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Irad
NPCs  (Major)   (Religious)
manfred's comment on 2004-09-09 06:02 AM
At least one thing then:

"It is something that chills even these hardened shamans."
What can chill demon-summoners, that sacrifice humans on a regular basis? They see body parts quite often. In the fanatic society they have, I would call them simply displeased. Go to Comment
Irad
NPCs  (Major)   (Religious)
CaptainPenguin's comment on 2004-09-09 04:36 PM
*laughs*
He's got a point there, Maggot. Go to Comment
Irad
NPCs  (Major)   (Religious)
Maggot's comment on 2004-08-19 05:46 AM
Guys,I would really appreciate if you gave me some feedback on this character. Go to Comment
Irad
NPCs  (Major)   (Religious)
Maggot's comment on 2004-09-09 09:47 PM
Well,it's not the mutilated bodies that creep them out.It's the fact that the ment thy sent after Irad were fearsome warriors.And yet they all ended up dead.Who could have done this?Cretainly not that sentimental excuse for a shaman Irad. But then,who? It's they mystery that scares them. Go to Comment
Irad
NPCs  (Major)   (Religious)
Maggot's comment on 2004-09-09 09:48 PM
That I mean Go to Comment
Irad
NPCs  (Major)   (Religious)
EchoMirage's comment on 2004-09-10 03:02 AM
but remember ... fear leads to anger ... and anger leads to the dark side.. *laughs* I guess the other shamen will become even more evil as their attempts at removing Irad continue to fail... Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Barbarian Horde's comment on 2005-06-12 06:21 AM
why doesn't a king just build one wall around his land. if it is his land then it shouldn't be a problem. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
manfred's comment on 2004-08-03 05:49 AM
But indeed, building a memorial for yourself is very fit for any King. It is not necessary to build a wall around the whole kingdom, just the northern border plus something more. The other kingdoms will have to manage it on their own, or could (in theory) become allies because of this terrible threat. Those northerners can't freely move around and slaughter/capture people forever, or there won't be soon no kingdoms anymore. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
MoonHunter's comment on 2005-06-12 10:16 AM
Re: Barbarian.
Static defenses are nothing without active defenders. People can eventually just climb over them or go around them. Unless the barrier has VAST PSYCHOLOGICAL POWER (like the Great Wall because of its sheer size), it has little stopping power without defenders (i.e. an armed force big enough to patrol it). And even the greatest barrier with psychological power needed defenders.

So a hundred to two hundred years later, causing starvation (as people are pulled off farming to build the wall) at a cost that will bankrupt almost any government (just for supplies and materials... if they not not paying labor), they will have a wall that will not stop, but only slow down the targets.

King's edict does not generate goods without gold (hence the whole tax thing). If the King does just takes said goods, anyone who owns or makes said goods tend to leave such countries (or die, but the results the same- they still stop making things).

If you don't believe me, check the history of The Great Wall. While a more ambitious project, this wall would protect a smaller country with a smaller population. Heck... check out the success and cost of Hayden's wall in England. The cost of that (and its lack of stopping power) is one of the reasons the Romans abandoned the Isles. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Maggot's comment on 2004-08-02 10:54 PM
Well,the raiders are smart enough to avoid the heavily fortified settlements.And as for building an extensive line of defensive structures,that's immpossible given the fact that no one kingdom actually controlls these wild border lands. It's a no man's land,so as to speak. Building a great wall to keep the riders out,will end with a king being decried as a land grabber by his neighbours. Remember that with these lands being so close to the Ice, no one acthually rules these lands. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Maggot's comment on 2004-08-03 05:57 AM
That's likely to become the case,yes.The respectives kings will soon realize that they need to band together.I'll add that part in. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Scrasamax's comment on 2004-08-02 03:24 PM
I think rather than waste army after army in failed attempts to hunt down the barbarians, I think these enraged kings would do what Kings do best. Build.

Villages would in short time become fortified, staring with wooden palisades, but building with stone when they can afford it. The king, and the coffers of these kingdoms would be directed to building a defensive line of fortifications and watch towers, perhaps even going as far as the Chinese did and building a great wall against the northern riders.

Raiders would encounter armsmen, mercenaries and trained militias as well as fortifications in the process of being built. We humans are an industrial people, and lacking the protection of the forests, or the mountains, we make due with what we can. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Ancient Gamer's comment on 2004-08-03 05:11 PM
Ahem. Ice and snow can be melted so water should be easily accessible in these lands ;)

I like this idea, it shows promise but I feel it needs more fleshing out.

If you are stuck, then perhaps you could run the campaign from the border nations viewpoint? The ice nomads could be an enemy wrought in mystery and the PC's could fight this strange evil threatning their homeland. The PC's could be the ones that help the nations unite and build aforementioned stonewalls and palisades. Think of all the twists and turns you could come up with as a result of this distrust between the kingdoms... Go to Comment
Baragh son of Lard
NPCs  (Major)   (Religious)
manfred's comment on 2004-07-26 07:25 AM
Well...

...this character was submitted four times, so after some considering I have deleted the three others, seeing no difference between them. Please be a bit more careful next time.

As for the Character itself, it is very good! Member of an enslaved race, that wants to learn about the enemies culture, and possibly free others... many plot hooks and events can arise around him.

(Please separate the text a bit, it is quite a big chunk.)

4/5 Go to Comment
Baragh son of Lard
NPCs  (Major)   (Religious)
CaptainPenguin's comment on 2004-07-26 05:05 PM
Mmmm-hmmm...

In addition to separating the paragraphs, you might want to check the grammar and spelling.
Otherwise, it's pretty good.

4/5. Go to Comment
Baragh son of Lard
NPCs  (Major)   (Religious)
MoonHunter's comment on 2004-07-27 01:52 AM
Can I just echo what everyone else says. In addition to that, I like the little details associated with the character. The necklace stands out in my mind more than the others, but all the tiny details are good. Go to Comment
Baragh son of Lard
NPCs  (Major)   (Religious)
Maggot's comment on 2004-07-26 08:17 AM
lol.Sorry about that. I kinda forgot that evrytime I edited the post,I wasn't supposed to hit the submit button. And Im glad you liked the character. I got my idea of a primitive stone age culture clashing with a powerful,civilized one,from the colonization of Australia by the British and the subsequent genocide that followed. Go to Comment
Baragh son of Lard
NPCs  (Major)   (Religious)
Maggot's comment on 2004-07-28 08:54 AM
Thanks for your input,guys. I've made all the necessary changes.And Scrasamax,my special thanks to you to point out out the impossibility of a creature with a thick tail, to walk upright.Stuff like that was never my strong point,lol Go to Comment
Baragh son of Lard
NPCs  (Major)   (Religious)
Maggot's comment on 2004-07-28 09:03 AM
For pointing out I mean Go to Comment
Baragh son of Lard
NPCs  (Major)   (Religious)
Scrasamax's comment on 2004-07-27 02:48 PM
I like this character, and the fact that is both detailed, and has some personal history as well as a goal.

I would also have to agree with the Cap'n. There are a few pesky spelling errors, and the giant paragraph could use a few breaks.

I do have one question, if he is bipedal, wouldn't a large counterbalancing tail be both cumbersome, and often in the way? I only bring up the point since the tail is an extension of the spine, and a bipedal creature has a vertical spine, forcing a large, and likely rigid tail (If it is used as a counterweight to the upper torso when moving on all fours) directly down.

4/5 Go to Comment
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