Is there a post on the Shadow somewhere else? This is an awesome post by itself, but it would be even better if we could reade up on the other elments of the struggle between the living and the undead. Go to Comment
More Star Trek or Babylon 5, than Star Wars, but okay. After all, the rebellion makes a very different major metaplot/ meta arc, than early B5 or Star Trek in any non war era.
The technobabble is actually fairly real science, adopted from plans for actual caeliforming/ terraforming from NASA and a few scientific sources. I like a foundation of science for my science fiction (and the illusion of it for my science fantasy). A little research and you get enough interesting facts to generate a plethora of details to hang things on.
The Grand Project serves as a great background with plenty of dramatic options. We have two main power groups, with some lesser power groups, all combined with a highline or a dangerous man vs nature subsection. It can be a one stop scenario, a re-occuring location, or a main setting for a campaign depending on your needs. Go to Comment
Each campaign has a starting ritual. For most of Thursday Night Action Theatre, we had the ritual of...
"Car Jumping through Fire. Two silloutes kung fu fighting on a beam. Snarling wolf Lunging. BOOM! It is thursday, Thursday, THURSDAY ACTION THEATRE. Back after these messages. At that point everyone scrambled about to make sure to get ready. Then I said, "When last we left our intrepid adventurers"... (Where did we leave them?)
My Super Hero Game started with... Guardians Issue 14, "When Vipre Strikes", page X, this gave players the idea of when new story arcs began, what was important, and how far they were through a story arc.
Other people use a literal starting bell or a meditation gong.
Games with theme songs are started when you blast it.
Or "Roll for dodge" with the clatter of dice. If you don't roll for dodge and make it, you take some degree of damage.
You get the idea... Reply to this scroll entry if you have one. Go to Comment
I have three regular groups that only get together at our local gaming conventions (there are two to four through the year). We are geographically distributed. Nobody is going to drive 100 miles for a regular game, but will do it for a gaming convention.
It is odd, there are some people which are "close" to me. We could play together regularly, but we only are part of a convention group.
These groups formed over time as people who have played together (@home or@con). They start a little adhoc, but they form a core group pretty quickly. People do waunder in and out of the groups.
The groups develop their own tradition of what we play (Stalking the Night Fantastic, Serenity, Earthdawn), when we play (every sunday night, midnight saturday, most of the day saturday), where we play (hotel room or open gaming or by the pool), and what we do while playing (sharing mutual snacks, finishing off a 24 pack of mountain dew, going out for dinner first). It is amazing how quickly these traditions become "The Law" (BUt we always play that!)
I have run some fairly long lasting campaigns at conventions. My stalking campaign averaged 2+ games at each of the two primary conventions, over the last 16 years. Go to Comment
In one game group I played in, we had between 12-24 players on a given night. As you could guess, this got a little loud and a little distracting.
Our host, had a stuffed tribble a (20 cm/ 8) furry thing. It happened to be on the desk/ table I, the GM, was sitting at. I threw the tribble at a person whos attention I needed. They spoke their part, then threw the tribble back. The next person that needed to speak, just kind of held up their hands. So I threw it to them. And back and forth it went. All night. The unspoken rule was, If you didn't have the tribble, you were not allowed to speak above a whisper.
Now it is a rule.
Thus when we have a number of players, we pull out the tribble (or plush Cthulu, or NRA beaver, or well you get the idea). There will be a plush kind of night. Go to Comment