A gauntlet, a tiny vambrace, a stout buckler, and a short broad blade come together to make this unique defensive weapon.
Full Item Description
In the real world:
Never a common weapon by any means, this weapon was found sporatically throughout India, South East Asia, Korea, and Japan (in fact it was incorporated into several surviving armors).
The most famous of these weapons was incorporated into the Raideen armor.
A katar, also known as a Bundi dagger, is a type of short punching sword used in Persia and northern India. It is notable for its horizontal hand grip, which results in the blade of the sword sitting above the user's knuckles. Typically, katars were used in close range hand-to-hand combat, which is effective in armour piercing. The blade was often folded or corrugated for additional strength. Some katars have a mechanism responsible for making the blades split. This happens when the user pulls the hand grips together. In this variety of katar, two hand grips are used, so that the mechanism can be activated. This feature was often used to inflict a greater damage to the enemy, having the blades splitting inside of them and slashing their insides. "Hooded katars" are katars with a shield extending over the back of the user's hand. Katars ceased to be in common use in the 19th century.
The katar is unique because to stab an opponent one has to punch instead of thrust, unlike when using a regular knife or dagger. This leads to much more acrobatic fighting styles. It is more like an extension of the fist than a dagger, and it seems more natural to attack and defend with a katar.
Katars were commonly used by the members of the Kshatriya or military caste in Hinduism. Punjabis of Kshatriya descent have been known to possess names such as Katarmaar, which roughly translates to kill or hit with Katar. Go to Comment
Some character ideas for Urban Fantasy:
A young man from Toronto, who has been thrust into a fantasy world. He lived a fairly mundane life.
He is part Elf. You can't see that unless there is a flow of magic around him and you have the second sight. If he is brought from the Earth to the Fantasy Land, he is the Heir to a great Elven Power. In the fantasy world he becomes fairly Elven in apperance. Did we mention the uncontrolled magic powers and that he has a knack for archery.
Kellen Leaf... or Kellen Oakes
Young girl who fell into a fantasy world to be its savior. now back in our world. Go to Comment
Powdered Wigs were the height of fashion in the 17th century, the wig provided the wearer not only with style and panache, but served as a way to ward off head lice, a common ailment of the time. Go to Comment
Bull fighting is still a useful sport. Or Orcs could be breed for gladitorial fighting.
MoonHunter: (Hmmm Planet of the Apes with Orcs)
MoonHunter: Orcs breed as servants and entertainment. They eventually free themselves...
MoonHunter: You know... that is a good idea....
MoonHunter: Start off slow... with a country near by that domesticated Orcs.
MoonHunter: They are servants and gladitorial entertainment. They are not people, so you can do anything to them.
MoonHunter: The players would see this psuedo paradise built ont he back of Orc Labor.
MoonHunter: (orcs do all the grunt work)
MoonHunter: Then somewhere along the line, a set of "wild orcs" or a half orc, get sucked into that system.
MoonHunter: They learn and develop... and spread dissention.
MoonHunter: Then one day, they revolt.
MoonHunter: The PCs should be there for that... a return visit.
MoonHunter: Then we have a place where the Orcs have taken over and partially enslaved the Humans. And the Orcs are better rulers than the arrogant Humans who once ruled... so then the other countries support the Orc Nation... Go to Comment
Gamer Countries tend to exist in vacumns. And all goods and services are available everywhere.
MoonHunter: Handy to do, for GMing purposes, but simplistic otherwise.
MoonHunter: There is one line in The Ring of Fire, in the introduction actually, that sticks with me.
MoonHunter: We tend to think of history, especially from the Historical novel point of view, as the actions of the great man (protacgonist usually), when actually history is a complicated mess of various peoples doing various things.
Mourngrymn: I would say their biggest export is stone and ore, metals, gems, minerals etc. They have farming but it is more of a northern climate in most of the country.
MoonHunter: Writers could never get away with real world complexity because it is so darn random and dense, so writers have to simplify some to keep things comprehensible . Yet at the same time they need the complications to power the drama and add versimilitude.
Mourngrymn: economics was never my best course
MoonHunter: true... and probably isn't your fellow gamer's either... but after religion, economics (and resources) are the second greatest mover of society Go to Comment
I just came up with a minor orb that is a major one. Imagine a cleaning orb, designed to move dust, sand, and grit... an uber-broom.. cleaning up the room by moving all the stuff out of it.
Voop it to anywhere. Eventually it becomes property of a caravan owner who uses it to travel more comfortably (and cleaner).
The orb gets taken by a desert tribe after a caravan attack.
The Tibes' Mage, an exile from more civilized lands, adopted into the tribe because he was really useful, ...
He now uses the orb (mounted on a wizard staff) to become Wizard of the Sands... able to control large amounds of sand.... He is now amassing power in the tribes.
Kerkus Tibrus Wizard of the Sands
In the Age of the Scorpion there will come a Master of the Sands. He will unite the tribes into one hammer of the Gods. Thus they will crush the weak leaving only the Pure Peoples remaining. -Thirty sixth stanza, Song of the Palanz'hi (People of the Wastes)
However Elves and Men were two very different species. Elves built, if they built at all, with sculpted growing things. Humans could only master dead matter, yet they could touch iron. Humans slept and ate because they had too, while Elves seldom if ever did so. Humans need protection from the elements, while Elves were part of them. Elves kzwan, Humans are unable. And the language of Humans was so simple as to be difficult for the Elves.
Then there was fire, bane to the living world the Elves cherished. Fire the destroyer. Fire the changer. In addition it danger it presented to the Elven Home Forests, it was the practically the symbol of all things wrong (and Evil, though they do not have that word or concept) for the Elven kind. Yet, humans handled this chaos regularly. They even seemed to required it for their everyday lives.
Humans also did not understand The Order of Things. The Elves had an intuitive grasp of the world's pattern. Not only did this allow them to shape the pattern (do magic in Human speak), but made sure their creations and gathering places were in harmony with all. Humans simply did things, Human buildings sent such echos and discordance in the pattern of things.
The humans used the name Elves for the A'Kehanawei to fit them into their existing mythologies. The people are not the Elves of human stories. They are unique in the pattern of the world. They are part of the pattern.
MoonHunter: oh... you just inspired something (in combination to looking at a prison post)
MoonHunter: (A place of executions that is bounded by spirit wards. The ghosts are trapped here until their sentance is up.
MoonHunter: Could make being a guard a little difficult... perhaps some of the guards are bound spirits.
MoonHunter: demons kicked out of hell?
MoonHunter: or their hell was destroyed... and they were given this space.
manfred: So you are executed and still have to rot in jail for X years? Oh my.
MoonHunter: And regular prisoners might be shuffled in there... and if they die by accident...
MoonHunter: A bound Lawful Hell on Earth.
To make it unescapable, they let one guy escape early on. He has sucked up all the luck for anyone who might do it.
The reasons he was allowed, was that he was terrified by Demons. So they let him see them. Of course, The runner, was made immortal when he escaped. And he has two mystic tags ("I am HERE!" and "I'm afraid of all DEMONS!"). So now he is dammed to eternal fear and running, being chased (occasioanlly... they give day passes so people can hunt him for a while on their off hours) by the thing he totally fears. Go to Comment
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.