Actually, relating to Iain's comment above, perhaps this could be related to the elementals eating other elementals thing that was discussed a while back? Perhaps they eat each other and thus grow in size, intelligence, AND in power. So they must "eat" more heat to survive, but they also can affect emotions more. Comments? Go to Comment
A gauntlet, a tiny vambrace, a stout buckler, and a short broad blade come together to make this unique defensive weapon.
Full Item Description
In the real world:
Never a common weapon by any means, this weapon was found sporatically throughout India, South East Asia, Korea, and Japan (in fact it was incorporated into several surviving armors).
The most famous of these weapons was incorporated into the Raideen armor.
A katar, also known as a Bundi dagger, is a type of short punching sword used in Persia and northern India. It is notable for its horizontal hand grip, which results in the blade of the sword sitting above the user's knuckles. Typically, katars were used in close range hand-to-hand combat, which is effective in armour piercing. The blade was often folded or corrugated for additional strength. Some katars have a mechanism responsible for making the blades split. This happens when the user pulls the hand grips together. In this variety of katar, two hand grips are used, so that the mechanism can be activated. This feature was often used to inflict a greater damage to the enemy, having the blades splitting inside of them and slashing their insides. "Hooded katars" are katars with a shield extending over the back of the user's hand. Katars ceased to be in common use in the 19th century.
The katar is unique because to stab an opponent one has to punch instead of thrust, unlike when using a regular knife or dagger. This leads to much more acrobatic fighting styles. It is more like an extension of the fist than a dagger, and it seems more natural to attack and defend with a katar.
Katars were commonly used by the members of the Kshatriya or military caste in Hinduism. Punjabis of Kshatriya descent have been known to possess names such as Katarmaar, which roughly translates to kill or hit with Katar. Go to Comment
Some character ideas for Urban Fantasy:
A young man from Toronto, who has been thrust into a fantasy world. He lived a fairly mundane life.
He is part Elf. You can't see that unless there is a flow of magic around him and you have the second sight. If he is brought from the Earth to the Fantasy Land, he is the Heir to a great Elven Power. In the fantasy world he becomes fairly Elven in apperance. Did we mention the uncontrolled magic powers and that he has a knack for archery.
Kellen Leaf... or Kellen Oakes
Young girl who fell into a fantasy world to be its savior. now back in our world. Go to Comment
Powdered Wigs were the height of fashion in the 17th century, the wig provided the wearer not only with style and panache, but served as a way to ward off head lice, a common ailment of the time. Go to Comment
Bull fighting is still a useful sport. Or Orcs could be breed for gladitorial fighting.
MoonHunter: (Hmmm Planet of the Apes with Orcs)
MoonHunter: Orcs breed as servants and entertainment. They eventually free themselves...
MoonHunter: You know... that is a good idea....
MoonHunter: Start off slow... with a country near by that domesticated Orcs.
MoonHunter: They are servants and gladitorial entertainment. They are not people, so you can do anything to them.
MoonHunter: The players would see this psuedo paradise built ont he back of Orc Labor.
MoonHunter: (orcs do all the grunt work)
MoonHunter: Then somewhere along the line, a set of "wild orcs" or a half orc, get sucked into that system.
MoonHunter: They learn and develop... and spread dissention.
MoonHunter: Then one day, they revolt.
MoonHunter: The PCs should be there for that... a return visit.
MoonHunter: Then we have a place where the Orcs have taken over and partially enslaved the Humans. And the Orcs are better rulers than the arrogant Humans who once ruled... so then the other countries support the Orc Nation... Go to Comment
Gamer Countries tend to exist in vacumns. And all goods and services are available everywhere.
MoonHunter: Handy to do, for GMing purposes, but simplistic otherwise.
MoonHunter: There is one line in The Ring of Fire, in the introduction actually, that sticks with me.
MoonHunter: We tend to think of history, especially from the Historical novel point of view, as the actions of the great man (protacgonist usually), when actually history is a complicated mess of various peoples doing various things.
Mourngrymn: I would say their biggest export is stone and ore, metals, gems, minerals etc. They have farming but it is more of a northern climate in most of the country.
MoonHunter: Writers could never get away with real world complexity because it is so darn random and dense, so writers have to simplify some to keep things comprehensible . Yet at the same time they need the complications to power the drama and add versimilitude.
Mourngrymn: economics was never my best course
MoonHunter: true... and probably isn't your fellow gamer's either... but after religion, economics (and resources) are the second greatest mover of society Go to Comment