I only planned one sentai game, it was a demo campaign for a martial arts rpg I wrote. I called it Element 5
The characters were all actors and crew of a fantasy martial arts film being shot on a remote pacific island location. The island had a number of ruins on it. The five heroes are pulled from the crew (the idea seeds were: The young, rising martial arts star, The Arnold Schwartzenegger clone doing MA film to restart his flagging career, female love interest lead (who is the best damm martial artist on set), the stunt double (who wears the rubber suit for the aquatic monster), camera guy, the lead effects tech, the medic, and the suit (who used to be a HK action star a long time ago). If you didn't want one of those, you could make your own.
The director was the only person who would never get powers, he was bitter, angry, and of course would be either the dramatic betrayer or the person trying to be the leader, for the group.
So in the course of filming, forces were unleashed. (Yes, the director was messing around.) The first few parts were running away from the mooks (either souless, eyeless grey ninjaoids or gargoyles). Eventually, they find their way to the temple and discover the elemental coins. After flashes of light and a spirit guide (Zorlon) explains things about binding them to the coins to stop The Dark Night (evil bad corrupting thing from another realm). The coins augment their already good MAs, with certain super abilities (based on one of the elements), transforming them into sentai ninja heroes, each with a unique weapon and an elemental power or two.
So they fight The Dark Night, his new minions (people who he contacts and utilizes his powers and their resources), endless mooks, and an empowered being (who usually can transform into a monster).
They could teleport to and from the temple of the elements at will. It serves as their "command center".
As time goes on, and they level up, they earn, bikes, vehicles, eventually the transformation into a personal battle suits/ small mecha (every try letting 5 players run one mecha?... it really does not work) . One hero (usually the odd loner of the group) gets to turn into a rubber monster of his own.
Remember that these are anime heroes, so they are seriously flawed and less than compentent when compared to western heroes. (of course the guy with the experience and power wins, so anime heroes are always short, dark, and neurotic). Each one of them will have several flaws that will need to be resolved over the time of the series. One needs to be personal, one needs to be professional (between the team members), one needs to resolve their place in the world.
The important part of a sentai game is the sequence of advancement. As they gain in skill/ level, they must earn periodic upgrades. One of the requirements for advancement is that the character must overcome one of their flaws in the interveaning times.
A common theme is coming together. The teams never quite work well together in the begining. They must work out enough of their issues to work together (then gaining a toy that requires them to work together to use). These issues usually go through again later in the series and must be completely resolved.
A common theme is also - The Power Destroyed. Every time in the series, the bad guy manages to beat the crap out of the heroes and break their toys. Powerless (or under powered) the characters must search out "The Lost Source of Power" in an attempt to "Power UP" and usually come away with greater power.
__________________ Go to Comment
A tal is an ancient kind of coin. It is an approximately rectangular coin of some antinquity. Soul Tals are not spent for goods. They are connections between the living and their dead.
Upon a death, family/ friends/ loved ones, commission a tal. A tall is about two inches long and one inch wide and a fraction of an inch thick. It is engraved with either an etched picture of the loved one OR an epitath/ favorite saying or some symbol that means someting to them. Each immediate family/ friend/ loved ones recieves one tal. Some where them upon a neck cord or chain, others as bracelets, others as inserts to leather vests.
These are memorials, symbols of memory, and connections that allow the living to feel the presence of the dead. Go to Comment
Normal cleric. These clerics know the lay of the land... not just the terrain, but the people.. politicals, clericals, and little people. They are the church's experts on a given area.
Order of the stars:
Agents of destiny. By knowing the celestrial ways, they have an advantage in making sure destiny occurs the way it is supposed to. In fact, but knowing the celestrial forces, they can have advantages ove given targets
Gate Hound: see PDA phone notes
They magically bind a person to a religious vow, making the person to completely resist breaking the vow. Enough fetters and the person is practically saintlike. Once on, they generally can not be taken off without major magics.
Each fetter grants bonuses to the use of clerical abilities and skills.
The catch is, remove all of them and you get the person who first took the vows... not the person who was willing to take them on.. one at a time...
Was a noble's second son. When his brother took the seat, he order his brother to do many things... including getting married. He refused and left his brother's service. He took his brother's last command, which was "ride off a cliff and the Devil Take you" was taken litterally. He and the mount survived. Now this warrior serves another Great Noble Lord of the realm as The Cliff Rider, Scout and Knight extraordinaire.
Woodwraiths: Evil Spirits of the Green...
Most people think forest spirits are nice helpful natural sprits. Those people are wrong.
. In 1908 a phantom city of assorted houses in different architectural styles was seen for three hours in Ballyconnelly on the west coast of Ireland. Similar apparitions had been seen in that region in 1796, 1797 and 1801.
Spectres of Adventure, Tomb Spectres, Dungeon Spectres
A long name to sum up.. a basic idea
Ghosts are created when the dead have a) strong emotions, b) unmet needs, and c) a violent, usually quick, death. Where can these conditions be met easily? A dungeon or other place of mystery, and the fools... err.. adventurous souls that plunder them.
Thus the creatures endevor to stop those who might succeed where they failed... just to prove that they were not "inusfficient to the task" and that it was just a quirk of "bad luck" that got them.
Spectres are the most powerful of spirits, having shed most of their humanity and handing it over for power. Telekinesis, Soul Numbing touch, the ability to possess and animate things (not living people), and a few others depending on their core abilities at death. Go to Comment
Biblioklept A book thief; one who purloins or steals books.
A psychotic who steal books to keep the knowledge
A thief tomb raider who specializes in books, especially magic tombs.
A religious thief who steals books that are against his religion... Go to Comment
Hernan De Soto, comrade of Pizarro, famously rode his horse right into the Inca Emperor's throne room. Eyewitnesses later recalled:
"The captain advanced so close that the horse's nostrils stirred the fringe on the Inca's forehead. But the Inca remained still, he never moved."
Spanish conquistadors like de Soto were inheritors of some of the finest riding techniques in the whole of Eurasia. The jineta riding style, unique to Spanish cattle-ranchers, emphasized spontaneity, speed, balance in the saddle and maneuverability. Bull-fighting, a pastime which grew out of Spanish ranching, also helped riders and their horses improve their techniques of forceful advance and swift retreat.
The conquistadors who sailed to the New World had grown up on ranches and farms. They had ridden horses since their youth, and brought their finest animals with them. The consequences for the peoples of the New World were catastrophic.
The Conquistadors mastery of the horse allowed for a swift defeat of the Inca empire
On the morning of November 16, 1532, a surprise charge of just 37 Spanish horses, concealed in the Inca town of Cajamarca, unleashed an orgy of bloodshed. Europeans had known for centuries that foot soldiers stood a good chance against cavalry if they stood firm and repelled the outnumbered mounted troops. But the Inca had no experience of this, nor could they have read about others' experiences, since they were geographically isolated and had no written records from which to learn. Instead, they panicked and tried to flee, allowing the outnumbered conquistadors to run through them with great speed and efficiency.
But the great irony of the conquistadors' victory was that, until about 10,000 years ago, the horse's wild ancestor had flourished throughout the Americas. The plains of North America had in fact been the natural homeland of the Equus species, some of which migrated across a narrow land passage to the plains of central Asia.
Then, between 10,000 and 8,000 years ago, the species vanished from the Americas – it is believed, through a combination of over-hunting and climatic change. The submersion of the Bering Strait meant no subsequent, reverse migration could occur from central Asia, and the horse remained absent from the Americas until its reintroduction by Europeans. Go to Comment
The Guilty Gear series takes place around the year 2180, in a chaotic, mystical future world. In 2010, mankind discovered an unlimited energy source of incredible power, which was fittingly labeled as Magic. Even with the various energy problems solved, however, wars still continued. With the power of Magic and science, living weapons known as "Gears" were created. These Gears eventually turned on their masters, beginning a century-long global war known as the Crusades where the Sacred Order of Holy Knights (Seikishidan being the Japanese name), fighting for the human race, was able to defeat Justice, the leader of the Gears. Justice having been locked away in a dimensional prison, all other Gears would seemingly cease to function, bringing an end to the Crusades. Go to Comment
The video continues for some time as a small handful of people stumble along in the dark of a cave.
"So what was I seeing here", the Commander asked while shifting his position. His wings rustled the napkins on the conference room table.
"That statuary he stumbled over was a hyperwave dampender," the Ranger said.
"That is now deactivated." The Ranger Nodded.
"That we can't turn back on." The Ranger Nodded.
The Old Stone covered his face with his hands and let out a deep rumbling sigh. "There are empowered bloodlines on this sphere, right?" The Ranger Nodded. Then realizing the Commander could not see him, said, "So far we have cataloged Elemental and Natural manifestations mostly, but there is a diverse grouping".
The Commander held up his claw, "And, don't tell me, you think some of them are walkers."
"We know it sir. One already transfered to the next sequence over. "
"Can we time jump back and prevent this...,"
I took the courtesy of contacting the Time Watch, it is a no-go. This is a spoke of history it seems. Go to Comment
Every proper adventure needs a proper bag. And there is no bag worthy of adventuring more than the bag of holding. You can stuff it with loot, weapons, armor, wookie braids, monster manuals, gems, even small tasty farm animals, and it never grows in size or weight. Also, everything will be astonishingly cataloged inside and you'll be able to find whatever it is you are looking for in an instant. It's like the dewey decimel system on steroids wrapped in a singularity. It's almost like magic. And sometimes it even is. We suppose this stylish messenger bag should be considered a lesser bag of holding since we were unable to perfect a system to generate the non-dimensional space inside the bag to the extent of your typical RPG. Yet. But hey, that's what pretending is for. It does say 'bag of holding' on the front next to a d20. That's gotta be worth something
Body-conforming messenger style design
Organizer under flap for business/school essentials
Will hold 3-4 normal textbooks plus accessories
Hidden file pocket
Side pocket for phone or accessories
Adjustable shoulder strap with phone pocket
Dimensions: 11"H x 2.25"W x 13.5"L Go to Comment
Based on the Microgames... lets create some sci fi posts.
DAG370 is the newest find in the distal ring of the Asteroid Belt (the area between the main belt and Jupiter). Just what is a donut shaped asteroid with a mini black hole in the center? Someone laughingly called in Dunkin.
Projectiles/ missiles can go zipping along the surface. You can even try to shoot across the inside of the ring.
This was a game with a very unusual twist. The game takes place on a giant asteroid. The asteroid is a "toroid" or a giant doughnut shaped rock. Inside the center of the doughnut is a miniature black hole, causing a zone of intense gravity inside the "doughnut".
The players take the parts of rival mining corporations seeking to set up mining bases on the asteroid; points are earned by how many turns you inhabit the three base locations on the map (this is an absolute score; you can inhabit one only for ONE turn and you'll score something).
The Mining Cartels know that
Asteroid Mining cartels battle with futuristic units for control of, .... well somthing man never made.
Hotspot's Crustle world
Chiten's creatures (okay, they are just tiny, so not a threat to PCs)
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir