Limit them to one region or put into the whole world; make them a priestly sect or a secular organization, the basic idea stands unharmed, perfectly scalable. You get the plot hooks, you get the drama, and the undead become a tangible threat in this world. Worth using any day. Go to Comment
Yes, but there is still the question of their philosophy about 'The Shadow', or however they call it. Some core tenets can be spied from the post:
- The Shadow does not like to be looked upon. It hides, or it attacks, but it cannot tolerate a determined look.
- The Shadow lacks true patience. Its wickedness can be outlasted by a tenacious mind.
- One steady blow at the right moment saves battles between armies later.
I like to keep them a secular organization that was religious roots. That keeps them out of the power struggles that religions and knightly organizations (like this one was) are always involved with or drawn into. Go to Comment
Is there a post on the Shadow somewhere else? This is an awesome post by itself, but it would be even better if we could reade up on the other elments of the struggle between the living and the undead. Go to Comment
More Star Trek or Babylon 5, than Star Wars, but okay. After all, the rebellion makes a very different major metaplot/ meta arc, than early B5 or Star Trek in any non war era.
The technobabble is actually fairly real science, adopted from plans for actual caeliforming/ terraforming from NASA and a few scientific sources. I like a foundation of science for my science fiction (and the illusion of it for my science fantasy). A little research and you get enough interesting facts to generate a plethora of details to hang things on.
The Grand Project serves as a great background with plenty of dramatic options. We have two main power groups, with some lesser power groups, all combined with a highline or a dangerous man vs nature subsection. It can be a one stop scenario, a re-occuring location, or a main setting for a campaign depending on your needs. Go to Comment