Silver is not that great of a commodity here. It is valuable, but like a diamond mind. I didn't use gold because it was cliche, silver is easy to mine, and nobody like a Chromium Rush.
This all just happened. Like in the last year or two. Nobody in The Alliance has yet to figure out there is a problem here. (Lord knows how long it took the Feds to realize the issues in Los Vegas).
The amount of wealth available here went off the charts.
What you have now is wealth, lots of it. So where you have some "shady figures" in the vice/ recreation trade supplying things that were not perfectly legal, now they have money, much more money, and much more power.
And people who like power, will often take steps to get more. Who needs the Alliance to drop down on a podunk little town/ planet, when the local shadowy figures and business men will be intriguing against each other.. doing shadowy things (which the PCs would be hired)... and doing a bit of killing ("We don't know where he went....).
In a decade or three, the Alliance will step in here and oppose order. Yet we all know how effective that is in stopping organized crime. Go to Comment
An interesting idea, a gambline liesure planet. The silver rush seems shoe-horned into it, and in Firefly just how valuable is silver? Back when teh silver rushes hit the US, gold and silver werent that far apart in price. All in all, not bad, but a abit too heavy on the Western part of the Space-Western Go to Comment
Agree with Scras here - the silver strike does not really do that much for me. It says buisness was good before the strike, but what impact did it have? That does not seem clear to me.
Now if there was a strike where the material was of strategic military significance, and so the central government started to impose more 'order', then that would be a big deal. Go to Comment
An okay place to visit while hunting some dingus. (Note: there is some duplication around paragraph three.)
The Horton Family was a group of late comers, dubbed after their initial speaker, the name refuses to go despite the many families that make it. They had difficulty to find a large prosperous area, so they turned to fishing on a large scale, with little agriculture to round things out. They need to do a lot of trading, so they try to be friendly with everyone, but their sort-of-claim on the seas doesn't help it. True enough, they are quietly planning to take over this industry completely and style themselves as the best sailors and fishers anywhere.
With some of their catch exported, they are wealthier than the average. It's all because of the risk they say. Go to Comment
Imagine if you would, 14 people each being sold an entire house. A few years after the sale, they move in and find out there are other people who say they own the house. No matter what, you can not get your money back. The house is pretty darn big, so each can have a room and possible some other space. So, you can live here and hope to get the best set of things OR you can cut your loses and leave (of course you have no place to live then). (Or you can play Big Brother, and try to drive out the other contestants.) Oh, and you just can't kill people outright. The law, minor though it is, is around. And then their next of kin own their rooms.
There could be power blocks, if you want, but right now, nobody has enough of an upperhand to warrent wasting your time with an alliance (and the eventual back stab). I set the groups up so they are mostly "against each other". That way no matter where you go on the planet, there is trouble brewing. (And if you were Browncoats, the Militia is against you no matter where you are on the planet).
Unless you have a lot more "civilization", a star port is nothing more than "The official field you are supposed to land in". Think of it as a dirt field where you can park your car and have to pay five bucks to do it. If you don't mind the hike, just park the ship a bit further out (and try not to crush someone's crops), and drive in.
The Firefly class weighs about 285 tons empty, 475 tons fully loaded. She has four landing struts, putting 71.25/118 tons of weight on each strut. That's an impressive load. What is more impressive is setting that down in a grass field. I'm not going to try and find the surface area of the landing pads but I hope this might give a little picture of the point I would like to make. Put this ship down in a real grassy field and she will settle on her belly, dirt and grass wont hold her up. She needs either rock to land on, or a prepared concrete landing pad. From watching the movie, I know that the Firefly isnt the largest ship in service, nor is it likely to be the only one capable of landing on a planet.
It might be able to go between planets, but it isn't a shortbed 4X4 truck or a jeep.
http://serenityverse.com/firefly/serenity-ship-specifications-and-plans/ Go to Comment
First off, I must profess my ignorance of most things Firefly (I've seen Serenity, and read some of the wikia on it) so I dont rightly know what the Orange Book is, but i think I have the gist of it.
I like that the planet was overbooked, but i wonder why the situation hasn't stabilized itself (in the form of various groups forming alliances and power blocs, or just escalating into skirmishes and battles over territory. Do they have 14 space ports, or one or two that everyone shares? Just some questions. Go to Comment
I could so see that. You are very right about that. They have just enough going on to be a B5 race. They have built in drama that can be simple or infinitely complex. They have enough wiggle room that the writers/ GM could fill in anything they need to fit their stories.
Now I should try to run a B5 campaign and see how they work. Go to Comment
That is a position I had in mind, but it is not something that most people easily understand... unless they expereinced something like it.
I do see a lot of Vietnamese and Korean parallels. Big powers fighting wars in their territories. They are just "in the way". Sure one is "on their side", but they are fighting for their goals. So nothing is left for them. Droped warp cores from ships, missed "wave motion gun" shots, atomics, and genocidal bugs (who would rather destroy than let anyone else have an livable planet), destroyed their homes. They evac out on random ships or get a lift from Confedeation forces. Culturally they are kind of in shock. They cling to little bits of their olds life, and wear them like thread bare but familiar clothes. They know they change clothes, but they are the only comfortable things they have.
If you don't understand this, just bypass it. The people's worlds were blown out. They were rescued. They cling to their old ways, yet are pragmatic enough to embrance the new. You can gloss over the uncomfortable parts and move on. Go to Comment
I think Siren needs some nasal drops with that whiff.
The legalistic morality is actually derived from Chinese Culture, where Legalism was actually codified. Pokor is kind of a mismash of Confuscionistic ideals. So if you need a handle, think Chinese. Go to Comment
At first, I thought that there was a gap where the rampaging bugs were, and the effect they had on the Valnorian community. After a moment of thought I can see a wizened old woman, a survivor of the bug infestations who quite plainly refuses to remember any of it, almost a communal block-out of those events.
(Tangent)In a way, this reminded me of my grandfather, as he fought in the Korean war, and it wasnt until I was almost an adult before I learned of this. I never thought twice when he played with me and my tanks. It made alot of sense later when my father told me he was a tank commander there. He saw alot of bad things, and never speaks about any of them, even if you ask him. I see the Valnorians being much the same way. (/Tangent) Go to Comment
A well detailed minor race - they feel like they could easily be part of the Bab5 universe, especially the post series timelines. The 'bugs' could easily have been the Shadows. Can't say more without being a spoiler.. Go to Comment
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?