I don't know why they would drive players away if they feed off of their heat.
Because the players/ people will be deafened and vibrated to death as the creatures bounce off them and absorb heat. Even if they didn't die from the vibration, they would die from the hypothermia.
A lot of things in this bizarre things codex seem to feed from heat.
All life requires energy of some kind. The primary source of energy for all life on Earth is the sun, which sends light and heat to Earth (which is normally captured by plants and micro flora, and travels up the food train.). Those animals not on the solar food chain deal the geo thermal vents, thus more light or heat.
What if they fed off of sound? Given enough sound you get heat. So, in a way, you do.
The players would all be muted or silenced?
Sound is actually vibration in the air. We just don't hear most of the vibrations (though we might feel them), as they are too soft or too low in the vibrational spectrum.
And the echoes would try to keep characters IN the valley, by making noises and vibrations worse if they try to exit. The echoes try to bring people in to make noises to feed them.
If they feed of sound/ vibration, they would make the world around them totally silent. Go to Comment
How do you respond to dangerous food? You stay away. Or near by, waiting for an opportunity for the fugu to prepared "just right" or waiting to see if the more adventuerous members of your group drop dead from the food. So they will add noise to the radient heat... but they will be there right after the vooop of the fireball... absorbing the scortched air and substance's struck. Go to Comment
Definately takes the odd ot the extreme. I like the thought of this being a form of an air elemental. Odd choice of descriptive sound but the knowledge of what multiple raquete balls sounds like is intriguing. And I can see how that could make someone go nuts. Go to Comment
Wherever a colony of Unknown Death lives, nearby can soon be found a colony of Hush Moss, a steadily growing carpet of blue moss-like flora. Of special note is the growth of leaf-shaped structures on the surface of the moss itself.
Unlike normal plants, this one doesn't use photosynthesis to generate energy, thus the lack of a green coloration. Much as the Unknown Death consumes heat, this specialized plant consumes sound, making it a natural enemy of the living sounds.
While it can grow anywhere there is a sufficient quantity of sound, generally the only place with enough sound is near a colony of Unknown Death.
Inspired by Manfred's suggestion of a sound-consuming membrane. The natural enemy of these living sounds.Go to Comment
I like it... a sound elemental (sort of). I don't know why they would drive players away if they feed off of their heat. A lot of things in this bizarre things codex seem to feed from heat. What if they fed off of sound? The players would all be muted or silenced? And the echoes would try to keep characters IN the valley, by making noises and vibrations worse if they try to exit. The echoes try to bring people in to make noises to feed them. Go to Comment
Wow! I didn't see this one, until Cheka just voted on it. Regardless of the sound and heat science involved, it's great! And the first time my players hear that sound (if I get it just right) they will freak!
Thanks for the instant encounter for next session!! Go to Comment
How would they react to explosions (such as fireballs and the like?) we have both heat (which they like), and sound (depending on your take on Fireball and similar spells - Boom vs Woof!). Go to Comment
Players seem so convinced that things have a purpose sometimes!
All so true...
Is does sound a little cartoonish, but if they were actually constructs, or aspects of a god or powerful wizard they become less cartoonish and more fantastical.
They are constructs... from a God, an Alien Probe, or some wizard... nobody knows the reasons. Go to Comment