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Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
MoonHunter's comment on 2008-09-06 01:04 AM
Yes, they probably have. And their own folks have cut them down. Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
MoonHunter's comment on 2008-09-06 01:20 AM
I like to keep them a secular organization that was religious roots. That keeps them out of the power struggles that religions and knightly organizations (like this one was) are always involved with or drawn into. Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
MoonHunter's comment on 2008-09-07 12:53 AM
The Shadow is an old metaphor for Evil or The Devil. You could think of it as any demiurge tormenting reality. Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
MoonHunter's comment on 2008-09-07 02:56 AM
I will do it soon (or you can do it, I am easy) Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
Maggot's comment on 2008-09-06 08:00 AM
Is there a post on the Shadow somewhere else? This is an awesome post by itself, but it would be even better if we could reade up on the other elments of the struggle between the living and the undead. Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
Scrasamax's comment on 2008-09-10 11:09 AM
Takes a level in badass, an interesting idea and one that has alot of use. Nice work. Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
Cheka Man's comment on 2008-09-05 04:58 PM
Has one of them ever risen as an Undead? Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
Dragonlordmax's comment on 2008-09-05 09:01 PM
I really like this one. I'm going to have to check to see if I can squeeze this into a campaign world somewhere.

I agree with manfred completely. Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
Murometz's comment on 2008-09-06 12:50 PM
Excellent! Take one of your golf claps. I agree with the keeping them secular thing. This group can be embroiled in all kinds of intrigue!

You can attach them to Ye Olde Arcane Word Challenge if you like, as an example of a more complex (and great!) version of Jemmie Duffs. Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
Murometz's comment on 2012-02-28 11:48 PM
and after almost 4 years, i finally did it! Go to Comment
Mourners of the Quiet Guild
Society/ Organizations  (Combative)   (World Wide)
valadaar's comment on 2008-09-06 07:51 PM
Wow - this one is quite good! Definitely one for the 'keep' pile!

Wonderful visuals... Go to Comment
Ecopoiesis
Systems  (Geological/ Geographical)   (General)
manfred's comment on 2008-08-22 05:22 PM
A good stub. Linked from Terraforming. Go to Comment
Partas II
Locations  (World)   (Space)
MoonHunter's comment on 2008-08-23 04:25 PM
More Star Trek or Babylon 5, than Star Wars, but okay. After all, the rebellion makes a very different major metaplot/ meta arc, than early B5 or Star Trek in any non war era.

The technobabble is actually fairly real science, adopted from plans for actual caeliforming/ terraforming from NASA and a few scientific sources. I like a foundation of science for my science fiction (and the illusion of it for my science fantasy). A little research and you get enough interesting facts to generate a plethora of details to hang things on.

The Grand Project serves as a great background with plenty of dramatic options. We have two main power groups, with some lesser power groups, all combined with a highline or a dangerous man vs nature subsection. It can be a one stop scenario, a re-occuring location, or a main setting for a campaign depending on your needs. Go to Comment
Partas II
Locations  (World)   (Space)
MoonHunter's comment on 2008-09-08 03:24 PM
Fallen Angel, remember to comment please.

Comments are nice, but adding things you can think of using the submission (usually plots, but could be anything), is even better. Go to Comment
Partas II
Locations  (World)   (Space)
Cheka Man's comment on 2008-08-22 08:15 PM
I like all the interlinked plots. Go to Comment
Partas II
Locations  (World)   (Space)
valadaar's comment on 2008-08-22 08:45 PM
A little out of hand? :)

Nice job Moon! Though heavy on technospeak, it is suitably odd to use as a star-wars type location. Go to Comment
Partas II
Locations  (World)   (Space)
Fallen Angel's comment on 2008-09-07 02:20 PM
Only voted Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
manfred's comment on 2008-07-21 05:27 PM
Not bad at all! I remember having a variant of Movie Night, and I truly envy the Outtakes part.

Happy gaming! Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
MoonHunter's comment on 2009-03-31 10:58 PM
Bumping, because we have new members. They might have new ideas.

Okay so post already.

Actually, I read this and realized I missed something, so I added it. Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
MoonHunter's comment on 2009-03-31 11:15 PM
When last we left our intrepid adventurers

Each campaign has a starting ritual. For most of Thursday Night Action Theatre, we had the ritual of...
"Car Jumping through Fire. Two silloutes kung fu fighting on a beam. Snarling wolf Lunging. BOOM! It is thursday, Thursday, THURSDAY ACTION THEATRE. Back after these messages. At that point everyone scrambled about to make sure to get ready. Then I said, "When last we left our intrepid adventurers"... (Where did we leave them?)

My Super Hero Game started with... Guardians Issue 14, "When Vipre Strikes", page X, this gave players the idea of when new story arcs began, what was important, and how far they were through a story arc.

Other people use a literal starting bell or a meditation gong.

Games with theme songs are started when you blast it.

Or "Roll for dodge" with the clatter of dice. If you don't roll for dodge and make it, you take some degree of damage.

You get the idea... Reply to this scroll entry if you have one. Go to Comment
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