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Deseret -- Rim
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Scrasamax's comment on 2008-09-27 10:34 AM
Well, I guess that is what the Orange Book is. I had to go do some referencing and it seems to have a spiritual cousin in the Orange Catholic Bible from the Dune mythos. Go to Comment
Deseret -- Rim
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axlerowes's comment on 2009-03-16 06:00 PM
So is did you have an idea regarding a charismatic figure or leader of this planet?

How about the history of the planet?

Who is that 0.01% of the population?

Does the alliance recruit from or tax this planet?

What if some valuable mineral was discovered on the planet? Do you think the populace would seek to exploit the wealth or avoid it?

Is charity still one of the virtues upheld by this faith?

The strict and potentially oppressive religious setting has its place in any game that champions the roving adventurer. I just didn't think this setting or its presentation did a lot improve on this Utah in space idea. But assuming you are GM who wants random setting this one gives just enough details to be save you some time, and it is a familiar enough idea to most western fanboys that it doesn't require a lot of explaining. It wouldn't have taken much to push this into a really interesting idea.

What if this use to be a Casino planet but got reformed. So you got a lot of reformed whores and gunmen hanging around the church socials?
What if there are still old prospectors out in the hills who hate this town and church crap and they make up sort of shadow society?
What if one of the old Primus rewrote parts of the bible and then rather deny him and change there way of life they some start worshiping him? Go to Comment
Deseret -- Rim
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Silveressa's comment on 2011-07-25 11:12 PM


An interesting planet, and one sure to get virtually any player characters into deep trouble on sooner or later. A few plot hooks could round out the setting and details on some of the more notable personalities in town. 



I also liek the flexibility of the premise, and how easy it can be for GM's to take the concept and use it in a different setting with minimal adjustment.



 


Go to Comment
Nob -- Border
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MoonHunter's comment on 2008-09-29 03:50 PM
You are basically looking at a "boom town" with two gold rushes going. Lots of change. Lots of Crime. Lots of opportunities. You are looking at social and industrial intrigue (which will get you dead just as easy as a battle). So yes things are maginally civilized.

What kind of drama are you looking for? Open warfare? Giant Monsters? Disasters destroying the planet (we already did that once in this system)? Go to Comment
Nob -- Border
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Scrasamax's comment on 2008-09-27 10:37 AM
Only voted Go to Comment
Nob -- Border
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valadaar's comment on 2008-09-29 10:31 AM
This one does not seem as lively as the others I've read so far. However, it is a nicely detailed and usable world. Go to Comment
Mandan -- Border
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MoonHunter's comment on 2008-09-29 03:52 PM
Mandan was mentioned but never named. As per the linking submission, all the submissions are mine, all the scroll are canon or near canon. Go to Comment
Mandan -- Border
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Scrasamax's comment on 2008-09-26 11:18 PM
Reading through this, I get a bit more feel for Mandan than some of the other worlds. Is Mandan cannon for the location of the start of the war? (Again, I must profess my ignorance of things Firefly) Go to Comment
Mandan -- Border
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Cheka Man's comment on 2008-09-27 08:28 AM
A good place to visit most of the time. Go to Comment
Mandan -- Border
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valadaar's comment on 2008-09-29 10:28 AM
Cool. I'll have to google some of the Firefly stuff to get more of the background info. Go to Comment
LaVenda -- Border
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MoonHunter's comment on 2008-09-29 05:52 PM
Silver is moderately useful as both an industrial and monetary element. It is also the most frequent "strike" in the Old West. Go to Comment
LaVenda -- Border
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MoonHunter's comment on 2008-09-29 05:53 PM
six guns, lasers are expensive and illegal to have. Go to Comment
LaVenda -- Border
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MoonHunter's comment on 2008-09-29 05:59 PM
Silver is not that great of a commodity here. It is valuable, but like a diamond mind. I didn't use gold because it was cliche, silver is easy to mine, and nobody like a Chromium Rush.

This all just happened. Like in the last year or two. Nobody in The Alliance has yet to figure out there is a problem here. (Lord knows how long it took the Feds to realize the issues in Los Vegas).

The amount of wealth available here went off the charts.

What you have now is wealth, lots of it. So where you have some "shady figures" in the vice/ recreation trade supplying things that were not perfectly legal, now they have money, much more money, and much more power.

And people who like power, will often take steps to get more. Who needs the Alliance to drop down on a podunk little town/ planet, when the local shadowy figures and business men will be intriguing against each other.. doing shadowy things (which the PCs would be hired)... and doing a bit of killing ("We don't know where he went....).

In a decade or three, the Alliance will step in here and oppose order. Yet we all know how effective that is in stopping organized crime. Go to Comment
LaVenda -- Border
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Scrasamax's comment on 2008-09-26 11:09 PM
An interesting idea, a gambline liesure planet. The silver rush seems shoe-horned into it, and in Firefly just how valuable is silver? Back when teh silver rushes hit the US, gold and silver werent that far apart in price. All in all, not bad, but a abit too heavy on the Western part of the Space-Western Go to Comment
LaVenda -- Border
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Cheka Man's comment on 2008-09-27 08:30 AM
A space western, with lazers a-zapping. Go to Comment
LaVenda -- Border
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valadaar's comment on 2008-09-29 10:25 AM
That is the idea behind Firefly Cheka!

Agree with Scras here - the silver strike does not really do that much for me. It says buisness was good before the strike, but what impact did it have? That does not seem clear to me.
Now if there was a strike where the material was of strategic military significance, and so the central government started to impose more 'order', then that would be a big deal. Go to Comment
Lewiston - Rim
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manfred's comment on 2008-10-02 07:56 AM
An okay place to visit while hunting some dingus. (Note: there is some duplication around paragraph three.)

---

The Horton Family was a group of late comers, dubbed after their initial speaker, the name refuses to go despite the many families that make it. They had difficulty to find a large prosperous area, so they turned to fishing on a large scale, with little agriculture to round things out. They need to do a lot of trading, so they try to be friendly with everyone, but their sort-of-claim on the seas doesn't help it. True enough, they are quietly planning to take over this industry completely and style themselves as the best sailors and fishers anywhere.

With some of their catch exported, they are wealthier than the average. It's all because of the risk they say. Go to Comment
Lewiston - Rim
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MoonHunter's comment on 2008-09-29 05:07 PM
Imagine if you would, 14 people each being sold an entire house. A few years after the sale, they move in and find out there are other people who say they own the house. No matter what, you can not get your money back. The house is pretty darn big, so each can have a room and possible some other space. So, you can live here and hope to get the best set of things OR you can cut your loses and leave (of course you have no place to live then). (Or you can play Big Brother, and try to drive out the other contestants.) Oh, and you just can't kill people outright. The law, minor though it is, is around. And then their next of kin own their rooms.

There could be power blocks, if you want, but right now, nobody has enough of an upperhand to warrent wasting your time with an alliance (and the eventual back stab). I set the groups up so they are mostly "against each other". That way no matter where you go on the planet, there is trouble brewing. (And if you were Browncoats, the Militia is against you no matter where you are on the planet).

Unless you have a lot more "civilization", a star port is nothing more than "The official field you are supposed to land in". Think of it as a dirt field where you can park your car and have to pay five bucks to do it. If you don't mind the hike, just park the ship a bit further out (and try not to crush someone's crops), and drive in.

Dropped Colonies all. There is not that much around here. If it wasn't for the mines, nobody would care. Go to Comment
Lewiston - Rim
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Scrasamax's comment on 2008-10-02 09:20 AM
Scrasamax does some internet research:

The Firefly class weighs about 285 tons empty, 475 tons fully loaded. She has four landing struts, putting 71.25/118 tons of weight on each strut. That's an impressive load. What is more impressive is setting that down in a grass field. I'm not going to try and find the surface area of the landing pads but I hope this might give a little picture of the point I would like to make. Put this ship down in a real grassy field and she will settle on her belly, dirt and grass wont hold her up. She needs either rock to land on, or a prepared concrete landing pad. From watching the movie, I know that the Firefly isnt the largest ship in service, nor is it likely to be the only one capable of landing on a planet.

It might be able to go between planets, but it isn't a shortbed 4X4 truck or a jeep.

resource here:
http://serenityverse.com/firefly/serenity-ship-specifications-and-plans/ Go to Comment
Lewiston - Rim
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Scrasamax's comment on 2008-09-26 11:06 PM
First off, I must profess my ignorance of most things Firefly (I've seen Serenity, and read some of the wikia on it) so I dont rightly know what the Orange Book is, but i think I have the gist of it.

I like that the planet was overbooked, but i wonder why the situation hasn't stabilized itself (in the form of various groups forming alliances and power blocs, or just escalating into skirmishes and battles over territory. Do they have 14 space ports, or one or two that everyone shares? Just some questions. Go to Comment
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