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The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2015-10-24 06:50 PM

Neat puzzle! I can't say I have ever used a timer and recurring damage like this before. That adds a real hectic air to the puzzle solving. I also really like that the floor starts off wet and covered.

Can players place shields such that they overlap multiple squares? It might make more neat variations.

It is neat that clever players can gain an advantage by casting levitate, using well-timed jumps, or drying themselves off to avoid the shocking damage.

Some things:

- the top of the post says 10x10, the bottom part says 4x4.

- It might be less gimicky if the timer and shields start off on the walls rather than appearing from opening holes.

On an n x n grid, where n is even, you can solve it if n > 3 by using the 3x3 solution:

X X .

X . X

. X X

Granted, that is the 4x4 solution rearranged.

Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2015-10-24 06:51 PM
Well, apparently square brackets create links... Go to Comment
The Doll House
Items  (Other)   (Magical)
manfred's comment on 2005-08-17 03:50 AM
Hmmm... interesting.

The question is, who made it? I can imagine some excentric toy-maker, that makes dolls that can be taught how to play by the children, but the resizing to human size speaks isn't quite in tune with this.

Bound to it is the question: why does it exist? Was it supposed to teach the children the causes of their actions or behaviour, or bad parents what a wrong upbringing can cause? Or was it made for only one particular revenge, and kind of "stayed behind to trouble the world"? It is quite a potent magic, you know. Go to Comment
The Doll House
Items  (Other)   (Magical)
MoonHunter's comment on 2005-08-17 09:45 AM
This is a perfect item for the Garage Sale from HELL thread. I could see someone creating this "Twilight Zone" object with the help of some bizzare extradimensional fey thing. The fact that the item can bless as well as punish is important. It changes it from a deadly trap to an item of moral lessons. Go to Comment
The Doll House
Items  (Other)   (Magical)
Pariah's comment on 2005-10-31 10:43 PM
I'm going to have to ask the same question as manfred, why? Is it an evil sorceror at work, and if it is, why didn't he have them play with the kids instead of the parents. Or is it the god of trickery, looking for another cheap laugh, I could almost see that. I don't know, it just seems to be missing a purpose.

3/5 - It's good, but could use a bit of refining. Go to Comment
The Doll House
Items  (Other)   (Magical)
Murometz's comment on 2013-03-03 02:36 PM
Same questions as the others had, but i think there's enough here to be a good idea. Go to Comment
The Doll House
Items  (Other)   (Magical)
valadaar's comment on 2014-06-09 08:53 AM
A 'gift' to the world by the patron god of children and mischief. Go to Comment
The Nation of Ceriloth
Locations  (Other)   (Regional)
Barbarian Horde's comment on 2005-08-17 02:55 PM
Not really I wouldn't. I wouldn't mind playing a PC in this place. It'd be real cool, considering that this is the way most of my characters look on the world anyway so I guess I would fit right in. Go to Comment
The Nation of Ceriloth
Locations  (Other)   (Regional)
MoonHunter's comment on 2005-08-12 11:03 AM
Actually these people would not be "crime syndicates". They would be laisser faire capitalists. The only thing the government would do is extort, errrr collect taxes (those would be a minimimal type (inport/ export/ and entrance tarrifs) and enforce permits (which is just like a tax but you must meet certain requirements or pay more bribe money). Go to Comment
The Nation of Ceriloth
Locations  (Other)   (Regional)
Cheka Man's comment on 2005-08-12 10:25 AM
Very good.I'd like to be a PC in a Ceriloth game. Go to Comment
The Nation of Ceriloth
Locations  (Other)   (Regional)
Monument's comment on 2005-08-12 12:12 PM
Well, since there's literally no government to speak of, just a figurehead for whatever political stuff they need to take care of, the "government" wouldn't do any real taxing. Plus which, the citizens wouldn't stand for it. They are happy to let the "crimes" of gambling, prostitution and narcotics go on, since they don't see it as crime. But extortion? Yeah, that's not going to fly.

The reason I used "crime syndicates" over any other term is to put it in a way that the reader can easily get the picture. Since nothing is illegal, they aren't REALLY criminals, per se, but it allows the reader to get a sense of what they do in a hurry.

For what it's worth, there's ANOTHER nation in our campaign world that is the nation you need to have a large purse to get through. There is literally NOTHING that can be accomplished in that nation that DOESN'T require a government bribe of some sort. There's a huge behemoth of a government, and pretty much everyone involved is 100% corrupt. I figured one nation like that would be plenty, so this one is different. Everyone gets along in Ceriloth because NOBODY is sticking their noses where it doesn't belong(like in other people's business).

Would YOU want to be a "tax collector"(extorter) in a nation where everyone is armed to the teeth and the citizenry bands together to punish those that offend them? ;) Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
manfred's comment on 2008-04-12 03:36 PM
Yah, that was a nasty one. :) Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
MoonHunter's comment on 2005-08-09 07:27 PM
The world around it must be better explained. But in concept, it is a good inspiration point. Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
Cheka Man's comment on 2005-08-09 02:09 PM
Battle Royale. Not a place to go to lightly. Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
Mourngrymn's comment on 2005-08-09 12:37 PM
I love this concept. Simple, devious, I can see throwing one of my players into this situation as he is an arogant baffoon and would soon find himself in the midts of kill or die.

4/5 - I would give it a 5/5 if there was a larger backstory. Why was it built in the first place? Was it originally something else and turned into this debacle of the mobs spectacle?

But don't get me wrong, I love it. I just want more reason as to why it exists. Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
Dragon Lord's comment on 2006-10-12 08:58 AM
How gloriously chaotic – nothing more to say really – love it – 4½ / 5 Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
Monument's comment on 2005-08-10 01:12 AM
To explain the world around it would take MANY posts(that I don't have time, right now, to include). Suffice it to say, Ceriloth is an area of general lawlessness(inspired by the movie versions of the wild west) that enacts it's own brand of justice.

FOR WHAT IT'S WORTH. I wrote up Ceriloth as a nation, to give you an idea of how things work there. Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
valadaar's comment on 2008-04-14 10:28 AM
Woah - brutal!

I could see some wizard or such setting up scrying on this place to allow for viewing without the risk of being tossed in. Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
Misanpilgrim's comment on 2008-04-12 12:52 PM
(copy)
(paste)

My favorite detail: "If you find yourself in a situation to pick the time of your battle, choose the morning." Go to Comment
The Courthouse
Locations  (Establishment)   (Plains)
Silveressa's comment on 2008-05-24 03:42 AM
Very nice idea, reminds me somewhat of the "Thunder dome" from the Mad max movie; and could easily be adjusted to fit in almost any setting.

This makes an easy plug in to spice up an otherwise dull city players find themselves traveling to, and a way to keep the hack & slash player interested during an otherwise rp oriented city visit. Go to Comment
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