That was actually my intention when I created this item,guys. I thought it would be cool to confound either an uber hero or super villain with this sword. You know,just to make the game more interesting and all. Go to Comment
Very good like all your items. It reminds me a bit of my own Sword of Fear item, except this weapon only scares it's user.It would be great for a campaign where the PC's have to take the sword from a military convoy, not knowing that it is a trap. Go to Comment
Hmm...interesting thought, if a GM wanted to be rather nice to his players...I know, I know, who'd want to do that, aye? Anyways, perhaps the campaign is to get the sword before the main bad guy, but for once they lose. The bad guy gets the sword, and tries to use it on them, then runs away screaming in terror. Go to Comment
Oh, that is good. That is really really well done. I love the detail. It's got something decidedly Lovecraftian about it, being dragged off down a midnight beach by gibbering monstrocities intent upon hideous transformation...
It's also a good deal like Gollum, in that it was once something wholesome and had a whole life ahead of it until it was transformed into the repulsive thing it is now... If one played it right, one could almost get the PCs to feel sorry for the creature, despite its plans for world conquest...
I could just see this foul critter sitting on a dais and spitting at terrified fishermen to bring him shrimp scampi. Go to Comment
That was the general idea,yeah. I just wanted to toy with the idea of greed that not even the worst human beings are capable of,at least not the sane ones. For example,would you attempt to extort money from a brutal noble known for having his enemies eviscerated? People who previously thought they were fine with greed,might find themselves doing things they never would have dared to in the past. Go to Comment
I like the story, it's REALLY cool, but why would anyone who wasn't already super-greedy, etc, want to consume one of these things? I know the whole "everything has it's price" thing, but sometimes the price is just too high to make an item useful. But, it does explain certain greedy evil NPCs. You might want to make up an NPC who already has one of these in his heart. Go to Comment
Valid points,guy. I made a few modifications to it. I changed the requirements as Dragonlordmax suggested,and have also made it clear that the Smiter does not always neccassarily have to kill anyone that it's used against. As for the unlimited number of shots thing,it's not like the Smiter keeps spewing out quills. If you can stop the quills from returning to the wielder,you have him at your mercy. Go to Comment
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?