There are many things which have been called Gargoyles. The animated statues is actually the least common of them. Most animated statues are of the Tomb Guardian nature, protecting its charge over the course of time. Most of them are normally either "warriors" of the classic type for the tomb or hideous demonic things (classic for their religion). Thus the whole winged statue part did not come into play until well after the 15th century when Gargoyles were added to Cathedrals. Go to Comment
I salute your initiative MoonHunter! While I know I have dissed gargoyles at some point in time, that ARE effective and cool, and they ALWAYS get the players suspicious! (Are these gargoyles of the animated kind, or are they just ornamental statues) Go to Comment
I am not sure if this is a work of fiction, a real world root for a fiction lead in or an attempt at academic discourse...
I think you misunderstood Kendraheart's question, in as much as the statement just kind of hangs out there...scholars in which world, which field are we referring the fictional creatures titled gargoyles or their implementation as piece of art or design. Go to Comment
I don't know why they would drive players away if they feed off of their heat.
Because the players/ people will be deafened and vibrated to death as the creatures bounce off them and absorb heat. Even if they didn't die from the vibration, they would die from the hypothermia.
A lot of things in this bizarre things codex seem to feed from heat.
All life requires energy of some kind. The primary source of energy for all life on Earth is the sun, which sends light and heat to Earth (which is normally captured by plants and micro flora, and travels up the food train.). Those animals not on the solar food chain deal the geo thermal vents, thus more light or heat.
What if they fed off of sound? Given enough sound you get heat. So, in a way, you do.
The players would all be muted or silenced?
Sound is actually vibration in the air. We just don't hear most of the vibrations (though we might feel them), as they are too soft or too low in the vibrational spectrum.
And the echoes would try to keep characters IN the valley, by making noises and vibrations worse if they try to exit. The echoes try to bring people in to make noises to feed them.
If they feed of sound/ vibration, they would make the world around them totally silent. Go to Comment
How do you respond to dangerous food? You stay away. Or near by, waiting for an opportunity for the fugu to prepared "just right" or waiting to see if the more adventuerous members of your group drop dead from the food. So they will add noise to the radient heat... but they will be there right after the vooop of the fireball... absorbing the scortched air and substance's struck. Go to Comment
Definately takes the odd ot the extreme. I like the thought of this being a form of an air elemental. Odd choice of descriptive sound but the knowledge of what multiple raquete balls sounds like is intriguing. And I can see how that could make someone go nuts. Go to Comment
Wherever a colony of Unknown Death lives, nearby can soon be found a colony of Hush Moss, a steadily growing carpet of blue moss-like flora. Of special note is the growth of leaf-shaped structures on the surface of the moss itself.
Unlike normal plants, this one doesn't use photosynthesis to generate energy, thus the lack of a green coloration. Much as the Unknown Death consumes heat, this specialized plant consumes sound, making it a natural enemy of the living sounds.
While it can grow anywhere there is a sufficient quantity of sound, generally the only place with enough sound is near a colony of Unknown Death.
Inspired by Manfred's suggestion of a sound-consuming membrane. The natural enemy of these living sounds.Go to Comment