Interesting but a bit too basic to make the typhical player group get enthused about solving the problem.
The main Issue I find with "real" puzzles is sometimes the characters are supposed to be brilliant mages or scientists, (or super heroes) and the player becomes frustrated when their character could easily solve a problem they are struggling with, it really kills the immersion for them.
I didn't understand the puzzle until I followed the link, but once I did I found the mathematical challenge behind it to be pretty interesting. The images on the other page really help.
Some issues have been raised:
- presentation is hard to follow
- some explanation necessary (aka per dead higher-up)
- seems a little artificial
Some things I like:
- new/different puzzle that what I have seen before that is conceptually elegant
- allows for a tactile representation i.r.l. for the players around the table
- one can use any sort of tokens instead of ships, such as animals or little magical beasts
- is there a way to give players feedback? Maybe have a row light up when the correct count is achieved?
- the article name makes me picture a combination lock onboard a battleship. It might be better to rename the post 'battleship grid puzzle' or something.
I have run a TON of artificial puzzles over the years. Can't say they always make a lot of sense but if you know your audience you can still have a good time.Go to Comment