Well,the raiders are smart enough to avoid the heavily fortified settlements.And as for building an extensive line of defensive structures,that's immpossible given the fact that no one kingdom actually controlls these wild border lands. It's a no man's land,so as to speak. Building a great wall to keep the riders out,will end with a king being decried as a land grabber by his neighbours. Remember that with these lands being so close to the Ice, no one acthually rules these lands. Go to Comment
I think rather than waste army after army in failed attempts to hunt down the barbarians, I think these enraged kings would do what Kings do best. Build.
Villages would in short time become fortified, staring with wooden palisades, but building with stone when they can afford it. The king, and the coffers of these kingdoms would be directed to building a defensive line of fortifications and watch towers, perhaps even going as far as the Chinese did and building a great wall against the northern riders.
Raiders would encounter armsmen, mercenaries and trained militias as well as fortifications in the process of being built. We humans are an industrial people, and lacking the protection of the forests, or the mountains, we make due with what we can. Go to Comment
Ahem. Ice and snow can be melted so water should be easily accessible in these lands ;)
I like this idea, it shows promise but I feel it needs more fleshing out.
If you are stuck, then perhaps you could run the campaign from the border nations viewpoint? The ice nomads could be an enemy wrought in mystery and the PC's could fight this strange evil threatning their homeland. The PC's could be the ones that help the nations unite and build aforementioned stonewalls and palisades. Think of all the twists and turns you could come up with as a result of this distrust between the kingdoms... Go to Comment
Can I just echo what everyone else says. In addition to that, I like the little details associated with the character. The necklace stands out in my mind more than the others, but all the tiny details are good. Go to Comment
lol.Sorry about that. I kinda forgot that evrytime I edited the post,I wasn't supposed to hit the submit button. And Im glad you liked the character. I got my idea of a primitive stone age culture clashing with a powerful,civilized one,from the colonization of Australia by the British and the subsequent genocide that followed. Go to Comment
Thanks for your input,guys. I've made all the necessary changes.And Scrasamax,my special thanks to you to point out out the impossibility of a creature with a thick tail, to walk upright.Stuff like that was never my strong point,lol Go to Comment
I like this character, and the fact that is both detailed, and has some personal history as well as a goal.
I would also have to agree with the Cap'n. There are a few pesky spelling errors, and the giant paragraph could use a few breaks.
I do have one question, if he is bipedal, wouldn't a large counterbalancing tail be both cumbersome, and often in the way? I only bring up the point since the tail is an extension of the spine, and a bipedal creature has a vertical spine, forcing a large, and likely rigid tail (If it is used as a counterweight to the upper torso when moving on all fours) directly down.
It is interesting, but not too intersting. It has a bit of a back story which is good. It is reasonable filled out for an NPC. It has some limited campaign uses. I think the score is a bit high, but it is a good servicable character with backstory and campaign hooks. Go to Comment