A nice way to enhance an otherwise nondescript part of the cities and make for a refreshign change. Plot hooks #2 & 3 would fit perfectly into a WFrp campaign, and #1 can make for a nice (temporary?) animal companion for a rogue or other street dweller.
1/2. I both agree and disagree. There are some players that live to subvert the trends.
3. Even if you don't know the rules cold you need to at least be decisive. Make a decision, move on. If a player knows the rules better than you or looks it up later that's fine but your rule is law for that session.
4. You can't make them. Honestly some are just hopeless. As long as they are competent with their own character it's a system's fault that everyone goes "How does grappling work again?"
5. Cute?
6. I think you need to be more clear here. It's up to a DM to know the pulse of things and if things are deteriorating it is best to talk one on one first.
7-10 Yes yes yes. Go to Comment
A bit vague and open, but that is workable. It seems like a sort of Fictional Animism, which I can get behind. Here comes Batman, Speed Racer, and Dinosaur Velociraptor grinches Go to Comment
This is completely awesome. Very similar to something I've been cooking up recently, a throwback to an old game I've had for years, based in Fort Lauderdale. Super cool. Go to Comment
Well, since it's a stub, we expect that it's just a supporting idea seed for another submission. As such, it is quite an interesting concept, and I look forward to seeing what comes of it in the future.
I also wonder of you could do this by making every elf the kwizatch haderach- they do not learn because they have forgotten that there are things that are not in their fantastic racial memory. Go to Comment
It's ... weird. Hard to use as a player race; somewhat tragic. It's different, yes, and an interesting explanation.
Considering it, I propose an offshoot: There is a Truth, penned before time, and Elves can only learn from this truth. Individual advancement is possible within boundaries of the Truth. A wise elf simply knows more of the truth.
I have to make my mind up about how to see this. Not voted yet. Go to Comment
Another alternative: Elves are born of nature, thus have an intimate connection to it, and can learn to understand anything natural. Humans are not natural, neither are their works - and elves simply don't and can't "get them". Go to Comment
Certainly a new angle on the elves, and an angle I find difficult to like. Perhaps I am horribly stuck in the low birthrate explanations of old, or perhaps I just see this version as improbable.
The definition of intelligence is the ability to learn. The more intelligent you are, the quicker you learn. This theory would make elves mindless automatons, like Golems, automatons incapable of holding enlightened conversations.
Such a PC would be reduced to a fixed level character that said and did the same things over and over again, like a record set on repeat. Go to Comment
OK because this is a Moonhunter sub I always expect the best. The size of this disturbs me as the norm for Moon is exceptionally detailed. I like the idea first and foremost as an NPC race. I can not see this as a viable player based race. Their limited knowledge is an interesting angle, I like the stagnant evolution they seem to be stuck in, however, not knowing how to trade... or not learning how to trade as it is a skill seems rather limiting and seemingly a death sentence in the long run. Sure they can be self sufficient and continue to produce life and their society, but eventually the outside world will find them. And just like the seemingly primitive tribes of our history, they will perish under the technologically advanced and free thinking societies.
I like the concept... but I feel it may need a little work. Go to Comment
A neat take on elves, but I would think this would be an irreconcilable weakness compared to any race that could learn. Even orcs would outdo them given time.
I don't think I'd make my elves this way, but this concept is still really cool. Perhaps if I used elves of Tolkinesque power. Go to Comment
NPCs (Scenario Based) (Political)
A nice way to enhance an otherwise nondescript part of the cities and make for a refreshign change. Plot hooks #2 & 3 would fit perfectly into a WFrp campaign, and #1 can make for a nice (temporary?) animal companion for a rogue or other street dweller.
Go to Comment