Strolen\s Citadel content. 
The Art of the Orcish War Drum
Systems  (Combat/ Warfare)   (General)
MindForge's comment on 2007-05-05 08:24 PM
You gave me "+1 for taking time and trouble" it came out in less than 20 mins, I never even reread it yet. Thanks though. Go to Comment
The Art of the Orcish War Drum
Systems  (Combat/ Warfare)   (General)
MindForge's comment on 2007-05-06 03:37 AM
We should get together on this and actually form a solid foundation for the Orc and what they really are. I mean I think we both have a great feel for what they should be. Go to Comment
The Art of the Orcish War Drum
Systems  (Combat/ Warfare)   (General)
Gripfang's comment on 2008-04-07 02:43 PM
Just wanted to comment that I think it's amusing that there is an orc clan with my name out there.

I know this account is new, but my use of the name is 8 years old.

So I just had to come on here and give a cyber chuckle. hee-hee-ha-ha...

Ok.. I'm done.. wandering off now... Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
Cheka Man's comment on 2007-05-05 06:24 PM
-1 for being an assassin.
-1 because he seems a bit cliche.

+1 for the interesting weapons
+1 because you are making am effort to create things for the Citidel.
+1 for the interesting backstory. Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
Murometz's comment on 2007-05-07 12:49 PM
yep, not a cliche as I see it. I like the tone of your subs MindForge. I get a nostalgic, 'old-school' fantasy feel when I read them. Certainly an interesting adversary for PCs. Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
Murometz's comment on 2007-05-07 09:31 PM
go REH! go HPL!

(dont forget about the highly under-publicized Fritz Lieber :D )

I am similar in many ways, especially when it comes to subtly tweaking cliches. Salut!

As to the old school comment, I meant that more from an overall review of your combined works, perhaps not from the perspective of Stoneshadow per se.

We want more MindForge! Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
valadaar's comment on 2007-05-06 03:03 PM
Not sure I've seen a spider-goblin-assassin before, so I'm not going to call this cliche. He's quite interesting!

He could play an excellent bit-part in a larger adventurer for sure. Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
Wulfhere's comment on 2007-05-06 01:02 AM
Stoneshadow could be a great encounter for the right group of players, striking from the darkness and vanishing again into the night in a series of cat-and-mouse exchanges as he and the PCs stalk and ambush each other. In this way, he could reward those characters that aren't overspecialized, the rogues and generalist mages that do more than just dish out damage.

Some parties would hate an elusive foe like him. Players who prefer a foe they can go toe-to-toe with would find him frustrating.

He really cries out for a worthy patron: A vile and depraved villain to contract for the Stoneshadow's services. Painted simply as a mercenary killer, Stoneshadow is missing a major part of his character development.

His hatred of adventurers is understandable, but would be more useful if it were more specific: How does he display this inner hatred? Does he go out of his way to kill adventurers, and how far? He seems too practical to devote himself to vengeance wholeheartedly. ("There's not a lot of money in revenge...")

As a mercenary, I could see him finding a patron on the same side of a conflict as the PCs, but then deciding that his nominal allies are just too irritating to work with. Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
MindForge's comment on 2007-05-05 08:23 PM
I love cliche, but I like to make something cliche a bit original. I have people in forums say that is cliche and this is cliche... You would probably have some pretty boring games if you did not include something cliche. I don't think the bread and butter of a campaign should be cliche, but if you didn't get cliche sometimes players would take you for a Taratino or a M. Night Shammy (cut it short not gonna look it up to spell) GM... where everything is purposely not cliche just for the sake of avoiding cliche... then all your players are always looking around what is cliche all the time. I like to keep 'em guessing.

Weapons and Items are probably my forte... NPC's are not. Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
MindForge's comment on 2007-05-07 09:04 PM
The old school part probably comes from the fact that I am old school. Started at 7 years of age, literally bred to be nerd - I never had a chance. I also try to infuse newer gaming theory and ideas into my stuff. I actually am a subscriber to the best Game Theory blog I have ever found, you can check it out on my LJ (live journal) (Mindforge - Barbarian's and Space Aliens?)
I am really into a lot of classic fantasy too, I derive a lot of stuff from that... especially Robert E. Howard and Lovecraft... but also so many more from that same generation, the fathers of sci-fi, horror and fantasy IMHO. Well, anyway I am rambling and far off topic.
This post wasn't actually trying to be old school, just the opposite with this one. In a lot of newer RPG's I am seeing attempts to purposely break the "stereotype" and "cliche", that to me is what cliche is now. I mean dark elves that go good and come to the surface is a perfect example of a cliche breaker - in it's time of course. Now that is considered cliche... I like finding cliche and going with it if it feels right, then trying to alter it in subtle ways to really make gamers or readers think. I believe that to purposely change something that is good because it will be cliche is wrong; fantasy is all about cliche. Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
dark_dragon's comment on 2007-05-08 02:49 AM
Nice Assassin! I also second Wulf about the patron. That would add some depth to this characater. Personally, though, I really like the back story, and love the idea of his death in a pool of demon blood to find himself transformed on awakening. I will probably use that idea, although it may not be with a goblin/insect. Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
Scrasamax's comment on 2007-05-06 10:36 AM
I would say Vanity. For an artistic touch? When I ran a Vampire the Masquerade game, I had a house rule that limited artistic abilities (playing music, painting, performances that were not entirely technical) to the Vampire in question's humanity score. Thus, the less humane they acted and the more bestial, the more primitive and bestial their works became. Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
Scrasamax's comment on 2007-05-06 10:36 AM
Only voted Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
Cheka Man's comment on 2007-05-05 03:32 PM
Only voted Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
Chaosmark's comment on 2008-11-02 09:47 PM
Certainly someplace to include in a darker, more twisted campaign. Amusingly enough, the PC that wants to hate undead and come from a dark background has the perfect location here (as well as some awesome plot hooks for the GM to use.).

I rather liked this, simply for the "out there" factor. Undead cities are something that doesn't often get worked with, e'en though a world where undead are possible would make them a certain occurrence given enough time. Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
axlerowes's comment on 2012-12-17 09:36 PM
The structure of this is fantastic and brief. As others have noted this is way out into the field of post-gaming fiction. It requires that the reader has a Castle Wolfensteinish or WoW like view of things like mummies, vampires and Liches since it does not attempt to define these creatures within its text. Very nicely done, I am glad this came up in the daily highlight. Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
valadaar's comment on 2007-05-06 02:58 PM
Nicely done. Even if you don't want such a city as a permenant location in your world, it can be used for other planes/dimensions, Dream sequences, Etc.

If such a place existed, I'd imagine that an ecological 'dead-zone' would slowly spread out corrupting land. Eventually the inhabitates of the world must destroy this place. Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
MindForge's comment on 2007-05-06 10:56 AM
I think it would be a game to the Lich King and in my mind he is more trying to get someone that would set up trade for them in a larger city. This was done off the hip after reading one of my "next to the toilet books"; Libris Mortis, a D&D book.

I never put a lot of thought into it, I thought it was a cool idea and I had just read the "Undead Economy" posts, those felt more focused on a mortal society utilizing the undead as a workforce. This is different by along similar lines. As far as my greatest work, I already know this is far from it. Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
dark_dragon's comment on 2007-05-06 07:55 AM
Very cool! (although not particularly nice edit: as in revolting.) A practical application of the running Undead Economy ideas! the diary entries are nice too, although the journal's author doesn't sound quite disturbed enough from the horrors at first. I guess the primary target for the adventurers is the chronicles themselves.

I'm still not sure why the lich king would need a human chronicler though... Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
dark_dragon's comment on 2007-05-06 12:01 PM
I meant "not nice" about the city, not the sub! I liked the sub. But the city would give me the creeps! Not somewhere for mortals.

I like the diary entries too. Log entries always enhence a sub I just think the guy would be a little more creeped out. (aside: The presentation is spot on. ) Go to Comment
Total Comments:
122

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2