Strolen\s Citadel content. 
The Usholal
Lifeforms  (Intelligent Species)   (Water)
Forganthus's comment on 2010-06-30 04:22 PM
I love bottom-of-the-ocean things. I really like the idea that they literally never have to leave their homes, thus allowing them to be the ultimate xenophobes. They wouldn't even open the door if their sibling was outside asking for help. The internet and wireless golems are another masterful touch.

What were they doing before they constructed the Langarshuu? Could other species use the Langarshuu? I’m assuming they have some form of population control (unless they are dying out), so how do they pick their mates? There must be some way to tell the more desirable Usholal from the less.

The biggest problem though, I think, is how to integrate the Usholal into a game that is already centered on the Brave People and the Cauda.

Would they ever invade the surface world? I can imagine them setting up a terrestrial mining camp entirely built and staffed by automata. It would cause great alarm and confusion to see what appears to be intelligent golems constructing each other.

People who are paranoid about the outside world usually strive to be informed about it, just so they can condemn it for being wicked/dangerous. Shouldn’t they have a source of news about the outside world? Either something factual like CNN or something ignorant like the National Enquirer? I imagine them being either very well informed or sadly delusional. Only one of these involves sypbots.

What do they do for fun? There are entire industries in America that only work to entertain us. And the Usholal seem like they have more free time than we do. Philosophy? Beat Poetry? Lagarshuu Starcraft ? Automata sports? Battlebots comes to mind. So does “I bet my automaton can steal more fish from the Brave People than yours can.”

How far does the Lagarshuu extend? Miles? The planet? The universe? If the network has to be supported by pylons or relay stations along its length, parts of it might need to go near or across land, something that could bring them into conflict with other races.

Also, most fish are found on the surface, near land. I can imagine the Emperor Whale-size automata going on week-long fishing cruises and returning with a bellyful of fish. That could also bring them into contact with the surface folk.

Keep posting more from this aquatic Tarrod setting, Maggot. It gets me wet.
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The Usholal
Lifeforms  (Intelligent Species)   (Water)
Forganthus's comment on 2010-06-30 04:23 PM
Wow. Turns out I though way too much about this while eating lunch. Go to Comment
The Uuluun
Lifeforms  (Intelligent Species)   (Water)
Maggot's comment on 2010-05-13 09:59 AM
Credit for this sub actually belongs solely to Captain Penguin. Way back in 2004 when Tarrod was still in its infancy, he generously created this race for the aquatic world that I was working on. Since they are such an important part of Tarrod as well as worthy creations in their own right, I thought they deserved to have their own sub to themselves on the main site. Go to Comment
The Uuluun
Lifeforms  (Intelligent Species)   (Water)
Maggot's comment on 2010-05-19 06:49 AM
I imagine the Uuluun could be cast as heroic figures who attempt to mantain an equitable balance where use of the sea's resources is concerned. They could also be cast as protectors of some primitive coastal tribe. Slave raids on such islanders by pirates or other nasties might provoke violent conflict. Go to Comment
The Uuluun
Lifeforms  (Intelligent Species)   (Water)
Cheka Man's comment on 2010-05-13 10:43 AM
Not a sea-creature to mess with. Go to Comment
The Uuluun
Lifeforms  (Intelligent Species)   (Water)
valadaar's comment on 2010-05-17 07:09 PM
An interesting draconic race. I would like to know more about what motivates them - how would you incorporate them into an adventure?

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Harakan
Lifeforms  (Constructed)   (Any)
Cheka Man's comment on 2010-01-12 08:04 PM
Zombies who work for slavers. Go to Comment
Harakan
Lifeforms  (Constructed)   (Any)
Dozus's comment on 2010-01-13 12:52 PM
European Imperialism meets Night of the Dead. Kinda. :)

An interesting usage of necromancy, though I suppose effective. Almost like gunpowder age biological warfare. Go to Comment
Harakan
Lifeforms  (Constructed)   (Any)
Drackler's comment on 2010-01-21 12:10 PM
It reminds me a little of RuneQuest, what with the 'disease spirits' that cause plagues. The details are good, as is the description.
Even though it is set in a age when there are firearms, they don't play that big of a role, so it could be adapted very easily.
I especially like how the Harakan are addicted as well as bound by the blood that they drink. Go to Comment
Harakan
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2013-09-01 07:32 PM
There are a lot of useful elements to this and the whole paints an interesting picture. Go to Comment
Tawsooooshar
Locations  (City)   (Water)
Maggot's comment on 2009-12-11 09:56 PM
That's a good idea for a plot hook as AG said. I've decided to add that as a potential side plot so as to make this setting more gaming friendly. Go to Comment
Tawsooooshar
Locations  (City)   (Water)
Maggot's comment on 2009-12-13 12:40 AM
That's a great suggestion, Muro, but do you know how exactly I'm supposed to go about doing it? I apologise if I'm asking a rather silly question, but formatting has never been my strong suit. Thanks Go to Comment
Tawsooooshar
Locations  (City)   (Water)
Cheka Man's comment on 2009-12-11 12:15 PM
5/5 *imagines the trouble that would be caused if a De Madden Company fleet were to sail into this paticular lagoon* Go to Comment
Tawsooooshar
Locations  (City)   (Water)
Ancient Gamer's comment on 2009-12-11 07:46 PM
Now you're talking, Cheka! This sounds like a plot. That kind of imagination is what I base all my stories upon. Go to Comment
Tawsooooshar
Locations  (City)   (Water)
Murometz's comment on 2009-12-12 12:30 PM
Very nice Maggot! You really get a sense of this place, and its safe to say, this aquatic world you created is a dynamic one, with a plethora of detail.

The artefact-ladden crater sounds inviting and rife for PC plunder! :)

You can use links throughout the piece would be my only suggestion, so those readers that may not have a "feel" for the world, can follow up. Links to Cauda, Larfu, etc... Go to Comment
Tawsooooshar
Locations  (City)   (Water)
valadaar's comment on 2009-12-17 06:36 PM
Quite nice - Agree with Muro on this one.

To link a sub, you surround the name of the link with square brackets. The name must be exact with no extra whitespace.

EG The Sloorshi

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The Sloorshi
Items  (Jewelry)   (Combat)
Cheka Man's comment on 2009-12-02 12:26 PM
Useful until tthe main bad guy is destroyed, then downright dangerous. Go to Comment
Organi
Lifeforms  (Fauna)   (Water)
Maggot's comment on 2009-07-01 09:40 PM
Update: This is a new sub. Go to Comment
Organi
Lifeforms  (Fauna)   (Water)
Maggot's comment on 2009-12-01 08:38 PM
Do you have any suggestions as to how I could smooth it? I've resolved the spelling errors but I take it that are other mistakes that I've overlooked? Are there any punctuation or grammatical errors that currently mar the sub? Sorry if I'm asking a stupid question here, but I'd just like to know the type of problems that need to be resolved. Thanks for commenting by the way. Go to Comment
Organi
Lifeforms  (Fauna)   (Water)
Maggot's comment on 2009-12-02 07:18 AM
Point noted, AG. You're right, this sub was a bit lacking when it comes to suitably dramatic elements. I'll have to rectify that for my future subs. I'm afraid that it might have something to do with the fact that it's been barely a month since I stopped churning out academic essays. :) Go to Comment
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