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The Smiter
Items  (Armor)   (Heroic)
Maggot's comment on 2005-06-24 09:28 AM
Valid points,guy. I made a few modifications to it. I changed the requirements as Dragonlordmax suggested,and have also made it clear that the Smiter does not always neccassarily have to kill anyone that it's used against. As for the unlimited number of shots thing,it's not like the Smiter keeps spewing out quills. If you can stop the quills from returning to the wielder,you have him at your mercy. Go to Comment
The Smiter
Items  (Armor)   (Heroic)
Maggot's comment on 2005-06-26 04:08 AM
Thanks,guys! I hope that with the changes I made,this item will be a lot easier to insert in a game now. Go to Comment
The Smiter
Items  (Armor)   (Heroic)
Scrasamax's comment on 2005-06-24 03:26 PM
Good form. Go to Comment
The Smiter
Items  (Armor)   (Heroic)
EchoMirage's comment on 2005-06-24 06:55 AM
Well - a good if predictable story, but ... consider one thing: the average PCs sees no benefit in hurting any of the above animals, unless the animal itself attacks him, and then, he will claim that the GM is hosing him. Thus, while the story is interesting, the playability of the item is low - I would avoid giving this to any of my PCs. Go to Comment
The Smiter
Items  (Armor)   (Heroic)
Cheka Man's comment on 2006-08-30 11:49 AM
A weapon for the animal lover. 5/5 Go to Comment
The Smiter
Items  (Armor)   (Heroic)
Dragonlordmax's comment on 2005-06-24 08:27 AM
There's more than one way to hurt an animal. Deforestation could be considered hurting these animals, as could overhunting/overfishing any of their food sources. Also, perhaps a better requirement is that the wielder is required to act in the animal's best interest. For instance, he must stop and aid a wounded porcupine/eage/cobra, even if he's in a hurry. However, it seems a bit powerful to be given to anybody. It automatically kills anything its shot at? (except things shielded by magic). And it has an unlimited number of shots? I think it should be a bit less potent. Wearing these on one's chest doesn't seem very safe. And finally, I don't think that cobras, porcupines, and eagles live in the same regions. Go to Comment
The Smiter
Items  (Armor)   (Heroic)
Anteaus's comment on 2005-06-24 05:11 PM
Great Form. Well writen story, reminded me of some of the better Native American legends. I also happen to like the item, but this is the kind of rich background that most of the others are lacking.

Good Work. Go to Comment
The Smiter
Items  (Armor)   (Heroic)
Murometz's comment on 2006-08-30 11:41 AM
Cool Weapon! I love the names Mafumal and Wolof incidentally. Go to Comment
Bolar
NPCs  (Major)   (Combative)
Barbarian Horde's comment on 2005-05-06 11:59 AM
excelent 5/5 but you should allow Bolar a chance to win and save allhana Go to Comment
Bolar
NPCs  (Major)   (Combative)
MoonHunter's comment on 2005-05-05 08:45 AM
Spell check as well please. Go to Comment
Bolar
NPCs  (Major)   (Combative)
Maggot's comment on 2005-05-06 09:00 AM
I'm finally done,guys. You can vote and comment now. Go to Comment
Bolar
NPCs  (Major)   (Combative)
Maggot's comment on 2005-05-06 10:08 PM
Now that's an interesting plot hook,Scras. I think I'll add it.

By the way,I've got a rather silly question to ask you. How do I link him to Rachat? I'm still not sure how the whole linking thing on this site works. Go to Comment
Bolar
NPCs  (Major)   (Combative)
Scrasamax's comment on 2005-05-06 03:12 PM
but that would ruin the tragedy BH. Perhaps in confronting Rachat in the final battle, he could be persuaded to see the falsehood of his master's promise. Nicely done.

4/5 Go to Comment
Bolar
NPCs  (Major)   (Combative)
EchoMirage's comment on 2005-05-07 02:25 AM
An interesting conflict: two fiends, yet not fiends, confronting each other, none of them willing to yield, for their goal is of greater value than their life.
4/5 Go to Comment
Bolar
NPCs  (Major)   (Combative)
Michael Jotne Slayer's comment on 2006-02-21 06:45 PM
This is great stuff worthy of a SURPRISE BUMP! Go to Comment
Bolar
NPCs  (Major)   (Combative)
Murometz's comment on 2006-03-09 05:21 PM
Only voted Go to Comment
Ahal Paste
Items  (Materials)   (Non-Magical)
Agar's comment on 2005-05-03 12:11 PM
4/5

Saw it after the editing, it looks much better now.

It'd be interesting for the players to walk into a villiage that looks like a paper wasp nest and find the people there not evil. I like it. Go to Comment
Ahal Paste
Items  (Materials)   (Non-Magical)
CaptainPenguin's comment on 2005-05-03 08:33 AM
Seems a touch incomplete...
Perhaps you should add some of the uses of the Ahal paste- I imagine that house builders might find it of some use (workers have buckets of it, chewing and spitting out the paste as mortar). The use in battle is an interesting idea, but I don't see how it would stop an enemy warrior, unless the paste was in their eyes or nose, or possibly gumming up some hinge in their armor or something.

3/5. Go to Comment
Ahal Paste
Items  (Materials)   (Non-Magical)
MoonHunter's comment on 2005-05-03 08:31 AM
So if your mouth dries out slightly, you have killed yourself because your mouth is now filled with concrete?

I mean a face is nothing but skin, muscle, a little bone. The mouth is just that with a little of saliva. So it can't just react to skin... It needs to dry and lose the saliva enzymes.

It could not be used in blow pipes... if it dries fast enough to be this dangerous... the moment you took it out of your mouth, put it into the pipe... it would begin to "glom".

So it reacts with skin?, then how do they put it in blow pipes, tongs?

Just a couple of thoughts... Go to Comment
Ahal Paste
Items  (Materials)   (Non-Magical)
Maggot's comment on 2005-05-03 08:52 AM
Damned! The reaction with skin was supposed to be triggered by a reaction with the sweat present. I guessed I left that part out.

Made some changes to ti. I hope you guys like it better now. Go to Comment
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