The Shotgun Rule
Once when i was DMing an investigation game everyone was talking loudly and i had just told them that they heard the sound of a shotgun being cocked behind them. It turned out that only the two people closest to me had heard and they quickly dived behind a table, that ended with a lot of brains on the wall ad half the group down. After that the players learned to listen to the DM when he is giving descriptions or risk getting their head blown off but there was still some moments when no-one was listening. To counter this i developed a new rule, if i yelled SHOTGUN then everyone had to dive to the floor in real life or get their XP gainers blasted by a shotgun and damaged so that they could only get half XP for the rest of the session.I ended up editing this rule so i didnt have to shout, instead i bought a plastic airsoft shotgun and cocked it, this was quieter and eliminated table chatter even more. Go to Comment
Articles (Rules and Advice) (Gaming - In General)
Well one of the most common traditions of my local gaming "group" (which is just me and my lover these days so I hesitate to call it a group) Is intro theme music. The gm (which varies between us) tends to find a particular song they feel captures the mood and/or theme of the game, and the player selects one they feel fits their character best. One fo the two theme songs gets played after reading the previous sessions summary before actual gaming beings. (it alternates each session)
It helps to set each game apart from the other, (we both run several a piece) and helps both the player(s) and gm focus on the game, cutting down on the ooc chatter/interruptions.
No Interruptions
Another tradition we do for in house gaming is minimize the real life interruptions. This often includes prepping drinks/snacks before hand, unplugging the internet and phone, (back we had a phone anyway) and even going so far as to put a "gone bowling be back later" note on the door. (not that we've ever gone bowling or ever would) Hopefully to prevent Jehovah witnesses, or anyone else from ruining a great rp or combat scene.
For internet gaming we tend to be less worried about interruptions, given the pacing of most of the games we do online is so slow the interruptions are hardly even noticed in game. (although for horror gaming over chat we make sure to take all the usual "no interruptions" preparations, simple because nothing ruins a horror game atmosphere more than real life interruptions.) Go to Comment