Another incomplete post. Why would gamblers create a political organization? I know several and they can hardly manage themselves, and are a far cry from organization of any kind. The bit about the manipulators IS credible though and I think you should play fully upon that theme if you choose to revise this post. Go to Comment
With the new comment, which I think should be added to the description, I have changed my vote. I would also have removed the challenge, but I cannot, and I urge everyone to vote "leave it be". It is now a complete post that is not illogical now that MH has expanded and explained it.
Removing a challenge should be an option! MH showed dedication here. That should be rewarded in several ways.
Now it is a solid setting "society club" of sorts, where the rich rub other rich peoples' backs. Gotta have those. Go to Comment
I nominated it because it was a 2.5 post from you. You are our Grand Master of RPGs and I cannot envision any of your posts below 3.0. If they are they need work per definition and you were too quick in posting them.
Hmmm... With all these posts of yours I presume manfred could create a generator using yours only. The RGP system generator ;) Go to Comment
It is part of a codex of a larger codex/ scroll (Folio?). All the Arth subs are usually freestanding as subs of their own. When the setting system goes live, there will be much Arth out there and supporting links to it all. Go to Comment
While I like this I think it is sketchy and needs more work. Thus it gets a 2.5 as it now stands. Future work on this will surely be rewarded when I notice change has been made (unless it is a major catastrophe, but you do not normally create anything like a major catastrophe) Go to Comment
Well there are 37 other "common guilds" in Antioch. There are the seven Sea/ River clans which count as guilds here Guilds of the Water. And I never did do the Militia Guild write up. What are you looking for? Go to Comment
Generic but good. I like the guild politics that can be sensed in the description. Lots of plost possibilites and the write up is so generic that they might be fit into any setting with minimal tweaking. Go to Comment
As someone who is working on their guilds, and *cough* game system *cough* again, I realized I never did comment on a lot of subs. This was one I was hoping would enrich my mind as it expanded yet it never did. Crack the whip Moon... dust off the sheet of age and revisit the old. Worry about the new another day. Go to Comment
Not really. It would not be able to move very quickly (dog paddling), being in an alien element. Yet perhaps the innate sharkness (and its somewhat streamlined form) would make it function. Pah! would perhaps be too effective in the water than the ice, but might effect the creature as well. Then we have the resperation issue, being air breathing. The cold reduces its need for 02, allowing it to "idle" in the ice and sleep.
Now if someone moved it far away from the far northern/ southern reaches, then it might be more uncomfortable than a polar bear or penguin. It probably would not be able to adapt to these environments at all. It would need to work very hard to get enough air (being warmer, need more 02) and it can slowly move in water, it is too heavy to work on land solid surface. Go to Comment
If I understand, you are describing a sharklike thing that swims through snow/ice. Because reading your post I thought it would be cool if the "monster" were just a spirit, like the spirit of a shark and the spirit remembered the concept of shark. The spirit could tie itself to ice and snow, and become a shark... So the ice under someones feet could sprout a fin and turn into a shark... That way an ice shark could exist without destroying the ice... the spirit of the shark would translate through the ice until it wanted to jump out, in which case a shark shaped bit of ice would jump out of the snowy ground and attack someone. Go to Comment