These are not your riverboat gamblers. These are not your Vegas crowd. These are extremely rich and powerful gamblers. They are nobles. They are merchants. They are kings. They have the money to burn (and the ability to make more).
These are your Skulls, Your New Men, your Trilateral Commission, your Round Table, those of wealth and power, who play these kinds of games because they can. And other people are their pawns to their own greed, ambition, and huberis.
Eyes Wide Shut shows a perfect example of such an organization, though they are more about debachery rather than politics, at least in the movie's story.
They are a political organization because these are the only people who can gamble at this level.
I mean who else would have the ability and money to gamble on these things, and the ability to create minion to act upon them.
If you don't like the coding, can you find another one for a group of people who start wars to see who will win? Go to Comment
Another incomplete post. Why would gamblers create a political organization? I know several and they can hardly manage themselves, and are a far cry from organization of any kind. The bit about the manipulators IS credible though and I think you should play fully upon that theme if you choose to revise this post. Go to Comment
With the new comment, which I think should be added to the description, I have changed my vote. I would also have removed the challenge, but I cannot, and I urge everyone to vote "leave it be". It is now a complete post that is not illogical now that MH has expanded and explained it.
Removing a challenge should be an option! MH showed dedication here. That should be rewarded in several ways.
Now it is a solid setting "society club" of sorts, where the rich rub other rich peoples' backs. Gotta have those. Go to Comment
I nominated it because it was a 2.5 post from you. You are our Grand Master of RPGs and I cannot envision any of your posts below 3.0. If they are they need work per definition and you were too quick in posting them.
Hmmm... With all these posts of yours I presume manfred could create a generator using yours only. The RGP system generator ;) Go to Comment
It is part of a codex of a larger codex/ scroll (Folio?). All the Arth subs are usually freestanding as subs of their own. When the setting system goes live, there will be much Arth out there and supporting links to it all. Go to Comment
While I like this I think it is sketchy and needs more work. Thus it gets a 2.5 as it now stands. Future work on this will surely be rewarded when I notice change has been made (unless it is a major catastrophe, but you do not normally create anything like a major catastrophe) Go to Comment
Well there are 37 other "common guilds" in Antioch. There are the seven Sea/ River clans which count as guilds here Guilds of the Water. And I never did do the Militia Guild write up. What are you looking for? Go to Comment
Generic but good. I like the guild politics that can be sensed in the description. Lots of plost possibilites and the write up is so generic that they might be fit into any setting with minimal tweaking. Go to Comment
As someone who is working on their guilds, and *cough* game system *cough* again, I realized I never did comment on a lot of subs. This was one I was hoping would enrich my mind as it expanded yet it never did. Crack the whip Moon... dust off the sheet of age and revisit the old. Worry about the new another day. Go to Comment
In the inaccessible plateau of Hor-Nushan, there was always little crime. But in late autumn comes a maddening wind, that can drive the best man crazy, if only for a short time, make him turn on himself or others. For murder, the locals have devised a special punishment: the murderer has to dig a well for the family of his victim. The area is very dry, and having a good well is a source of wealth and prestige. In this way, the murderer atones for his deed and repays the family; perhaps they even find peace.