The ring is a normal ring with a small bell like mark on the outer band. When a bell rings out in the area, the ring will vibrate. (This is great for deaf monastic/ scholarly types who need to hear bells to get to prayer/ class).
The ring will also vibrate when it is within a short distance of a bell, even if the bell is "at rest".
Either way, The ring will continue to vibrate until touched with a copper piece.
Rose Colored Spectacles-These make people see what they want to see and are often dangerous to wear for long periods of time (eg, someone might see a giant spider and mistake it for a treasure chest full of gold.) Go to Comment
Deck of Many Things: When a card is drawn, it creates one of several items, or evokes a change in the environment.
Deck of cards--conjuration (with a 1% chance that this is also a magical deck--this card is how these things reproduce) Go to Comment
(I have actually introduced this one into the game.)
Amulet of Cleavage: This medallion consists of a silver oval highly polished to a mirror finish. Engraved into the center is an arrow, pointing upward. When noticed, the Amulet of Cleavage reflects the viewer's eyes back at him (and also possibly the sun). Accompanied by the arrow, this is a not-so-subtle reminder that the wearer's eyes are a bit further north. Some of these devices have an inscription beneath the arrow: "Hey! Look up here!" Go to Comment
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...
Encounter ( Water ) | May 20, 2005 |