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The Riot Dog
NPCs  (Scenario Based)   (Political)
valadaar's comment on 2010-05-10 11:12 AM
I like this idea - and how it is not too terribly tied to specific locale. Anywhere where riots could happen are appropriate. There could even be a technobabble reason for such a creature to be in a modern/magic free world ("Stress pheramones").

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The Riot Dog
NPCs  (Scenario Based)   (Political)
Jarons20's comment on 2010-05-10 10:07 PM
OMG. I thought the riot dog was an avatar for a god as well, it is so strange that he is seen so often in the presence of the riots. I hope he is the Greek version of the French Marianne Go to Comment
The Riot Dog
NPCs  (Scenario Based)   (Political)
Silveressa's comment on 2011-07-29 08:53 PM


A nice way to enhance an otherwise nondescript part of the cities and make for a refreshign change. Plot hooks #2 & 3 would fit perfectly into a WFrp campaign, and #1 can make for a nice (temporary?) animal companion for a rogue or other street dweller.


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The Riot Dog
NPCs  (Scenario Based)   (Political)
Cherry's comment on 2016-06-16 12:41 AM
finally, there is something, the Campain useage suggestions. These gives ideas.
Sadly, I have a problem following the previous 'text' to where he dog came in. Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2011-06-18 01:10 PM
Update: Formatting issues. Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
Cheka Man's comment on 2010-04-06 09:54 PM
Very good. Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
Dozus's comment on 2014-02-18 03:51 PM
I miss these. We need a 2013 list. Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
valadaar's comment on 2012-09-18 01:19 PM
These are a list of good tips - or at least things to aspire towards. Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
Shriss's comment on 2010-04-06 11:00 PM
Thank you for posting these for us! Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
PoisonAlchemist's comment on 2013-03-22 12:03 AM
1/2. I both agree and disagree. There are some players that live to subvert the trends.
3. Even if you don't know the rules cold you need to at least be decisive. Make a decision, move on. If a player knows the rules better than you or looks it up later that's fine but your rule is law for that session.
4. You can't make them. Honestly some are just hopeless. As long as they are competent with their own character it's a system's fault that everyone goes "How does grappling work again?"
5. Cute?
6. I think you need to be more clear here. It's up to a DM to know the pulse of things and if things are deteriorating it is best to talk one on one first.
7-10 Yes yes yes. Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
EmilioV's comment on 2012-07-28 10:11 AM
A helpful article that made me think about how I run my games.

Thank you for sharing this with us. Go to Comment
Figments
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2010-01-01 05:48 PM
A bit vague and open, but that is workable. It seems like a sort of Fictional Animism, which I can get behind. Here comes Batman, Speed Racer, and Dinosaur Velociraptor grinches Go to Comment
Figments
Lifeforms  (Intelligent Species)   (Any)
tinypoisonousfish's comment on 2009-12-23 07:16 PM
This is completely awesome. Very similar to something I've been cooking up recently, a throwback to an old game I've had for years, based in Fort Lauderdale. Super cool. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Siren no Orakio's comment on 2009-11-29 11:44 AM
Well, since it's a stub, we expect that it's just a supporting idea seed for another submission. As such, it is quite an interesting concept, and I look forward to seeing what comes of it in the future.
I also wonder of you could do this by making every elf the kwizatch haderach- they do not learn because they have forgotten that there are things that are not in their fantastic racial memory. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2009-11-26 05:09 AM
An interesting angle, I very much like it. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2009-11-26 03:16 AM
It's ... weird. Hard to use as a player race; somewhat tragic. It's different, yes, and an interesting explanation.

Considering it, I propose an offshoot: There is a Truth, penned before time, and Elves can only learn from this truth. Individual advancement is possible within boundaries of the Truth. A wise elf simply knows more of the truth.

I have to make my mind up about how to see this. Not voted yet. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2009-12-01 03:31 AM
Another alternative: Elves are born of nature, thus have an intimate connection to it, and can learn to understand anything natural. Humans are not natural, neither are their works - and elves simply don't and can't "get them". Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Cheka Man's comment on 2009-11-25 09:20 PM
Stuck in the past, poor them. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Cheka Man's comment on 2009-11-30 05:51 PM
What would happen if Elves got hold of tech? Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Ancient Gamer's comment on 2009-11-27 08:11 AM
Certainly a new angle on the elves, and an angle I find difficult to like. Perhaps I am horribly stuck in the low birthrate explanations of old, or perhaps I just see this version as improbable.

The definition of intelligence is the ability to learn. The more intelligent you are, the quicker you learn. This theory would make elves mindless automatons, like Golems, automatons incapable of holding enlightened conversations.

Such a PC would be reduced to a fixed level character that said and did the same things over and over again, like a record set on repeat. Go to Comment
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