

Verden is the point of origin. The Genligra are standard chemistry and proportion humanoids with slightly longer legs and shorter arms than normal. Their avataristic ancestors were avian-saurian mixes. They descended from larger fliers that opted to run and walk to avoid the megaflyiers and survive a meteor strike that descimated the early life population.

If one is aware of such things, one can see their ancestory in them. They are light stepping digigrade (toe walking) feet. They are alert and graceful in their motions. They have a crest (where head hair is) of downey soft psuedofeathers of a creme range coloration. (Think a mass of cremey brown fluffy flyway hair that both genders keep quite long.) This crest runs along their shoulders as well, leading to a lot of off the shoulder draping clothing for them. There plain skin is a variety of darker browns (lighter if they are from Otraverden stock). They are quite striking to most species' asthetic.

Their face is dominated by their two main features. The first is there large and wide eyes. The are quite dark in coloration, but quite expresive. The second is there large but narrow nose that runs from just above their eyes to just above their narrow lips. They have no beak like protofeature.

Yes, they are human's in bird suits. Take a human, put them in lifts, and give them cool costumes, prosthetic hair, and large narrow latex noses. Blame my upbringing on Dr. Who and Star Trek Origina series.

The Genligra hold the record for fastest advance from protocivilization to spaceflight. The secret of their success is obvious to those who know their homesystem; they have another planet that is close enough to see details of with the naked eye most of the year. This other land or sky land inspired them to reach for it. While they bypassed certain technologies along the way, they shifted from rock chippers to civilization, achieved airflight (and were quite adept at it) and spaceflight, in a mere 5000 cycles. They had explored their entire system by the time starflight contact was made.

As a species they are not any more technically capable than any other, they simply have more motivation than most. Their specialties tend towards vehicles, construction, and song, as do most proto-avians. They tend to be gregarious and adapt well to aliens. Go to Comment
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