That was actually my intention when I created this item,guys. I thought it would be cool to confound either an uber hero or super villain with this sword. You know,just to make the game more interesting and all. Go to Comment
Very good like all your items. It reminds me a bit of my own Sword of Fear item, except this weapon only scares it's user.It would be great for a campaign where the PC's have to take the sword from a military convoy, not knowing that it is a trap. Go to Comment
Hmm...interesting thought, if a GM wanted to be rather nice to his players...I know, I know, who'd want to do that, aye? Anyways, perhaps the campaign is to get the sword before the main bad guy, but for once they lose. The bad guy gets the sword, and tries to use it on them, then runs away screaming in terror. Go to Comment
I am not that experienced in religious things but I know on thing in these other worlds.
Betraying a promise to a deity especially one that has been proven to be very real (the sword was indeed real) while your own has practically been proven to be false (prayers were not answered and they got totally pwned by the hordes) is very dangerous thing to do.
Therefore since it can be concluded that since betrayal was what caused this to happen in the first place, the only way to fix it is to make amends with the pagan deity and their believers.
But for such an OP weapon, a great price must be paid. The deity will most likely require that you not only beg for forgiveness but that you shall make everyone who follows your false god convert, repent, and do some sort of penance by any means necessary. Go to Comment
To be honest if I was in this situation, I would take the sword to be proof the pagan deities to be the true gods, jump on their bandwagon and forcefully convert everyone to the pagan beliefs by any means necessary. Screw those priests! Their god is clearly false as it was no help whatsoever. Go to Comment
Oh, that is good. That is really really well done. I love the detail. It's got something decidedly Lovecraftian about it, being dragged off down a midnight beach by gibbering monstrocities intent upon hideous transformation...
It's also a good deal like Gollum, in that it was once something wholesome and had a whole life ahead of it until it was transformed into the repulsive thing it is now... If one played it right, one could almost get the PCs to feel sorry for the creature, despite its plans for world conquest...
I could just see this foul critter sitting on a dais and spitting at terrified fishermen to bring him shrimp scampi. Go to Comment
That was the general idea,yeah. I just wanted to toy with the idea of greed that not even the worst human beings are capable of,at least not the sane ones. For example,would you attempt to extort money from a brutal noble known for having his enemies eviscerated? People who previously thought they were fine with greed,might find themselves doing things they never would have dared to in the past. Go to Comment
I like the story, it's REALLY cool, but why would anyone who wasn't already super-greedy, etc, want to consume one of these things? I know the whole "everything has it's price" thing, but sometimes the price is just too high to make an item useful. But, it does explain certain greedy evil NPCs. You might want to make up an NPC who already has one of these in his heart. Go to Comment
Valid points,guy. I made a few modifications to it. I changed the requirements as Dragonlordmax suggested,and have also made it clear that the Smiter does not always neccassarily have to kill anyone that it's used against. As for the unlimited number of shots thing,it's not like the Smiter keeps spewing out quills. If you can stop the quills from returning to the wielder,you have him at your mercy. Go to Comment
In the middle of the sky over the land of Dankij there is a door. The door is fixed in an upright position and appears to be fastened to the very sky itself. Worldwide rumors say it has been there since The Creation. What could be behind this door?
Ideas ( System ) | November 12, 2003 |