Strolen\s Citadel content. 
The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
manfred's comment on 2009-11-08 08:49 AM
They are a fun people! Friendly with reason, holding their own when necessary. That they are lightly disturbing helps even more!

(Aside: feel free to use bold, it makes the titles stand out much more.) Go to Comment
The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
Cheka Man's comment on 2009-11-03 11:46 AM
Only voted Go to Comment
The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
Cheka Man's comment on 2009-11-07 09:48 PM
What is the general human view of them? Are they liked, disliked or hated by the other races? Go to Comment
The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
Murometz's comment on 2016-03-30 01:46 PM
I do like the names of things and flavor of these folk (this setting). Some interesting details, like their love of complexity. There's a Mad Max vibe for me somehow. Nice. Go to Comment
The Kebah-Di'i, students of the White Sand God
Lifeforms  (Intelligent Species)   (Plains)
Lockheed's comment on 2009-11-08 11:17 AM
Update: Bolded the titles for section clarification Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
Strolen's comment on 2009-07-04 08:40 AM
The Nature of Magik section almost seemed like a table of contents for a book on the different systems of your world. I enjoyed this one and it all came together for me with the last paragraph.

I always like the codependent/symbiotic relationships like this and you described it well. The question that tickled me at first is why would the djinn's be so protective of the Sorcerer to not allow sand to touch his feet, but if that sorcerer has made enough deals with so many djinn, it would be in their best interest to keep him happy and alive in order to keep their connection to our world.

Fun! Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
Cheka Man's comment on 2009-06-30 06:07 PM
A good reason has to why a powerful djinni would permit itself to be put in a lamp. Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
valadaar's comment on 2016-05-25 10:08 AM
Oh, I like this one. The trading of body parts to the Djinn is a good one. Puts me in mind of Fullmetal Alchemist in a way -a good way :)
Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
Ouroboros's comment on 2009-07-08 09:00 AM
This is good enough to pull me out of hibernation. Very nicely done!
It´s not only a complete system of magic, but also strikes a very interesting "Arabian Nights" theme. Impressive!

//David Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
sverigesson's comment on 2009-06-30 08:15 PM
This is an excellent magic system, as it limits the sometimes "munchkinny" powers of wizards. After all, historically, practitioners of magic primarily gained power through deals with spirits, demons or, with a little bit of arabian flair, "djinni". Well done. Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
slartibartfast's comment on 2009-07-01 06:37 PM
Very nice; I see ideas from numerous mythos and systems blended them quite nicely into a single new ideology. Makes me wish I was running an "arabian" campaign. Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
Lockheed's comment on 2009-07-01 07:15 PM
Thank you! The campaign that I'm running it in is actually pretty broad in scope (with plenty of non-arabian elements and areas), and the characters have found that the magic system works the same regardless of where they go. People from different regions just use different terms.

Although I happen to like desert settings a lot. Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
hylandpad's comment on 2011-09-18 03:51 PM


Extremely well written and concise, but at the same time flowery,  but lacking the verboseness that some flowery writers have. I like it alot. Being honest it reminds me of the Witcher Books, with the Djinn and Ley Lines, but I suppose even that draws upon the mythological concepts of magic (magik) that existed long before. Good job!


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Coinlake

       By: Murometz

Coinlake sits perched between two sheer cliffs in the Stigrani range, and is difficult to find, much less approach. Four miles long and two across, the water is a vibrant cyan blue. The lake's shoreline is an unassuming beach of gray pebbles, and its mean depth is seventy feet. The rare times when the sun makes its way between the cliffs and shines over the the still water, one could see clearly the lake's rock-strewn bottom.

Strangely, no fish or aquatic life can be found here.

At night, a peculiar phenomena occurs. When the night sky is clear, the moon and stars are reflected in the lake's surface, but if one were to look at the surface from a high vantage point, the reflection does not match the firmament above!

Instead the water's surface reflects the night sky of some other distant world and seventeen shining golden moons besides, each ones shimmering upon the water like so many gold coins!

Legends whisper that Coinlake is not a lake at all, but a gate or nexus, to some distant alien world.

The mystery has long remained unsolved, and only recently has the Arch-Duke commissioned an expedition to uncover the secret of Coinlake once and for all. Among the team members are several scholars of the Nascent Academy, an astrologer from the Occultists Guild, and of course the PCs, acting as body guards.

Encounter  ( Any ) | January 31, 2016 | View | UpVote 4xp