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The Acid Barrier
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2015-10-26 09:58 PM
Interesting!
Instead of having this on a door it might make more sense to have a player character locked up in a cell with this as the gate. They could observe the guards using the magnetized rod to pull the ring.
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Battleship Combination Lock
Dungeons  (Any)   (Puzzles)
MoonHunter's comment on 2005-11-08 07:26 PM
I just don't like this one. It is like the dungeon is a gameshow where you have to go through these challanges others have specifically set up and waiting around having coffee durring the commercial. (Oh wait, we have done that) Go to Comment
Battleship Combination Lock
Dungeons  (Any)   (Puzzles)
Zylithan's comment on 2005-11-23 10:29 AM
I don't know how to consider/vote pieces that are taken from other places on the internet. It is in some ways a service to consolidate them, but at the same time, it's easy enough to use google to find them. It's not something I think I will do, but I don't have any problem with it.

Puzzles can be fun, although, as you admit they sometimes "don't belong" in a game. Also, if you give players a puzzle do the ones with low intelligence scores have to not figure it out, or maybe you handicap them some way - there is a disconnect between player and character I think.

I do like putting puzzles into adventures, however. MH's comment actually makes me think, you could try doing an adventure where for some reason the players ar esor of put in a gameshow. For example, a rich guy hires them to recover something goblins stole from him, and points them to the goblin cave. Only in reality, the goblin cave is like a premade gameshow set, where rich and bored wizards send "adventurers" for their amusement. I've actually played in an adventure like this, and my paladin was rip-roaring mad when he found out what happened. Go to Comment
Battleship Combination Lock
Dungeons  (Any)   (Puzzles)
axlerowes's comment on 2013-04-15 10:22 PM
could use a little more presentation, as it stands now, it is just a suggestion of a puzzle. Go to Comment
Battleship Combination Lock
Dungeons  (Any)   (Puzzles)
valadaar's comment on 2008-04-22 12:02 PM
I agree with Moonhunter. Puzzles can be used, but they need to make sense and not exist for their own sake. The question is Why?

Some PC's might be cool with it though. Go to Comment
Battleship Combination Lock
Dungeons  (Any)   (Puzzles)
Silveressa's comment on 2011-07-12 11:00 PM


Interesting but a bit too basic to make  the typhical player group get enthused about solving the problem.



The main Issue I find with "real" puzzles is sometimes the characters are supposed to be brilliant mages or scientists, (or super heroes) and the player becomes frustrated when their character could easily solve a problem they are struggling with, it really kills the immersion for them.


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Battleship Combination Lock
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2015-10-25 11:54 PM

I didn't understand the puzzle until I followed the link, but once I did I found the mathematical challenge behind it to be pretty interesting. The images on the other page really help.

Some issues have been raised:

- presentation is hard to follow

- some explanation necessary (aka per dead higher-up)

- seems a little artificial

Some things I like:

- new/different puzzle that what I have seen before that is conceptually elegant

- allows for a tactile representation i.r.l. for the players around the table

Other thoughts:

- one can use any sort of tokens instead of ships, such as animals or little magical beasts

- is there a way to give players feedback? Maybe have a row light up when the correct count is achieved?

- the article name makes me picture a combination lock onboard a battleship. It might be better to rename the post 'battleship grid puzzle' or something.

I have run a TON of artificial puzzles over the years. Can't say they always make a lot of sense but if you know your audience you can still have a good time.

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The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Barbarian Horde's comment on 2009-03-30 12:10 PM
It could be looked at as a burglar alarm in a modern home, the owner knows the combination. the reason its given as a puzzle is cause his old buddies from wizard college still need a place to crash every now and then. Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Strolen's comment on 2008-04-27 09:44 PM
The evil Mathematician's castle! Beware the next room of Soduku.

Classic dungeon crawl puzzle and I love it just for that! Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
MoonHunter's comment on 2005-11-08 07:20 PM
Only voted Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Cheka Man's comment on 2005-11-11 06:54 PM
Positivly shocking. Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Monument's comment on 2013-02-02 12:45 PM
Well, I can't really give you a hint as to the solution without giving you the solution. However, since it's been quite a while since I posted this, I don't mind posting the solution.

The solution, there are 4 patterns which are all rotations of the same pattern I'm going to lay out below. A "." represents an empty square, an "X" represents a square that a shield is placed upon.

.X.X
XX..
....
X..X


(This looks better under a font that is even sized, such as courier).

You'll note that on the horizontal, from the top, row 1 has 2 empty squares, row 2 has 2 empty squares, row 3 has 4 empty squares, and row 4 has 2 empty squares. In the vertical, starting from the left, row 1 has 2 empty squares, row 2 has 2 empty squares, row 3 has 4 empty squares, and row 4 has 2 empty squares. So that's all even numbers left over.

Hope this helps! Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Pariah's comment on 2006-09-28 09:34 PM
Well, at least it's not a game of chess. Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Zylithan's comment on 2005-11-24 11:35 AM
Nice puzzle. Not something i have seen before :) I like your comments on how things can be made magical to make the experience "worth their trouble". Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Murometz's comment on 2007-06-20 09:49 PM
what Cheka said! Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
Drackler's comment on 2006-04-30 06:33 PM
You know how, usually, the game that you are playing will say that the DM is not really against the players, well, I still think it is really fun to give them a puzzle/monster/weird magic item that completly baffles, annoys, or just plain angers them.


-Drackler Wyrmdragon, Cronddelshno the Snakedragon.
O.o Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
valadaar's comment on 2008-04-23 09:17 PM
This is interesting, though I'd like to know more about Why. Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
freebooter's comment on 2009-05-30 01:12 AM
Nice puzzle... Some good thought went into it's construction.
Can't see it actually being used in any but the most mature and experienced of gaming groups though. I know most of the young guys I game with would lose it after about their 3rd try and go find something better to do.
Have you managed to use it in a game? Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
PsykieKILLA's comment on 2009-06-16 01:51 AM
Hey, would it be possible to post some of the solutions as I cannot for the life of me figure out how to get 6 counters to fit on a 4x4 board that are equal on all vertical and horizontal lines... It simply does not make sense to me, and I usually pick up on things like this easily... Go to Comment
The Shocking Pattern
Dungeons  (Any)   (Puzzles)
eagleschrisr's comment on 2013-01-26 03:20 PM
I like the idea and want to use it but I can't come up with a solution on my own. Can you put 2 or more shields in the same square? Please at list give me a hint as to the solution. Thanks Go to Comment
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