I wasn't that in to the article at post, but it definitely grew on me as I kept reading. The hooks and parting thoughts are what make this stand out to me. The towers are a curiousity, but provide a GM with excuses for virtually any adventure idea. I like the suggestions you give - detailed enough to not be unoriginal, but open enough for flexibility. Go to Comment
I would be interested in ways how to make players play along without revealing the bit about magical charming (most would be likely instantly suspicious). Is it enough to state they somehow like him? Or is it, "he reminds you of an old friend..."?
A small point: there is little system oriented stuff, so we can handle it. (Hopefully ;) ). But it seems the game system had an unnecessary impact on the character's design:
- never learning new magical abilities because of some rules. A much better explanation is that he has largely abandoned this past to a new profession. But at the same time, his magical potential is not wasted - he concentrates on a single spell that gives his life more substance... you may add some bonuses if you see fit, as he specializes on Charm and the covert casting of it.
- the other spells are mostly for colour, ones that he could bother to study again... and he probably won't do so anymore. It is possible he has completely forgotten them over time. Go to Comment
With that sort of obnoxious personality and rudeness, I doubt that he'd have survived on the streets so long - evoking the ire of anyone he tries to panhandle from, being the prime target at fights and brawls, not admitted into a gang 'cause nobody likes him...
Also, tell me what he will live for after bringing rightful vengeance upon the wrongdoers? What is his motivation besides revenge? As he is written, he cares only about revenge and his order, which in turn is all about revenge. And being mighty. Of course that all DnD PCs want to be mighty. So we can strike this, leaving the revenge as a sole goal.
I share Echo's sentiment, the two-weapon fighting and the dislike of giants screams Dungeons and Dragons basic Ranger. The background is rather longer than it needs to be, and there are some funny characters studded in the sub that need to be weeded out. (âfind her wayâ) Go to Comment
So, 'tis the backstory for a ranger with giants for enemies. DnD, I suppose. It's quite one-dimensional but not all too bad.
A note: a morningstar is an extremely stupid weapon in a forest - it gets caught in wines, branches. Think before choosing a weapon just because of its game mechanics. Go to Comment
Locations (Ruins) (Any)