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Prince Michael
NPCs  (Scenario Based)   (Travelers)
Sentinel's comment on 2004-12-18 12:02 AM
Very nice character and reminds me a lot of....something. Can't put my finger on it. Oh well, it is a little drab. I am after all, the Master of Drab

4/5 Go to Comment
Prince Michael
NPCs  (Scenario Based)   (Travelers)
valadaar's comment on 2014-03-25 11:43 AM
A good character, though not a major driver.

Only real complaint is commas require a space to follow them - most of the commas lack that space.
Go to Comment
Prince Michael
NPCs  (Scenario Based)   (Travelers)
valadaar's comment on 2014-03-25 11:43 AM
Only voted Go to Comment
The Cloak of Shadoo
Items  (Clothes)   (Cursed)
Ylorea's comment on 2004-08-23 06:18 AM
In general I realy like the idea of the item, but there are some points that are nagging and I do not really. I can not really lay the finger on the sour point though.

There are some things that I would have written down a bit different.
Personally, I do not like mindless wandering zombies, so I would expect the cursed wearer of the cloak to fall dead to the floor when their soul is entirly consumed.

... Another question is: once the wearer (or his entourage) realize what is going on, could a spell like "remove curse" not be used to remove the cloak, or can you just lay it aside without any problem?
Sure, you can regain your soul by slaying the creator, but what if the creator ends up dead by another source? Go to Comment
The Cloak of Shadoo
Items  (Clothes)   (Cursed)
Maggot's comment on 2004-08-23 09:50 AM
Well,removing the cloak is not gonna help. The cloak is merely a carrier for the curse.Use it just once,and the enchantment infects you. As for your second question,it dosen't matter how the demon dies.As long as he's destroyed,the curse is lifted,for they are both linked. Hope that answered your questions about the cloak. Perhaps you could give me some pointers on how to improve it. Go to Comment
The Cloak of Shadoo
Items  (Clothes)   (Cursed)
valadaar's comment on 2013-05-05 10:01 PM
Im curious how you planned on this item being used? Go to Comment
Irad
NPCs  (Major)   (Religious)
manfred's comment on 2004-09-09 06:02 AM
At least one thing then:

"It is something that chills even these hardened shamans."
What can chill demon-summoners, that sacrifice humans on a regular basis? They see body parts quite often. In the fanatic society they have, I would call them simply displeased. Go to Comment
Irad
NPCs  (Major)   (Religious)
CaptainPenguin's comment on 2004-09-09 04:36 PM
*laughs*
He's got a point there, Maggot. Go to Comment
Irad
NPCs  (Major)   (Religious)
Maggot's comment on 2004-08-19 05:46 AM
Guys,I would really appreciate if you gave me some feedback on this character. Go to Comment
Irad
NPCs  (Major)   (Religious)
Maggot's comment on 2004-09-09 09:47 PM
Well,it's not the mutilated bodies that creep them out.It's the fact that the ment thy sent after Irad were fearsome warriors.And yet they all ended up dead.Who could have done this?Cretainly not that sentimental excuse for a shaman Irad. But then,who? It's they mystery that scares them. Go to Comment
Irad
NPCs  (Major)   (Religious)
Maggot's comment on 2004-09-09 09:48 PM
That I mean Go to Comment
Irad
NPCs  (Major)   (Religious)
EchoMirage's comment on 2004-09-10 03:02 AM
but remember ... fear leads to anger ... and anger leads to the dark side.. *laughs* I guess the other shamen will become even more evil as their attempts at removing Irad continue to fail... Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Barbarian Horde's comment on 2005-06-12 06:21 AM
why doesn't a king just build one wall around his land. if it is his land then it shouldn't be a problem. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
manfred's comment on 2004-08-03 05:49 AM
But indeed, building a memorial for yourself is very fit for any King. It is not necessary to build a wall around the whole kingdom, just the northern border plus something more. The other kingdoms will have to manage it on their own, or could (in theory) become allies because of this terrible threat. Those northerners can't freely move around and slaughter/capture people forever, or there won't be soon no kingdoms anymore. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
MoonHunter's comment on 2005-06-12 10:16 AM
Re: Barbarian.
Static defenses are nothing without active defenders. People can eventually just climb over them or go around them. Unless the barrier has VAST PSYCHOLOGICAL POWER (like the Great Wall because of its sheer size), it has little stopping power without defenders (i.e. an armed force big enough to patrol it). And even the greatest barrier with psychological power needed defenders.

So a hundred to two hundred years later, causing starvation (as people are pulled off farming to build the wall) at a cost that will bankrupt almost any government (just for supplies and materials... if they not not paying labor), they will have a wall that will not stop, but only slow down the targets.

King's edict does not generate goods without gold (hence the whole tax thing). If the King does just takes said goods, anyone who owns or makes said goods tend to leave such countries (or die, but the results the same- they still stop making things).

If you don't believe me, check the history of The Great Wall. While a more ambitious project, this wall would protect a smaller country with a smaller population. Heck... check out the success and cost of Hayden's wall in England. The cost of that (and its lack of stopping power) is one of the reasons the Romans abandoned the Isles. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Maggot's comment on 2004-08-02 10:54 PM
Well,the raiders are smart enough to avoid the heavily fortified settlements.And as for building an extensive line of defensive structures,that's immpossible given the fact that no one kingdom actually controlls these wild border lands. It's a no man's land,so as to speak. Building a great wall to keep the riders out,will end with a king being decried as a land grabber by his neighbours. Remember that with these lands being so close to the Ice, no one acthually rules these lands. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Maggot's comment on 2004-08-03 05:57 AM
That's likely to become the case,yes.The respectives kings will soon realize that they need to band together.I'll add that part in. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Scrasamax's comment on 2004-08-02 03:24 PM
I think rather than waste army after army in failed attempts to hunt down the barbarians, I think these enraged kings would do what Kings do best. Build.

Villages would in short time become fortified, staring with wooden palisades, but building with stone when they can afford it. The king, and the coffers of these kingdoms would be directed to building a defensive line of fortifications and watch towers, perhaps even going as far as the Chinese did and building a great wall against the northern riders.

Raiders would encounter armsmen, mercenaries and trained militias as well as fortifications in the process of being built. We humans are an industrial people, and lacking the protection of the forests, or the mountains, we make due with what we can. Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
Ancient Gamer's comment on 2004-08-03 05:11 PM
Ahem. Ice and snow can be melted so water should be easily accessible in these lands ;)

I like this idea, it shows promise but I feel it needs more fleshing out.

If you are stuck, then perhaps you could run the campaign from the border nations viewpoint? The ice nomads could be an enemy wrought in mystery and the PC's could fight this strange evil threatning their homeland. The PC's could be the ones that help the nations unite and build aforementioned stonewalls and palisades. Think of all the twists and turns you could come up with as a result of this distrust between the kingdoms... Go to Comment
The Ice Lands
Locations  (Tundra/ Arctic)   (Country/ State)
valadaar's comment on 2014-06-30 08:56 AM
Total Comments:
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