There are two reasons why The Synths are so distinctive:
The first is less obvious: Branding. This way you see a SBF and you know where it came from. This is the company's way to make sure their goods always have the same packaging and people know where it came from. Think about a glass coke bottle, or the Nike Swoosh, or any number of neo-heraldic company logos, and take it a step further.
The second is for easy identification. This way you know that person you are talking too is a SBF. By making them different, you can't confuse them for "real people". This allows emergency responders, as well as customers, to know who is real and who is not. Go to Comment
Well The Synths are different enough that you would have to actively dye your hair and skin to get that combination. Just as it would be easy enough to look like one (well if you have the right bodytype), it would be easy enough to change your look to avoid being branded a synth or treated like a "nothing". Go to Comment
A pretty stock character type, as I mentioned in chat. Really, this sort of character is best used not for themselves, but to illuminate the nature of the society around them, as you touched on in the Game Uses. The Frankenstein principles apply. Go to Comment
angryscot hit it right on the head. I couldn't shake the feeling of Brave New World the entire time I read this sub. An interesting concept, and always something that gets brought up in scifi, but I very highly doubt I'll ever use it. Go to Comment
This is awesome. Indentured slaves, made to order, wedged between robot and man. And the idea of talking to a branded Coca-Cola man is pretty good, too. Great flavor. You've left me to speculate on their psychology, though. (What do they do for fun?)
A couple of thoughts. If they all must be paid enough to have a fair chance of buying off their contracts, the 4yr synths must make a good amount more than the 40yr synths (10x the discretionary income).
Second, the Dolly Effect sounds like the short lifespans that somatic cell clones have. These are caused by epigenetic effects (activating/inactivated 'tags' on the genes) and telomere shortening. I can imagine both of those problems being solved in my lifetime (well, maybe not dynamic epigentic imprinting), but definitely before we have terraformed planets hundreds of years in the future. If you want something to kill your synths with, I'd go with cancer. Overactive telomerase is how cancer cells don't die of old age, and nearly everything that speeds up aging/growth can be teratogenic. There's a lot of thought that we evolved old age as a defense against cancer, actually (our own form of planned obsolescence). So yeah, cancer.
At the culmination of a great quest bestowed by Gerat Deity to find the "roots of stones," the players discovered a pile of rocks that recited cheerleader-type chants ("G-R-A-N-I-T-E! Granite, granite, allllll the WAY, HEY!").
The GM is said to have barely survived the actualy melee that occured after. Go to Comment
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...
Encounter ( Water ) | May 20, 2005 |