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The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
manfred's comment on 2009-11-08 07:49 AM
They are a fun people! Friendly with reason, holding their own when necessary. That they are lightly disturbing helps even more!

(Aside: feel free to use bold, it makes the titles stand out much more.) Go to Comment
The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
Cheka Man's comment on 2009-11-03 10:46 AM
Only voted Go to Comment
The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
Cheka Man's comment on 2009-11-07 08:48 PM
What is the general human view of them? Are they liked, disliked or hated by the other races? Go to Comment
The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
Lockheed's comment on 2009-11-08 10:17 AM
Update: Bolded the titles for section clarification Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
Strolen's comment on 2009-07-04 07:40 AM
The Nature of Magik section almost seemed like a table of contents for a book on the different systems of your world. I enjoyed this one and it all came together for me with the last paragraph.

I always like the codependent/symbiotic relationships like this and you described it well. The question that tickled me at first is why would the djinn's be so protective of the Sorcerer to not allow sand to touch his feet, but if that sorcerer has made enough deals with so many djinn, it would be in their best interest to keep him happy and alive in order to keep their connection to our world.

Fun! Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
Cheka Man's comment on 2009-06-30 05:07 PM
A good reason has to why a powerful djinni would permit itself to be put in a lamp. Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
Ouroboros's comment on 2009-07-08 08:00 AM
This is good enough to pull me out of hibernation. Very nicely done!
It´s not only a complete system of magic, but also strikes a very interesting "Arabian Nights" theme. Impressive!

//David Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
sverigesson's comment on 2009-06-30 07:15 PM
This is an excellent magic system, as it limits the sometimes "munchkinny" powers of wizards. After all, historically, practitioners of magic primarily gained power through deals with spirits, demons or, with a little bit of arabian flair, "djinni". Well done. Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
slartibartfast's comment on 2009-07-01 05:37 PM
Very nice; I see ideas from numerous mythos and systems blended them quite nicely into a single new ideology. Makes me wish I was running an "arabian" campaign. Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
Lockheed's comment on 2009-07-01 06:15 PM
Thank you! The campaign that I'm running it in is actually pretty broad in scope (with plenty of non-arabian elements and areas), and the characters have found that the magic system works the same regardless of where they go. People from different regions just use different terms.

Although I happen to like desert settings a lot. Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
hylandpad's comment on 2011-09-18 02:51 PM


Extremely well written and concise, but at the same time flowery,  but lacking the verboseness that some flowery writers have. I like it alot. Being honest it reminds me of the Witcher Books, with the Djinn and Ley Lines, but I suppose even that draws upon the mythological concepts of magic (magik) that existed long before. Good job!


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