Did people miss the fact that this is an EXTRA? (Look up in the upper left box people). This is not a full character, this is just a little detail added to one of the thugs/ mooks in the back. He is like "The Mook with the Big Knife", or the one special mook in the mook/ extra/ horde crowd. He just has one tiny bit of chrome that expands him from "another faceless mook". This gives you a chance to make a scene more than PCs fighting a horde of dice (how we tend to mark large numbers of things of the same type on a board). It gives it a bit of variety and geography. "Okay, I will take on those, the Mook with the Big Knife and the three guys with him." Since he is a bit different than the horde, you might actually have him fight with some real tactics rather than just pushing him towards the PCs to be chopped up to his doom.
This is why people don't like posting up extras and minor characters, the kind of things that would relieve some of the GM's creative burden in any campaign. The little things allow you to just drop it in and you don't have to waste your own creative time on the little things: allowing you to concentrate on more important elements, but still have those great details that help make the game more interesting real.
People want full characters from people who are one descriptive trait away from a "2 hit die opponent" or "generic soldier stats". They are minor characters and extras, and should be rated on that scale. They should not be chewed on because they are not full characters. Go to Comment
The biggest concern that comes to mind is that Crunk is half ogre, and half orck. Now mind you I have no problem with this combination as I imagine it would produce one heck of a monster. Combining the general intelligence of the typical orck with the size and strength of the substancially less intelligent ogre. Unfortunately, the fact that Crunk is a runt, and a perpetual omega wolf. He makes me think more of a goblin that anything else. Go to Comment
It is short, but it is sweet. It captures a snapshot of convoluted city politics. (And how could it be anything but with the thinly veil Byzantine reference?). It gives you a feel for the people here. There is poor and desperate mixed with the others. Go to Comment
One of those oldies but goodies. I do wish there was a little more information. Possibly even information that normal sages do not know but information specific about them in their realm perhaps. But as a color piece, they are wonderful. Go to Comment
Although I tend towards more "useful" creatures, I like the idea. I wish you would write more about them. Too often I think people write that nobody knows the history of these things instead of coming up with a creative suggestion (which the readers can always ignore, or use to inspire them to come up with other ideas... I find even suggested ideas I don't like to be much more helpful than no suggestions at all.) Go to Comment
A handy way to inflict change upon your world. The infectious gold and the greed plague it will bring. After all, soon everyone will begin to think that gold is the source of the plague... and they will be right. Unfortunately as the tale spreads, it will be ALL gold seen as dangerous. Go to Comment