While I like this I think it is sketchy and needs more work. Thus it gets a 2.5 as it now stands. Future work on this will surely be rewarded when I notice change has been made (unless it is a major catastrophe, but you do not normally create anything like a major catastrophe) Go to Comment
Well there are 37 other "common guilds" in Antioch. There are the seven Sea/ River clans which count as guilds here Guilds of the Water. And I never did do the Militia Guild write up. What are you looking for? Go to Comment
Generic but good. I like the guild politics that can be sensed in the description. Lots of plost possibilites and the write up is so generic that they might be fit into any setting with minimal tweaking. Go to Comment
As someone who is working on their guilds, and *cough* game system *cough* again, I realized I never did comment on a lot of subs. This was one I was hoping would enrich my mind as it expanded yet it never did. Crack the whip Moon... dust off the sheet of age and revisit the old. Worry about the new another day. Go to Comment
Not really. It would not be able to move very quickly (dog paddling), being in an alien element. Yet perhaps the innate sharkness (and its somewhat streamlined form) would make it function. Pah! would perhaps be too effective in the water than the ice, but might effect the creature as well. Then we have the resperation issue, being air breathing. The cold reduces its need for 02, allowing it to "idle" in the ice and sleep.
Now if someone moved it far away from the far northern/ southern reaches, then it might be more uncomfortable than a polar bear or penguin. It probably would not be able to adapt to these environments at all. It would need to work very hard to get enough air (being warmer, need more 02) and it can slowly move in water, it is too heavy to work on land solid surface. Go to Comment
If I understand, you are describing a sharklike thing that swims through snow/ice. Because reading your post I thought it would be cool if the "monster" were just a spirit, like the spirit of a shark and the spirit remembered the concept of shark. The spirit could tie itself to ice and snow, and become a shark... So the ice under someones feet could sprout a fin and turn into a shark... That way an ice shark could exist without destroying the ice... the spirit of the shark would translate through the ice until it wanted to jump out, in which case a shark shaped bit of ice would jump out of the snowy ground and attack someone. Go to Comment
They would need to be moderately intelligent to manipulate people to produce heat for them. So yes, the mage might be in trouble (or they could manipulate the people around them to make his life complicated).
They like any heat source they can get. RE the 'However many times they will "cultivate" living things, helping them so they can absorb the heat they generate.' and 'Some more intelligent and tame ones will make light for caves and the Humans inside the cave somewhat peaceful, all in exchange for extra heat from its fire. ' Go to Comment