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MoonHunter's comment on 2006-07-10 04:21 PM
Connor and Heather:
Done March 28, 08
Go to Comment
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MoonHunter's comment on 2006-07-16 05:17 PM
Soul Tals
A tal is an ancient kind of coin. It is an approximately rectangular coin of some antinquity. Soul Tals are not spent for goods. They are connections between the living and their dead.

Upon a death, family/ friends/ loved ones, commission a tal. A tall is about two inches long and one inch wide and a fraction of an inch thick. It is engraved with either an etched picture of the loved one OR an epitath/ favorite saying or some symbol that means someting to them. Each immediate family/ friend/ loved ones recieves one tal. Some where them upon a neck cord or chain, others as bracelets, others as inserts to leather vests.

These are memorials, symbols of memory, and connections that allow the living to feel the presence of the dead. Go to Comment
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MoonHunter's comment on 2006-07-28 10:37 PM
Black Sword Conflict Resolution Services: aka Bigsword CRS 10/29/06 Go to Comment
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MoonHunter's comment on 2006-10-29 10:30 AM
P'Toli

Comming of the Autumn Tide, the Dead come back to the world.



P'Toli is the ancient name for what the common folk call Jacks or Jacks of the lan Go to Comment
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MoonHunter's comment on 2006-07-28 10:51 PM
Weathered wayfarers
Normal cleric. These clerics know the lay of the land... not just the terrain, but the people.. politicals, clericals, and little people. They are the church's experts on a given area.

Order of the stars:
Agents of destiny. By knowing the celestrial ways, they have an advantage in making sure destiny occurs the way it is supposed to. In fact, but knowing the celestrial forces, they can have advantages ove given targets

Gate Hound: see PDA phone notes

Faith's Fetters
They magically bind a person to a religious vow, making the person to completely resist breaking the vow. Enough fetters and the person is practically saintlike. Once on, they generally can not be taken off without major magics.

Each fetter grants bonuses to the use of clerical abilities and skills.

The catch is, remove all of them and you get the person who first took the vows... not the person who was willing to take them on.. one at a time...

The Cliffrider
Was a noble's second son. When his brother took the seat, he order his brother to do many things... including getting married. He refused and left his brother's service. He took his brother's last command, which was "ride off a cliff and the Devil Take you" was taken litterally. He and the mount survived. Now this warrior serves another Great Noble Lord of the realm as The Cliff Rider, Scout and Knight extraordinaire.

Sky Hussar
Riding Knight

Woodwraiths: Evil Spirits of the Green...
Most people think forest spirits are nice helpful natural sprits. Those people are wrong.
Corruptors
Stranglers
Trappers

Sagitars: Elven for Archers... merc unit

Dream Prowler: My kind of Evil


Wine of Blood and Iron: Magic plus combat potion Go to Comment
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MoonHunter's comment on 2006-08-04 12:34 PM
. In 1908 a phantom city of assorted houses in different architectural styles was seen for three hours in Ballyconnelly on the west coast of Ireland. Similar apparitions had been seen in that region in 1796, 1797 and 1801.

The Phantom City - Echos in time and space. Go to Comment
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MoonHunter's comment on 2006-08-05 10:22 AM
Spectres of Adventure, Tomb Spectres, Dungeon Spectres

A long name to sum up.. a basic idea

Ghosts are created when the dead have a) strong emotions, b) unmet needs, and c) a violent, usually quick, death. Where can these conditions be met easily? A dungeon or other place of mystery, and the fools... err.. adventurous souls that plunder them.

Thus the creatures endevor to stop those who might succeed where they failed... just to prove that they were not "inusfficient to the task" and that it was just a quirk of "bad luck" that got them.

Spectres are the most powerful of spirits, having shed most of their humanity and handing it over for power. Telekinesis, Soul Numbing touch, the ability to possess and animate things (not living people), and a few others depending on their core abilities at death. Go to Comment
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MoonHunter's comment on 2006-12-03 11:05 AM
Preserver Thought Done 12/5 Go to Comment
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MoonHunter's comment on 2006-08-24 09:00 AM
Biblioklept A book thief; one who purloins or steals books.

Ideas...
A psychotic who steal books to keep the knowledge
A thief tomb raider who specializes in books, especially magic tombs.
A religious thief who steals books that are against his religion... Go to Comment
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MoonHunter's comment on 2006-09-03 12:18 PM
Hernan De Soto, comrade of Pizarro, famously rode his horse right into the Inca Emperor's throne room. Eyewitnesses later recalled:
"The captain advanced so close that the horse's nostrils stirred the fringe on the Inca's forehead. But the Inca remained still, he never moved."

Spanish conquistadors like de Soto were inheritors of some of the finest riding techniques in the whole of Eurasia. The jineta riding style, unique to Spanish cattle-ranchers, emphasized spontaneity, speed, balance in the saddle and maneuverability. Bull-fighting, a pastime which grew out of Spanish ranching, also helped riders and their horses improve their techniques of forceful advance and swift retreat.

The conquistadors who sailed to the New World had grown up on ranches and farms. They had ridden horses since their youth, and brought their finest animals with them. The consequences for the peoples of the New World were catastrophic.



The Conquistadors mastery of the horse allowed for a swift defeat of the Inca empire
On the morning of November 16, 1532, a surprise charge of just 37 Spanish horses, concealed in the Inca town of Cajamarca, unleashed an orgy of bloodshed. Europeans had known for centuries that foot soldiers stood a good chance against cavalry if they stood firm and repelled the outnumbered mounted troops. But the Inca had no experience of this, nor could they have read about others' experiences, since they were geographically isolated and had no written records from which to learn. Instead, they panicked and tried to flee, allowing the outnumbered conquistadors to run through them with great speed and efficiency.

But the great irony of the conquistadors' victory was that, until about 10,000 years ago, the horse's wild ancestor had flourished throughout the Americas. The plains of North America had in fact been the natural homeland of the Equus species, some of which migrated across a narrow land passage to the plains of central Asia.

Then, between 10,000 and 8,000 years ago, the species vanished from the Americas – it is believed, through a combination of over-hunting and climatic change. The submersion of the Bering Strait meant no subsequent, reverse migration could occur from central Asia, and the horse remained absent from the Americas until its reintroduction by Europeans. Go to Comment
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MoonHunter's comment on 2006-09-07 11:43 PM
The Guilty Gear series takes place around the year 2180, in a chaotic, mystical future world. In 2010, mankind discovered an unlimited energy source of incredible power, which was fittingly labeled as Magic. Even with the various energy problems solved, however, wars still continued. With the power of Magic and science, living weapons known as "Gears" were created. These Gears eventually turned on their masters, beginning a century-long global war known as the Crusades where the Sacred Order of Holy Knights (Seikishidan being the Japanese name), fighting for the human race, was able to defeat Justice, the leader of the Gears. Justice having been locked away in a dimensional prison, all other Gears would seemingly cease to function, bringing an end to the Crusades. Go to Comment
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MoonHunter's comment on 2006-09-22 01:07 PM
HyperWave

The video continues for some time as a small handful of people stumble along in the dark of a cave.


"So what was I seeing here", the Commander asked while shifting his position. His wings rustled the napkins on the conference room table.

"That statuary he stumbled over was a hyperwave dampender," the Ranger said.

"That is now deactivated." The Ranger Nodded.

"That we can't turn back on." The Ranger Nodded.

The Old Stone covered his face with his hands and let out a deep rumbling sigh. "There are empowered bloodlines on this sphere, right?" The Ranger Nodded. Then realizing the Commander could not see him, said, "So far we have cataloged Elemental and Natural manifestations mostly, but there is a diverse grouping".

The Commander held up his claw, "And, don't tell me, you think some of them are walkers."

"We know it sir. One already transfered to the next sequence over. "

"Can we time jump back and prevent this...,"

I took the courtesy of contacting the Time Watch, it is a no-go. This is a spoke of history it seems. Go to Comment
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MoonHunter's comment on 2006-10-24 11:14 PM
http://www.thinkgeek.com/computing/bags/88b9/

Bag Of Holding Messenger Bag

It's where you put infinity

Every proper adventure needs a proper bag. And there is no bag worthy of adventuring more than the bag of holding. You can stuff it with loot, weapons, armor, wookie braids, monster manuals, gems, even small tasty farm animals, and it never grows in size or weight. Also, everything will be astonishingly cataloged inside and you'll be able to find whatever it is you are looking for in an instant. It's like the dewey decimel system on steroids wrapped in a singularity. It's almost like magic. And sometimes it even is. We suppose this stylish messenger bag should be considered a lesser bag of holding since we were unable to perfect a system to generate the non-dimensional space inside the bag to the extent of your typical RPG. Yet. But hey, that's what pretending is for. It does say 'bag of holding' on the front next to a d20. That's gotta be worth something


Body-conforming messenger style design
Organizer under flap for business/school essentials
Will hold 3-4 normal textbooks plus accessories
Hidden file pocket
Side pocket for phone or accessories
Adjustable shoulder strap with phone pocket
Dimensions: 11"H x 2.25"W x 13.5"L Go to Comment
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MoonHunter's comment on 2006-11-25 12:30 PM
http://www.boardgamegeek.com/wiki/page/Metagaming_Microgames_series

Based on the Microgames... lets create some sci fi posts.

BlackHole's Ring
DAG370 is the newest find in the distal ring of the Asteroid Belt (the area between the main belt and Jupiter). Just what is a donut shaped asteroid with a mini black hole in the center? Someone laughingly called in Dunkin.

Projectiles/ missiles can go zipping along the surface. You can even try to shoot across the inside of the ring.

This was a game with a very unusual twist. The game takes place on a giant asteroid. The asteroid is a "toroid" or a giant doughnut shaped rock. Inside the center of the doughnut is a miniature black hole, causing a zone of intense gravity inside the "doughnut".

The players take the parts of rival mining corporations seeking to set up mining bases on the asteroid; points are earned by how many turns you inhabit the three base locations on the map (this is an absolute score; you can inhabit one only for ONE turn and you'll score something).



The Mining Cartels know that

Asteroid Mining cartels battle with futuristic units for control of, .... well somthing man never made.


Hotspot's Crustle world

Chiten's creatures (okay, they are just tiny, so not a threat to PCs)

Webbies (Collective)

Air Eaters

One World's world Go to Comment
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MoonHunter's comment on 2006-12-03 11:45 AM
Preserver Thought Go to Comment
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MoonHunter's comment on 2006-12-05 11:25 PM
"2112"


I. OVERTURE
-------------------------------------------------------------

"I lie awake, staring out at the bleakness of Megadon. City and sky become one, merging into a single plane, a vast sea of unbroken grey. The Twin Moons, just two pale orbs as they trace their way across the steely sky. I used to think I had a pretty good life here, just plugging into my machine for the day, then watching Templevision or reading a Temple Paper in the evening.

My friend Jon always said it was nicer here than under the atmospheric domes of the Outer Planets. We have had peace since 2062, when the surviving planets were banded together under the Red Star of the Solar Federation. The less fortunate gave us a few new moons.

I believed what I was told. I thought it was a good life, I thought I was happy. Then I found something that changed it all..."
Anonymous, 2112

"And the meek shall inherit the earth."

II. THE TEMPLES OF SYRINX
-------------------------------------------------------------

... "The massive grey walls of the Temples rise from the heart of every Federation city. I have always been awed by them, to think that every single facet of every life is regulated and directed from within! Our books, our music, our work and play are all looked after by the benevolent wisdom of the priests..."

We've taken care of everything
The words you hear the songs you sing
The pictures that give pleasure to your eyes.

It's one for all and all for one
We work together common sons
Never need to wonder how or why.

We are the Priests, of the Temples of Syrinx
Our great computers fill the hallowed halls.
We are the Priests, of the Temples of Syrinx
All the gifts of life are held within our walls.

Look around this world we made
Equality our stock in trade
Come and join the Brotherhood of Man
Oh what a nice contented world
Let the banners be unfurled
Hold the Red Star proudly high in hand.

We are the Priests, of the Temples of Syrinx
Our great computers fill the hallowed halls.
We are the Priests, of the Temples of Syrinx
All the gifts of life are held within our walls. Go to Comment
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MoonHunter's comment on 2006-12-16 12:37 PM
Harks, Herald Flowers, Spring Bursts

In the top most reaches of the mountains, spring can be as short as a few hours. These small low green plants are immune to most of the cold and ice of the weather here.

Once a spring like moment occurs, these flowers begin to grow quickly, almost before the actual warm dry moment occurs. They burst through to a number of 5 petal flowers of almost every color (red, blue, yellow, orange, green, purple, etc). They create patches of a riot of color.

The plants themselves, once bloomed has a pollen relese. This pollen creates a frenzied effect.. promoting "spring activity". Some animals only awake from torpor when the pollen is in the air, while the pollen acts like a mating signal for others.

Nothing eats the planets. The effects of the plants are

Dream Wind

The Dream Wind happens on certain warm dry days usually in the middle spring early summer. It happens without warning.

Everyone is effected. Madness of sorts/ Delerium/ and a binding of all things together (telepathic fuge) Go to Comment
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MoonHunter's comment on 2006-12-22 03:08 PM
I have a problem with this, and it is a pretty signifigant one. The article assumes that all magic will behave in a fashion similar to what equates to 'real magic' or ritualistic magics practiced by Wiccans.

Actually this is not for Wiccans. This is from the Hermetic system of magic which is the basic system of magic practiced in Mediteranean region (notably Greece and Persia) since about 1000 BC. The tracing of informative lines gets conveluted with Egyptian and Quabalistic aspects.

If that is the system you want to use for your game, that is fine, but doing so rips magic out of the enviroment.

No, it rips nothing out of the environment. It converts magic to a skill rather than a crunchy bit for a character.

Tell the PCs they really didn't need the Jewel of Karkoom to raise their friend from the dead and it was just a prop and the need was in their head, your players are going to be angry.

While items are not required, they are useful. You can do brain surgery with just a sharp knife... your chances of success is low. Items are useful tools, but just that tools. You can sometimes use a tool that would be "inappropriate" process

I guess the problem I have is that this article confuses the objective reality of the real world with the subjective reality of the gaming world. That and it looks more like a laundry list of magical implements than a fleshed out system.

Final objection.
Quote "Athame: Magically attuned knife, usually blunt... but not always. Once blooded can not be used for "good" magical purposes. Used for fire or the initiation of magic. /i"

Blood is a sacrament in many faiths, and the drawing of blood for sacrifice is not in itself an evil act, thus blooding a knife doesn't make it evil. using it to murder another person, or use in violation of the standing ethos yes, but in drawing blood untrue.


There is a difference between blooding a weapon (with the blood of others) and using it for self sacrifice (which is normally a self inflicted ritual cuta). Go to Comment
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MoonHunter's comment on 2006-12-23 11:30 AM
Character Profile: Lt. Candi Carmelle
Submitted By: MoonHunter Wizard
General
Relative Experience: Veteran
Profession/Class: Communication's Officer
Species/Race: Human
Age: 26
Gender: Female

Generic Attributes
Physique: Average Observation: Above Average
physical strength, size, stamina senses, acuity, intuition, awareness

Prowess: Average Intellect: Average
dexterity, agility, quickness, reflexes wits, memory, reason, will, focus

Spirit: Exceptional
charisma, presence, power, faith

Important Skills, Knowledge, Training
She is a graduate from Star Fleet Academy, with a specialty in communications, protocol, and languages. She has "friends" all through out Star Fleet who will often do favors for her. (All of them are either ex-lovers, wanna be romeos, or women she promised not to take their men away from). She is also expert at the trivia areas of Romance and sex practices of all known races.
Special Talents (i.e., psionics, magic)
Nothing listed.
Special Abilities and Powers
Dazzling good looks.
Character Description
Candi is practically human sexuality personified. She is 5'8 and 54 Kg. She is well proportioned, with ample breasts. Her fair skin is tanned to perfection. She is crowned with long blond hair that frames her face perfectly. She has perfect bangs. Her eyes are sparkling blue. Her nose petite. Her cheekbones are high. She moves with a liquid grace and a confident air.
She looks so perfect, some people think she is a hologram.

Important Items and Possessions
None of adventuring note. She like very nice things. She collects jewelry and men.
Personality Profile
Candi is friendly, outgoing, and a gentle tease. People want to hate her, but just can't. She appears and acts "just that nice". It is not completely an act, she is nice. She is also manipulative and sneaky. She understands the way of conspiracy and diplomacy quite well. She will use her sexuality to get what she wants, usually in the form of flirting. She will never "burn a bridge" with someone unless she has too, as you never know when you might need them again. As a "public service" she will arrange dates and introductions for other members of the crew. She believes everyone should be in a couple and will work to make sure that happens.
She is also quite lazy and will avoid as much work as possible. Like many lazy people, she will do more work to avoid the work (and getting others to do it for her) than it would take to do the work.

Character Background and History
Candi has one goal in life: To find a gorgous and powerful senior officer in Star Fleet and marry him. She wants to be a senior officer's wife, in which she thinks she will get power and prestige without all the work.
To that end, she enlisted in Star Fleet. Realizing that officers don't have much contact with crew, she applied for the Academy. Through careful course selection, flirting with a number of tutors, some advanced sleep learning techniques, and some dumb luck, she managed to get through. Her natural aptitudes brought her into the communication/ diplomacy sphere of Star Fleet. Between the strings she is pulling and various captains and admirals that want her "somewhere else" she is moving through the fleet searching for that perfect officer (and causing romatinc havok where ever she goes).

When she gets to a posting, she will spend time to determine who is the best canidates and get to know them. She will go through the senior officers like wild fire, creating romantic complications, broken hearts and relationships, and just getting in the way.

She was originally played in the Kirk Era of Federation, but she can be easily inserted into any era of Star Trek play. She can be played in almost any modern or futuristic fleet/ military campaign. Go to Comment
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MoonHunter's comment on 2006-12-23 11:31 AM
Commander Henrik Johansson
Submitted By: BlackFog (Craig Pearlman) God
Created On: 01-21-02 06:17:36 EST
Last Modified: 01-21-02 06:17:36 EST



--------------------------------------------------------------------------------


General
Relative Experience: Renowned
Profession/Class: Chief Engineer, USS Lexington
Species/Race: Human
Age: 53
Gender: Male

Generic Attributes
Physique: Above Average Observation: Exceptional
physical strength, size, stamina senses, acuity, intuition, awareness

Prowess: Above Average Intellect: Exceptional
dexterity, agility, quickness, reflexes wits, memory, reason, will, focus

Spirit: Average
charisma, presence, power, faith

Important Skills, Knowledge, Training
Commander Johansson is a renowned expert in Warp Drive Technology, Transporter Technology and Operations, Mechanical Engineering, and Deflector Shield Technology.
He is also highly skilled in Electronics Technology, Computer Operations and Technology, and tlhIngan (Klingonaase). He has a wide variety of other technological and non-technological skills, suitable to an officer of his experience.

Special Talents (i.e., psionics, magic)
Nothing listed.
Special Abilities and Powers
Nothing listed.
Character Description
Johansson stands 193 cm (6'4") tall and weighs 83.2 kg (183 lbs). He has a full head of thick, wavy, natural blond hair, with thick eyebrows and a short-cropped beard. His eyes are a very light, clear blue.
He wears a StarFleet uniform as found within the Star Trek II through Star Trek VI timeline.

Important Items and Possessions
Nothing listed.
Personality Profile
He is an intellectual, not a fighter, although he is a bit imposing in size and appearance and can handle himself quite well if absolutely necessary. At times, he will tend to lose focus and clown or mess around, but he will eventually see that as a waste of time and get his act together. He knows that hard work is the only way to gain any satisfaction in life and he has spent his life proving it. He is very disdainful of those who have their lives or positions handed to them on a silver platter. For those that earn their position, he will respect them and treat them with true respect, for those others, it's sheerly an act of courtesy.
He does not tend to talk much when it's important to get things done and tends to be brief and to the point when he does speak. It is for these reasons he sometimes comes off as a bit gruff.

Outside of his StarFleet duties, he enjoys hiking, swimming, skiing, mountaineering, and other outdoor activities. He is not a recreational reader, but keeps up on scientific journals and studies. He is not fond of chess, cards, or most gambling games. Specifically, he has a very distinct interest in Klingons, and has spent much time learning their culture and language, rare for a StarFleet officer of his day.

Character Background and History
Commander Johansson has had a long, but exciting 29 year history with StarFleet since leaving the Academy. He has spent time primarily as a starship engineer, but has spent time in a variety of tours, but his prize was the Lexington, where he's been chief engineer for a number of years.
Johansson has received the Medal of Commendation, the Medal of Honour, and the Medal of Valour. He also has one mark of Conduct Unbecoming an Officer.

Johansson is a native to Iceland, born second youngest of five children. His mother is a marine biologist, his father a local administrator. Go to Comment
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