I like the downsides but I would let the user keep enough money to live on, otherwise it will force the user into banditry.Whilst using it the user cannot go undercover, he/she is allways in uniform. Go to Comment
Why keep money at the point that the sword forces that stigma upon you, if you are not somewhere where there are plenty of demons you are going to die faster than you can starve. At that point the character should be marching into hell, to die most likely. That is the curse of the sword. They may have to beg for food at a soup kitchen. Their ideals are far beyond thinking about saving money for food. They are probably more worried about finding a demon to kill.
How is the character always in uniform? A good cloak. Well, the only thing that will probably really give it away are your questions like;
"Have you seen any creatures that smell of Brimstone?" If they say no, you probably move on to the next area as fast as possible.
You know when the Balrog comes out in Lord of the Rings (sorry to bring it up, just a good visual I guess), the wielder would probably turn, laugh and charge. If he doesn't kill the demon he is dead anyway, and beyond that... the demon can't kill him. Good is greater and no matter how powerful, hope lies on the edge of his blade. Go to Comment
These malevolent plants would make insidious foes. Their magical powers and malice are too evil to be natural; they would be creations of demonic influence, or perhaps brought forth to express the wrath of the gods.
I could see one of them appearing as the punishment for a community that had somehow offended the spirits of the woods and fields; brought forth by the dying moans of the dryads and naiads: A spirit of desecrated woodland and polluted waters. Go to Comment
Evil trees are a staple of fantasy, from Old Man Willow in Tolkien's Lord of the Rings to the ominous forest of Walt Disney's Snow White. There's just something intimidating about an ancient, gnarled "widowmaker" of a tree. Go to Comment
I almost see this as a sort of ancient evil in a marsh. It consumes the living. While not undead, it is very close. It hates life and probably only lives to crush flesh and bone in it's roots, feeding on the rotting corpses, using illusion magic to cover the stench of death.
They could be old, ancient treants that have become twisted and evil. Go to Comment
The key word is "Ancient Evil".
I believe that sometimes there is just no way to explain why something is evil. The tree was just a bad seed (pun!) growing up. Ok, maybe it isn't evil, but it needs to feed on the blood of the living and in a most excruciating way, preferably fresh. It enjoys grinding the bones of its prey within its roots. So, it might not be evil, it just loves to feed on people. It is easy to ask what makes something evil. In some sense of the word, no it isn't evil. It just needs the blood of sentient life to survive and thrive. Do cows view us as evil? You better bet they do. Go to Comment
Half-elves...how likely are they, really? And how likely would one be to get to this posistion of power?Is this a world with little to no racism where half races are accepted in high posistions of power on a regular basis?In real life the USA was not able to totally purge itself of racism until the 1970's/1980's and this is not set in a modern or sci-fi world.
Could a criminal have quite that much power? (Perhaps yes, in which case I'd like to see his organization as a seperate post.)
That's what I should have said before but I was in a bad mood with my slow computer. Go to Comment
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.
Ideas ( System ) | March 10, 2003 |