Strolen\s Citadel content. 
The Riot Dog
NPCs  (Scenario Based)   (Political)
MoonHunter's comment on 2010-05-09 10:18 PM
Hence the reason it is a "Scenario Based" NPC.

Well it is a good piece taken from Urban Fantasy or a modern fantasy. Good folklore taken by a modern approach. It would be a horror thing, in a world where "magic", "demons", and "elder beings" are not accepted as "real".

And the extra bits at the bottom are those educational or explanatory bits I always like to add. Without them, there are unanswered questions. Add the bits and you don't have to add the questions.

The reason for the 3 approaches is classic GMing. The first, gives you various options as it fits your campaign. If you play it somewhere in the middle, you can go with any option until the last moment. (Go with what your players believe, unless you are playing the red herring card.) The second, should your players get ahold of your write up, they still don't quite know which way it will go. Go to Comment
The Riot Dog
NPCs  (Scenario Based)   (Political)
MoonHunter's comment on 2010-05-10 10:21 AM
If you want, there could be.

My original throughts for the Riot Dog was for an Urban Fantasy setting, useful for a number of spots. However, I mixed to straighter fantasy as that is more palitable and useful to most members. Go to Comment
The Riot Dog
NPCs  (Scenario Based)   (Political)
Cheka Man's comment on 2010-05-08 05:41 PM
*strokes the dog* Go to Comment
The Riot Dog
NPCs  (Scenario Based)   (Political)
Drackler's comment on 2010-05-09 01:45 PM
I like the note at the bottom. With the three uses in your campaign, this one almost seems like something from Tales of Terror. Altogether, it sounds useful and interesting. I could see using it as a way to get the characters into an adventure, or even becoming the adventure itself. Go to Comment
The Riot Dog
NPCs  (Scenario Based)   (Political)
valadaar's comment on 2010-05-10 10:12 AM
I like this idea - and how it is not too terribly tied to specific locale. Anywhere where riots could happen are appropriate. There could even be a technobabble reason for such a creature to be in a modern/magic free world ("Stress pheramones").

Go to Comment
The Riot Dog
NPCs  (Scenario Based)   (Political)
Jarons20's comment on 2010-05-10 09:07 PM
OMG. I thought the riot dog was an avatar for a god as well, it is so strange that he is seen so often in the presence of the riots. I hope he is the Greek version of the French Marianne Go to Comment
The Riot Dog
NPCs  (Scenario Based)   (Political)
Silveressa's comment on 2011-07-29 07:53 PM


A nice way to enhance an otherwise nondescript part of the cities and make for a refreshign change. Plot hooks #2 & 3 would fit perfectly into a WFrp campaign, and #1 can make for a nice (temporary?) animal companion for a rogue or other street dweller.


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MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
Strolen's comment on 2011-06-18 12:10 PM
Update: Formatting issues. Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
Cheka Man's comment on 2010-04-06 08:54 PM
Very good. Go to Comment
MoonHunter's Top Tips for 2009
Articles  (Rules and Advice)   (Gaming - In General)
Shriss's comment on 2010-04-06 10:00 PM
Thank you for posting these for us! Go to Comment
Figments
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2010-01-01 05:48 PM
A bit vague and open, but that is workable. It seems like a sort of Fictional Animism, which I can get behind. Here comes Batman, Speed Racer, and Dinosaur Velociraptor grinches Go to Comment
Figments
Lifeforms  (Intelligent Species)   (Any)
tinypoisonousfish's comment on 2009-12-23 07:16 PM
This is completely awesome. Very similar to something I've been cooking up recently, a throwback to an old game I've had for years, based in Fort Lauderdale. Super cool. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Siren no Orakio's comment on 2009-11-29 11:44 AM
Well, since it's a stub, we expect that it's just a supporting idea seed for another submission. As such, it is quite an interesting concept, and I look forward to seeing what comes of it in the future.
I also wonder of you could do this by making every elf the kwizatch haderach- they do not learn because they have forgotten that there are things that are not in their fantastic racial memory. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2009-11-26 05:09 AM
An interesting angle, I very much like it. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2009-11-26 03:16 AM
It's ... weird. Hard to use as a player race; somewhat tragic. It's different, yes, and an interesting explanation.

Considering it, I propose an offshoot: There is a Truth, penned before time, and Elves can only learn from this truth. Individual advancement is possible within boundaries of the Truth. A wise elf simply knows more of the truth.

I have to make my mind up about how to see this. Not voted yet. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2009-12-01 03:31 AM
Another alternative: Elves are born of nature, thus have an intimate connection to it, and can learn to understand anything natural. Humans are not natural, neither are their works - and elves simply don't and can't "get them". Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Cheka Man's comment on 2009-11-25 09:20 PM
Stuck in the past, poor them. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Cheka Man's comment on 2009-11-30 05:51 PM
What would happen if Elves got hold of tech? Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Ancient Gamer's comment on 2009-11-27 08:11 AM
Certainly a new angle on the elves, and an angle I find difficult to like. Perhaps I am horribly stuck in the low birthrate explanations of old, or perhaps I just see this version as improbable.

The definition of intelligence is the ability to learn. The more intelligent you are, the quicker you learn. This theory would make elves mindless automatons, like Golems, automatons incapable of holding enlightened conversations.

Such a PC would be reduced to a fixed level character that said and did the same things over and over again, like a record set on repeat. Go to Comment
Elves and their Ways
Lifeforms  (Intelligent Species)   (Any)
Mourngrymn's comment on 2009-11-28 12:36 AM
OK because this is a Moonhunter sub I always expect the best. The size of this disturbs me as the norm for Moon is exceptionally detailed. I like the idea first and foremost as an NPC race. I can not see this as a viable player based race. Their limited knowledge is an interesting angle, I like the stagnant evolution they seem to be stuck in, however, not knowing how to trade... or not learning how to trade as it is a skill seems rather limiting and seemingly a death sentence in the long run. Sure they can be self sufficient and continue to produce life and their society, but eventually the outside world will find them. And just like the seemingly primitive tribes of our history, they will perish under the technologically advanced and free thinking societies.

I like the concept... but I feel it may need a little work. Go to Comment
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During a storm the PCs come upon a little boy that plays in the rain. Upon further inspection they discover that he has one eye and a long tongue lolling in its mouth. Spit dripping. It is a demon from beyond that can access our realm during storms, it eats all heads that are not its own, living and dead.
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