I could have sworn I've seen this exact item somewhere before...
I don't really think there's enough variation to what happens- they become a demon, so they get big teeth and claws. A bit too cliched... where's all of the spine-flinging palm-mawed tongue-spiking demon things? The ribcage made of fingers? The eternal wailing of the tormented souls stuck in the poor person's skin? Go to Comment
Brrrr, low marks becuase you think it's gross Cheka....so cold.
Echo, I know it could use some work. And for that I'm sorry but I'm not sure just how I could polish this one.
As for the process, I intentionally left it out. I wanted to avoid the low marks for gratuitous amounts of information on the way it happens.
To truly understand the reasons it was built you would have to get a complete understanding of the capmain the Lucint came from. Which is a long story...too long.
As for your variations. I suppose it could just add on individual parts. Such as claws or skin, maybe teeth as well. Or perhaps it could give a man a resistance to acid if you take away the flesh additive. Go to Comment
Ok Anteaus, This is a perfectly simple idea. I think you didn't read it carefully.
Let's say your the average power-hungry-villain. Nothing to be ashamed about, my players took that role. Now, Somone had built a machine that can turn you into a demon, and grant you their powers. Before this can happen they need the flesh of a demon to do this. They also want the skin of three humans so you can still look like a human after you have transformed. If you would rahter look like a skinned demon though, that's up to you. After you go into the device, you are the one demon and have a demons powers. But the flesh they used to transform you is dead, so it will rot. As I mentioned before, it will only last for three days...and I want you to pay close attention to this part becuase you missed it before, it will only last three days unless it is somehow preserved. Either through a spell or application of the acids used to graft it onto you.
The overall point is you, or your players should you be a GM, are just normal people who kill off one demon and three humans and become powerful for a time. The flesh rotting is mostly for balance.
I was thinking have the effects end when the amulet is removed.
So naturally a smart man would remove it immediatly. That is if he doesn't think the spell simply failed.
Having it appear to work from the casters point of view is an interesting idea. Though I'm sure he would be a bit confused as to why an enemies hair is blowing when a fireball smashed into him. He would also look insane to his allies and enemies alike. Go to Comment
Good item. Very easy to incorporate. Lots of potential for fun. The excerpts are a really cool backstory approach. A good twist would be that the amulet makes the wearer feel more powerful. That would make the wearer keep it on longer and want to try new things with it, but a PC is likely to be mad at wasting so much effort once he/she realizes that it was a dud. Go to Comment
It's an amusing addition to a silly campaign, or one that needs to relieve tension and gloomy atmoshere.
I doubt it would be able to carry a blackpowder charge sufficient to 'blow stuff up' though - the most damage would come from the fragments of the shell and ensuing fire. Go to Comment
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.