This is something that took me a while to figure out once I read it. I don't care for it personally but it is very detailed and can be followed. I will try to use it with my gamers to see if they can follow the rules with ease.
However. After reading it more than once it hits a familiar ring to my ear like I have visually seen this before. The floating heart makes it seem that much more like I have seen this before, yet in an actual video game. Perhaps it is just coincidence. Go to Comment
thanks, yeah I was going for a story type of gameplay, basically like the gameplay of final fantasy 9, in which you don't get the deck until you get into the game. The castle scene in the game will have a movie scene and you will play and escape from the dungeon. In the game I might make it so you can fight your way out, or make it so you have to sneak out choosing the right coridors or something like that. Also, the part where you fight the white sorcerer will be like the tutorial since it will be the first thime you get to use the deck and you will then be able to use it in combat. It will definitely be one of those two to four disc games. I'm still alittle sketchy on the basic plot, but I'm hoping to piece together all my characters into one plot; as you probably noticed along the end. I also posted this at 1:30am so if it looks alittle sloppy towards the end you know why. It really took a while with this one so I hope everyone can grow to like it. Thanks for appriciating my character :) Go to Comment
thanks moonhunter and again I'm sorry for rating for my own character I probably shouldn't have rated myself I had no idea it was so shunned upon. I now know never to make that mistake again. Go to Comment
Cheka, that is not a great reason to give a one. Despite the bad taste to initially vote for one's own post, it is not a bad character. It is certainly not worthy of a 1. Now you might vote a touch lower than you would of because of the tacky factor, but you should never pan an entry just because of it.
So because of you I have rated it higher than I would of to bring the points more into balance. Go to Comment
Griffins are truly noble creatures, shrouded in mystery... one RPG I used to play even portrays them as the messengers of the Sun God Praios...
A nice post, I'd say.
To make it more special, try to:
-Enhance the uniqueness of the Griffon Tamer by making her one of a kind, not just one with inherited talent.
-Enhance the nobility and mystery of the griffin, not by merely giving size measurements, but perhaps saying 'Taller than a rearing horse/fur more golden than the rising sun' etc.
Yea I was going to log in but my teacher came up behind me so I quickly posted the last comment without signing in and shifted back over to my research on marine ducks. lol :) But yeah, now I know never to rate myself and will not. I'm currently on construction of a new item so get ready to be amazed because this one is amazing and will set the pilot for a new game I'm currently constructing. Go to Comment
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.