Oh, that is good. That is really really well done. I love the detail. It's got something decidedly Lovecraftian about it, being dragged off down a midnight beach by gibbering monstrocities intent upon hideous transformation...
It's also a good deal like Gollum, in that it was once something wholesome and had a whole life ahead of it until it was transformed into the repulsive thing it is now... If one played it right, one could almost get the PCs to feel sorry for the creature, despite its plans for world conquest...
I could just see this foul critter sitting on a dais and spitting at terrified fishermen to bring him shrimp scampi. Go to Comment
That was the general idea,yeah. I just wanted to toy with the idea of greed that not even the worst human beings are capable of,at least not the sane ones. For example,would you attempt to extort money from a brutal noble known for having his enemies eviscerated? People who previously thought they were fine with greed,might find themselves doing things they never would have dared to in the past. Go to Comment
I like the story, it's REALLY cool, but why would anyone who wasn't already super-greedy, etc, want to consume one of these things? I know the whole "everything has it's price" thing, but sometimes the price is just too high to make an item useful. But, it does explain certain greedy evil NPCs. You might want to make up an NPC who already has one of these in his heart. Go to Comment
Valid points,guy. I made a few modifications to it. I changed the requirements as Dragonlordmax suggested,and have also made it clear that the Smiter does not always neccassarily have to kill anyone that it's used against. As for the unlimited number of shots thing,it's not like the Smiter keeps spewing out quills. If you can stop the quills from returning to the wielder,you have him at your mercy. Go to Comment
Well - a good if predictable story, but ... consider one thing: the average PCs sees no benefit in hurting any of the above animals, unless the animal itself attacks him, and then, he will claim that the GM is hosing him. Thus, while the story is interesting, the playability of the item is low - I would avoid giving this to any of my PCs. Go to Comment
There's more than one way to hurt an animal. Deforestation could be considered hurting these animals, as could overhunting/overfishing any of their food sources. Also, perhaps a better requirement is that the wielder is required to act in the animal's best interest. For instance, he must stop and aid a wounded porcupine/eage/cobra, even if he's in a hurry. However, it seems a bit powerful to be given to anybody. It automatically kills anything its shot at? (except things shielded by magic). And it has an unlimited number of shots? I think it should be a bit less potent. Wearing these on one's chest doesn't seem very safe. And finally, I don't think that cobras, porcupines, and eagles live in the same regions. Go to Comment
Often times in when alchemy is thought of, we think medieval times with wizards and sorcerers. What if such things existed in modern days such as today? What if the focus of alchemy is common knowledge is can be used for favorite drinks? What if you have a soda machine that can create soda with special properties? The varieties is endless, though good taste is limited. What kind of concoctions can you create?