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Da MoonHunter's Junk
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MoonHunter's comment on 2006-05-27 11:50 AM
Battle Sashes
Done May 26, 06 Go to Comment
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MoonHunter's comment on 2006-05-27 03:09 PM
Interesting Battle Sashes
Done Go to Comment
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MoonHunter's comment on 2006-06-24 10:39 AM
Dreamweaver Cassiopia
DONE Go to Comment
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MoonHunter's comment on 2006-05-27 05:11 PM
City Image - Celedor by the River
May 28, 06 DONE Go to Comment
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MoonHunter's comment on 2006-07-10 05:21 PM
Connor and Heather:
Done March 28, 08
Go to Comment
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MoonHunter's comment on 2006-07-16 06:17 PM
Soul Tals
A tal is an ancient kind of coin. It is an approximately rectangular coin of some antinquity. Soul Tals are not spent for goods. They are connections between the living and their dead.

Upon a death, family/ friends/ loved ones, commission a tal. A tall is about two inches long and one inch wide and a fraction of an inch thick. It is engraved with either an etched picture of the loved one OR an epitath/ favorite saying or some symbol that means someting to them. Each immediate family/ friend/ loved ones recieves one tal. Some where them upon a neck cord or chain, others as bracelets, others as inserts to leather vests.

These are memorials, symbols of memory, and connections that allow the living to feel the presence of the dead. Go to Comment
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MoonHunter's comment on 2006-07-28 11:37 PM
Black Sword Conflict Resolution Services: aka Bigsword CRS 10/29/06 Go to Comment
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MoonHunter's comment on 2006-10-29 11:30 AM
P'Toli

Comming of the Autumn Tide, the Dead come back to the world.



P'Toli is the ancient name for what the common folk call Jacks or Jacks of the lan Go to Comment
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MoonHunter's comment on 2006-07-28 11:51 PM
Weathered wayfarers
Normal cleric. These clerics know the lay of the land... not just the terrain, but the people.. politicals, clericals, and little people. They are the church's experts on a given area.

Order of the stars:
Agents of destiny. By knowing the celestrial ways, they have an advantage in making sure destiny occurs the way it is supposed to. In fact, but knowing the celestrial forces, they can have advantages ove given targets

Gate Hound: see PDA phone notes

Faith's Fetters
They magically bind a person to a religious vow, making the person to completely resist breaking the vow. Enough fetters and the person is practically saintlike. Once on, they generally can not be taken off without major magics.

Each fetter grants bonuses to the use of clerical abilities and skills.

The catch is, remove all of them and you get the person who first took the vows... not the person who was willing to take them on.. one at a time...

The Cliffrider
Was a noble's second son. When his brother took the seat, he order his brother to do many things... including getting married. He refused and left his brother's service. He took his brother's last command, which was "ride off a cliff and the Devil Take you" was taken litterally. He and the mount survived. Now this warrior serves another Great Noble Lord of the realm as The Cliff Rider, Scout and Knight extraordinaire.

Sky Hussar
Riding Knight

Woodwraiths: Evil Spirits of the Green...
Most people think forest spirits are nice helpful natural sprits. Those people are wrong.
Corruptors
Stranglers
Trappers

Sagitars: Elven for Archers... merc unit

Dream Prowler: My kind of Evil


Wine of Blood and Iron: Magic plus combat potion Go to Comment
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MoonHunter's comment on 2006-08-04 01:34 PM
. In 1908 a phantom city of assorted houses in different architectural styles was seen for three hours in Ballyconnelly on the west coast of Ireland. Similar apparitions had been seen in that region in 1796, 1797 and 1801.

The Phantom City - Echos in time and space. Go to Comment
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MoonHunter's comment on 2006-08-05 11:22 AM
Spectres of Adventure, Tomb Spectres, Dungeon Spectres

A long name to sum up.. a basic idea

Ghosts are created when the dead have a) strong emotions, b) unmet needs, and c) a violent, usually quick, death. Where can these conditions be met easily? A dungeon or other place of mystery, and the fools... err.. adventurous souls that plunder them.

Thus the creatures endevor to stop those who might succeed where they failed... just to prove that they were not "inusfficient to the task" and that it was just a quirk of "bad luck" that got them.

Spectres are the most powerful of spirits, having shed most of their humanity and handing it over for power. Telekinesis, Soul Numbing touch, the ability to possess and animate things (not living people), and a few others depending on their core abilities at death. Go to Comment
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MoonHunter's comment on 2006-12-03 12:05 PM
Preserver Thought Done 12/5 Go to Comment
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MoonHunter's comment on 2006-08-24 10:00 AM
Biblioklept A book thief; one who purloins or steals books.

Ideas...
A psychotic who steal books to keep the knowledge
A thief tomb raider who specializes in books, especially magic tombs.
A religious thief who steals books that are against his religion... Go to Comment
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MoonHunter's comment on 2006-09-03 01:18 PM
Hernan De Soto, comrade of Pizarro, famously rode his horse right into the Inca Emperor's throne room. Eyewitnesses later recalled:
"The captain advanced so close that the horse's nostrils stirred the fringe on the Inca's forehead. But the Inca remained still, he never moved."

Spanish conquistadors like de Soto were inheritors of some of the finest riding techniques in the whole of Eurasia. The jineta riding style, unique to Spanish cattle-ranchers, emphasized spontaneity, speed, balance in the saddle and maneuverability. Bull-fighting, a pastime which grew out of Spanish ranching, also helped riders and their horses improve their techniques of forceful advance and swift retreat.

The conquistadors who sailed to the New World had grown up on ranches and farms. They had ridden horses since their youth, and brought their finest animals with them. The consequences for the peoples of the New World were catastrophic.



The Conquistadors mastery of the horse allowed for a swift defeat of the Inca empire
On the morning of November 16, 1532, a surprise charge of just 37 Spanish horses, concealed in the Inca town of Cajamarca, unleashed an orgy of bloodshed. Europeans had known for centuries that foot soldiers stood a good chance against cavalry if they stood firm and repelled the outnumbered mounted troops. But the Inca had no experience of this, nor could they have read about others' experiences, since they were geographically isolated and had no written records from which to learn. Instead, they panicked and tried to flee, allowing the outnumbered conquistadors to run through them with great speed and efficiency.

But the great irony of the conquistadors' victory was that, until about 10,000 years ago, the horse's wild ancestor had flourished throughout the Americas. The plains of North America had in fact been the natural homeland of the Equus species, some of which migrated across a narrow land passage to the plains of central Asia.

Then, between 10,000 and 8,000 years ago, the species vanished from the Americas – it is believed, through a combination of over-hunting and climatic change. The submersion of the Bering Strait meant no subsequent, reverse migration could occur from central Asia, and the horse remained absent from the Americas until its reintroduction by Europeans. Go to Comment
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MoonHunter's comment on 2006-09-08 12:43 AM
The Guilty Gear series takes place around the year 2180, in a chaotic, mystical future world. In 2010, mankind discovered an unlimited energy source of incredible power, which was fittingly labeled as Magic. Even with the various energy problems solved, however, wars still continued. With the power of Magic and science, living weapons known as "Gears" were created. These Gears eventually turned on their masters, beginning a century-long global war known as the Crusades where the Sacred Order of Holy Knights (Seikishidan being the Japanese name), fighting for the human race, was able to defeat Justice, the leader of the Gears. Justice having been locked away in a dimensional prison, all other Gears would seemingly cease to function, bringing an end to the Crusades. Go to Comment
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MoonHunter's comment on 2006-09-22 02:07 PM
HyperWave

The video continues for some time as a small handful of people stumble along in the dark of a cave.


"So what was I seeing here", the Commander asked while shifting his position. His wings rustled the napkins on the conference room table.

"That statuary he stumbled over was a hyperwave dampender," the Ranger said.

"That is now deactivated." The Ranger Nodded.

"That we can't turn back on." The Ranger Nodded.

The Old Stone covered his face with his hands and let out a deep rumbling sigh. "There are empowered bloodlines on this sphere, right?" The Ranger Nodded. Then realizing the Commander could not see him, said, "So far we have cataloged Elemental and Natural manifestations mostly, but there is a diverse grouping".

The Commander held up his claw, "And, don't tell me, you think some of them are walkers."

"We know it sir. One already transfered to the next sequence over. "

"Can we time jump back and prevent this...,"

I took the courtesy of contacting the Time Watch, it is a no-go. This is a spoke of history it seems. Go to Comment
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MoonHunter's comment on 2006-10-25 12:14 AM
http://www.thinkgeek.com/computing/bags/88b9/

Bag Of Holding Messenger Bag

It's where you put infinity

Every proper adventure needs a proper bag. And there is no bag worthy of adventuring more than the bag of holding. You can stuff it with loot, weapons, armor, wookie braids, monster manuals, gems, even small tasty farm animals, and it never grows in size or weight. Also, everything will be astonishingly cataloged inside and you'll be able to find whatever it is you are looking for in an instant. It's like the dewey decimel system on steroids wrapped in a singularity. It's almost like magic. And sometimes it even is. We suppose this stylish messenger bag should be considered a lesser bag of holding since we were unable to perfect a system to generate the non-dimensional space inside the bag to the extent of your typical RPG. Yet. But hey, that's what pretending is for. It does say 'bag of holding' on the front next to a d20. That's gotta be worth something


Body-conforming messenger style design
Organizer under flap for business/school essentials
Will hold 3-4 normal textbooks plus accessories
Hidden file pocket
Side pocket for phone or accessories
Adjustable shoulder strap with phone pocket
Dimensions: 11"H x 2.25"W x 13.5"L Go to Comment
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MoonHunter's comment on 2006-11-25 01:30 PM
http://www.boardgamegeek.com/wiki/page/Metagaming_Microgames_series

Based on the Microgames... lets create some sci fi posts.

BlackHole's Ring
DAG370 is the newest find in the distal ring of the Asteroid Belt (the area between the main belt and Jupiter). Just what is a donut shaped asteroid with a mini black hole in the center? Someone laughingly called in Dunkin.

Projectiles/ missiles can go zipping along the surface. You can even try to shoot across the inside of the ring.

This was a game with a very unusual twist. The game takes place on a giant asteroid. The asteroid is a "toroid" or a giant doughnut shaped rock. Inside the center of the doughnut is a miniature black hole, causing a zone of intense gravity inside the "doughnut".

The players take the parts of rival mining corporations seeking to set up mining bases on the asteroid; points are earned by how many turns you inhabit the three base locations on the map (this is an absolute score; you can inhabit one only for ONE turn and you'll score something).



The Mining Cartels know that

Asteroid Mining cartels battle with futuristic units for control of, .... well somthing man never made.


Hotspot's Crustle world

Chiten's creatures (okay, they are just tiny, so not a threat to PCs)

Webbies (Collective)

Air Eaters

One World's world Go to Comment
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MoonHunter's comment on 2006-12-03 12:45 PM
Preserver Thought Go to Comment
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MoonHunter's comment on 2006-12-06 12:25 AM
"2112"


I. OVERTURE
-------------------------------------------------------------

"I lie awake, staring out at the bleakness of Megadon. City and sky become one, merging into a single plane, a vast sea of unbroken grey. The Twin Moons, just two pale orbs as they trace their way across the steely sky. I used to think I had a pretty good life here, just plugging into my machine for the day, then watching Templevision or reading a Temple Paper in the evening.

My friend Jon always said it was nicer here than under the atmospheric domes of the Outer Planets. We have had peace since 2062, when the surviving planets were banded together under the Red Star of the Solar Federation. The less fortunate gave us a few new moons.

I believed what I was told. I thought it was a good life, I thought I was happy. Then I found something that changed it all..."
Anonymous, 2112

"And the meek shall inherit the earth."

II. THE TEMPLES OF SYRINX
-------------------------------------------------------------

... "The massive grey walls of the Temples rise from the heart of every Federation city. I have always been awed by them, to think that every single facet of every life is regulated and directed from within! Our books, our music, our work and play are all looked after by the benevolent wisdom of the priests..."

We've taken care of everything
The words you hear the songs you sing
The pictures that give pleasure to your eyes.

It's one for all and all for one
We work together common sons
Never need to wonder how or why.

We are the Priests, of the Temples of Syrinx
Our great computers fill the hallowed halls.
We are the Priests, of the Temples of Syrinx
All the gifts of life are held within our walls.

Look around this world we made
Equality our stock in trade
Come and join the Brotherhood of Man
Oh what a nice contented world
Let the banners be unfurled
Hold the Red Star proudly high in hand.

We are the Priests, of the Temples of Syrinx
Our great computers fill the hallowed halls.
We are the Priests, of the Temples of Syrinx
All the gifts of life are held within our walls. Go to Comment
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