Very nice idea, reminds me somewhat of the "Thunder dome" from the Mad max movie; and could easily be adjusted to fit in almost any setting.
This makes an easy plug in to spice up an otherwise dull city players find themselves traveling to, and a way to keep the hack & slash player interested during an otherwise rp oriented city visit. Go to Comment
Puzzles should go into Puzzles, but there is something very interesting about this one. Not the riddle itself (which is certainly okey) but the effect.
(Btw, I would slow down the growth a lot, can you imagine farmers planting trees to get _immediate_ harvest? Perhaps it requires a special ritual to work.)
Anyway, the thought of trees planted in a special way, that produce a magical effect is interesting. One could think of growing an alley of trees for directing powerful magic - it could take dozens of years! Ritual magic at its finest.
One thing that can be imagined (besides cliche evil spells) is rejuvenation. So the young archmage-to-be plants a few groves of saplings here and there. Decades later, he has grown in power as the trees have. With his old age approaching, he wants to drain their power to make himself younger... something his enemies desperatele want to hinder, and destroy each grove they can find.
(Note also the Garan thread: http://www.strolen.com/forums/viewtopic.php?t=1961) Go to Comment
Okay, I missed this one. Then again, I am normally not in the dungeon section, only running Cyberpunk Verticle Dungeons (i.e. office complex assaults) See The Crawl, Doing It the Cinematic Way for details on how I run a dungeon.
That said, I have to ask, "This is a dungeon puzzle?" It is more of a complex spell. Go to Comment
On the puzzle scale it is a 3/5 (I am judging it as a puzzle and not as an item). It gets a bonus point for the cute side effects of the fruit, even though DnD spell memorization is something I haven't used in many, many years. I like the memory stuff for what it is... I bet them geriatric patients would love that grove! Total 4/5 Go to Comment
Yeah, I like that, that would work GREAT for a campaign goal. BBEG wizard has groves planted all over the place, find and destroy em, he's going to work against that while trying to enact his typically megalomaniacal plan of world destruction or whatever.
Oftentimes in campaign goals, the protaganists are working DIRECTLY against the bad guys, but in a case like this, he could LITERALLY be doing whatever he wanted, and the party would work indirectly against the plan by removing the power of the big bad guy.
This post brings up the idea of arrangements of trees (or other objects) bearing arcane significance.
What if you have a dungeon with arrangements of trees that through manipulation (cutting down trees, planting new ones) you can nudge into different magical patterns, creating different effects? Go to Comment
This is a most unusual paragraph. How quickly can you find out what is so unusual about it? It looks so ordinary that you would think that nothing is wrong with it at all, and, in fact, nothing is. But it is unusual. Why? If you study it and think about it, you may find out, but I am not going to assist you in any way. You must do this job without any hints or coaching. No doubt, if you work at it for a bit, it will dawn on you. Who knows? So don't act lax and lazy for it will avail you nothing. Go to work and try your skill. Good luck!
This is a most unusual paragraph. How quickly can you find out what is so unusual about it? It looks so ordinary that you would think that nothing is wrong with it at all, and, in fact, nothing is. But it is unusual. Why? If you study it and think about it, you may find out, but I am not going to assist you in any way. You must do this job, though it is taxing, without any hints or coaching. No doubt, if you work at it for a bit, it will dawn on you. Who knows? So don't act lazy for it will avail you nothing. Go to work and try your skill. Good luck! Go to Comment
Feel free to give it a whirl(Q is missing too, btw), I'd be interested to see what you come up with. "Valid" might fit in nicely(for V), perhaps the phrase "at this junction" to use a J word. X and Z... hrm... good luck! Go to Comment
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.