That was actually my intention when I created this item,guys. I thought it would be cool to confound either an uber hero or super villain with this sword. You know,just to make the game more interesting and all. Go to Comment
Very good like all your items. It reminds me a bit of my own Sword of Fear item, except this weapon only scares it's user.It would be great for a campaign where the PC's have to take the sword from a military convoy, not knowing that it is a trap. Go to Comment
Hmm...interesting thought, if a GM wanted to be rather nice to his players...I know, I know, who'd want to do that, aye? Anyways, perhaps the campaign is to get the sword before the main bad guy, but for once they lose. The bad guy gets the sword, and tries to use it on them, then runs away screaming in terror. Go to Comment
Oh, that is good. That is really really well done. I love the detail. It's got something decidedly Lovecraftian about it, being dragged off down a midnight beach by gibbering monstrocities intent upon hideous transformation...
It's also a good deal like Gollum, in that it was once something wholesome and had a whole life ahead of it until it was transformed into the repulsive thing it is now... If one played it right, one could almost get the PCs to feel sorry for the creature, despite its plans for world conquest...
I could just see this foul critter sitting on a dais and spitting at terrified fishermen to bring him shrimp scampi. Go to Comment
That was the general idea,yeah. I just wanted to toy with the idea of greed that not even the worst human beings are capable of,at least not the sane ones. For example,would you attempt to extort money from a brutal noble known for having his enemies eviscerated? People who previously thought they were fine with greed,might find themselves doing things they never would have dared to in the past. Go to Comment
I like the story, it's REALLY cool, but why would anyone who wasn't already super-greedy, etc, want to consume one of these things? I know the whole "everything has it's price" thing, but sometimes the price is just too high to make an item useful. But, it does explain certain greedy evil NPCs. You might want to make up an NPC who already has one of these in his heart. Go to Comment
Valid points,guy. I made a few modifications to it. I changed the requirements as Dragonlordmax suggested,and have also made it clear that the Smiter does not always neccassarily have to kill anyone that it's used against. As for the unlimited number of shots thing,it's not like the Smiter keeps spewing out quills. If you can stop the quills from returning to the wielder,you have him at your mercy. Go to Comment
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.