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The War Campaign
Articles  (Resource)   (Game Mastering)
manfred's comment on 2007-05-17 01:01 PM
*cough cough* There is more in the War is coming! article. :)

I think Aid Withdraw and Catch the Spy are not there... perhaps we could merge the two resources? Go to Comment
The War Campaign
Articles  (Resource)   (Game Mastering)
MoonHunter's comment on 2007-05-17 01:32 PM
There needs to be more there on how to involve the characters in the war. THey are not soldiers, they are not commanders... they are what?

*PCs can be soldiers. Sure you can't be freebooting adventurers, but soldiers of note are the kind of people actually trusted with these kinds of missions. Freebooting adventurers can casually turn on you for more money OR if the going gets tough, just abandon the mission. Soldiers, if they are more than mere conscripts, will stick to the mission to the end. They have loyalty to the country.

Your players need to accept that they are "In the army". They need to accept the chain of command and people telling them what to do. If they can't do that, then this campaign is going to fail... big time.

So the PCs are not mud sloggers, but are elite soldiers of some kind. They get to do the fun things, most of the time, instead of slogging lieus and basic guard duty. Though there will be times they will be doing that too. If you are centering the campaign around The War, then soldiers are an obvious choice for campaign characters.

However, there are so many other options:

*Spies obviously. Agents in the vocabulary of the day. You missed that big one. They are agents of the crown, with specific loyalties and paycheck. These people will be doing most of the cool things in the war and not subject to as many direct orders.

*Nobles. In the real world, until around 1450 in most places in Europe, Nobles were out in the field fighting it out. It was only until the purchasing of mercenaries and buying out of feudal duties became prevolent.


*Mercenaries, always a fun option. Makes for a good episodic campaign. Go to Comment
The War Campaign
Articles  (Resource)   (Game Mastering)
MoonHunter's comment on 2007-05-17 01:34 PM
This article is missing so much "meat" that it seems very incomplete. You glossed over the effects of war of the campaign and centered on PC scenario types. It would of been better served as a scenario scroll. Go to Comment
The War Campaign
Articles  (Resource)   (Game Mastering)
MoonHunter's comment on 2007-05-18 06:02 PM
aside: My point was the players were spies, not to catch a spy. Again, the vaugeness of the scroll plays against it.

We actually have a couple of war related scrolls and subs. I think my major problem is that I find this scroll underdefined. What exactly do you want in this one? The description is unfocused. It is kind of like, "War... discuss". Such a broad topic and the lead in is uninspiring. Unless you are planning on filling a half dozen to a dozen solid scroll subs to flesh it out, underfocused scrolls do little to nothing.

(This one looks more appropriate as a scroll of war related plots and plotlets IMO).

If you want it to cover every apsect of war, you should be linking everything war together here AND giving us some direction as to what should be covered, as well as providing some basic material to work off of. Perhaps a re-edit of header might be in order? Go to Comment
The War Campaign
Articles  (Resource)   (Game Mastering)
Cheka Man's comment on 2007-05-16 10:21 PM
A good solid idea from you. 3/5 Go to Comment
The War Campaign
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2014-03-25 01:36 PM
Not bad, though War is Coming is certainly the more complete of the two.

http://strolen.com/viewing/1449 Go to Comment
The War Campaign
Articles  (Resource)   (Game Mastering)
MindForge's comment on 2007-05-18 10:45 AM
This is a scroll Moonhunter. I just tossed the idea out and made it a scroll. I thought there may have been another but after looking for a bit I didn't find one. I did cover spies with gather intelligence. Go to Comment
The War Campaign
Articles  (Resource)   (Game Mastering)
Vortrey's comment on 2011-08-06 03:24 PM


Looks very good. I've often put players in the front lines, as inspirational figures. After all, after about 10 levels they are nationally-known heroes. Soldiers will look to them if they are fighting for the same cause.


Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
Scrasamax's comment on 2007-05-13 11:09 PM
An interesting idea, I like the crystal bit and Agora being a nexus of evil, but I'm not sure I like the idea of it being a quasi-living entity that births monsters and such in it's dungeon-bowels. Parasites, squatters, and hangers-on, I've no problem with, but as I read through some parts I saw images of grotesque stone eggs hatching into orcs, goblins, and trolls to spill out of the mountain. Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
Cheka Man's comment on 2007-05-09 06:28 PM
What would happen if an army of Good vanquished the walking mountian and took it over? Would that inflame it over time? Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
Cheka Man's comment on 2007-05-13 10:12 PM
Only voted Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
Chaosmark's comment on 2007-08-23 03:34 PM
An interesting idea for an evil creature. Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
Murometz's comment on 2010-10-28 02:52 PM
Only voted Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
valadaar's comment on 2007-05-13 07:56 PM
This I really like - the visual painted is awesome!

What happens when _all_ goodness is wiped out? I assume that it would then move on to the 'less' evil folk. Eventually only the most dastardly evil would remain, perhaps hiding within the mountain itself. There they would be in perpetual combat with it's elemental 'immune system'.

Though I suppose it could go for a dip in the ocean to wash itself out.

Now, perhaps some evil power would seek to 'advance the timetable' by prematurely invoking the mountain. That would be a worthy quest to stop!

Or if alternate worlds exist in your campaign, there could be a world where evil is ascendant and this mountain is constantly on the move, crushing what little good remains. When the mostly good PCs arrive on the world seeking knowlege, a McGuffen or what have you, they will draw the mountain to them, makeing them even more unpopular with the locals.

Sorry! Rambling! So many ideas :) Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
MindForge's comment on 2007-05-10 03:46 AM
Well, considering the fact that the mountain would continue to destroy all that was good, good characters would want to destroy the heart and in doing so would bring the creature down.
Also, I might add that inside he can spawn earth elementals or even create some of the creatures that act as his immune system. Yeah, I think I will go with that... I will look up how different cells in our body react in reality and make the creatures from that pattern. Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
MindForge's comment on 2007-05-14 03:53 AM
Definitely not. I don't at all see orcs and trolls as something that hatch from stone eggs at all. In the time before the mountain comes awake the internal dungeons will have become occupied perhaps though. Maybe for thousands of years, literally to the point that dungeons from deeper than the mountains could connect with entrances to Pox'Agora. When he awakens parts of his internal network might be protected but if the other creatures could survive then sure they could still exist there. I would see it as a horde of orcs just waiting for a chance to pillage and loot after Pox'Agora passes, they just get let off... it is a natural instinct to let evil creatures off his body. The elementals inside just serve as his "immune system" against deep intruders. Go to Comment
Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
MysticMoon's comment on 2011-05-08 01:03 PM


An interesting idea, very creative. I wish there was something about how the creature was originally created.


Go to Comment
Radiation Sickness
Articles  (Resource)   (Game Mastering)
manfred's comment on 2008-08-31 01:10 PM
Pretty much what others said, a good summary to base the effects of radiation, examples would be nice too.

But it could be also possible to define the effects in reverse - to base them on this listing. Say that the villain's most powerful attack, if it hits directly, has the effect of Rank 6, with the rank increasing in case of multiple hits, and decreasing with indirect hits. The same can be done with technological effects, etc., just add some dependency on range and the game rules are ready. Go to Comment
Radiation Sickness
Articles  (Resource)   (Game Mastering)
Scrasamax's comment on 2007-05-11 05:39 AM
A novel idea, but I would like to see some sort of guideline for exposure, just what seperates a level four dose from a level three dose? As for the comment that radiation exposure is very serious and even small doses will have long term effects is misleading. Everyday we are bombarded by radiation, the most obvious source being light from the sun. Less obvious sources include radiation from computer monitors, cell phones, microwaves, and the overlapping blankets of FM signals. This radiation for the most part is harmless. I guess my complaint here is the idea that 'RADIATION BAD' Go to Comment
Radiation Sickness
Articles  (Resource)   (Game Mastering)
Scrasamax's comment on 2007-05-13 10:49 PM
Still, some examples would have been nice. Go to Comment
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