If they're based on Cheoson Korea (with which I am familiar), why are they called "Killian"? This doesn't sound anything like a Korean word. Also, since "Bushi" is a Japanese word, not a Korean one, I would suggest replacing it with the (basically) equivalent "Hwarang", which is Korean.
Anyway, beyond that... The character really isn't too well sketched out at all. I have only an extremely basic idea of the character... And as the character is already a very distinctive concept (four-armed Korean lizard warrior), it's difficult to take it out of context and re-apply it, so in my opinion, you've kind of stiffed us on the background for nothing. Ah, well.
The post intentionally left out detail that wasn't specific to the character, such as species information and details of the fighting techniques. This was for brevity and with the assumption that such details were really extraneous to the character & would be altered for whatever specific campaign, setting, and system.
Bushi-Killian are a sub-type of the Killian species, a four-armed reptilian race. The Bushi-Killian are the martial caste with enhanced strength & toughness, and are able to breathe both air and seawater.
Quad-Cut Style is a fighting technique using a short or medium blade in all four hands. It is a balanced style where each blade may be used equally for offence or defence interchangably.
Killian lay eggs in clutches. These number from one to four typically, but clutches of up to twenty have been reported. Most of these eggs are nonviable and fail to hatch, or die within the first few weeks. Despite the Killian devotion to family, they are less concerned with these losses than the other races of Midian; such is the nature of life and death within the Empire. Female Killian may lay their eggs about once every 3½ years.
With few exceptions, all Killian have Korean-sounding names. A fair portion of their culture in the game world was modeled after the Choson Dynastic period.
Chae is a relentless, dedicated slayer of men, because he doesn't know what else to be. Not having to make one's decisions or take personal responsibility for such can be very comforting. By focusing completely on his job, Chae is able to avoid having to emotionally cope with the real world. Go to Comment
another 400 words describing his appearance and his inner self (writing the inner self on brainstem driven stoics is a lot tougher than writing the inner self of cerebral drunks)
plus a quote and we had have a publish worthy NPC: something tucked in the back of a supplement. Go to Comment
Did people miss the fact that this is an EXTRA? (Look up in the upper left box people). This is not a full character, this is just a little detail added to one of the thugs/ mooks in the back. He is like "The Mook with the Big Knife", or the one special mook in the mook/ extra/ horde crowd. He just has one tiny bit of chrome that expands him from "another faceless mook". This gives you a chance to make a scene more than PCs fighting a horde of dice (how we tend to mark large numbers of things of the same type on a board). It gives it a bit of variety and geography. "Okay, I will take on those, the Mook with the Big Knife and the three guys with him." Since he is a bit different than the horde, you might actually have him fight with some real tactics rather than just pushing him towards the PCs to be chopped up to his doom.
This is why people don't like posting up extras and minor characters, the kind of things that would relieve some of the GM's creative burden in any campaign. The little things allow you to just drop it in and you don't have to waste your own creative time on the little things: allowing you to concentrate on more important elements, but still have those great details that help make the game more interesting real.
People want full characters from people who are one descriptive trait away from a "2 hit die opponent" or "generic soldier stats". They are minor characters and extras, and should be rated on that scale. They should not be chewed on because they are not full characters. Go to Comment
The biggest concern that comes to mind is that Crunk is half ogre, and half orck. Now mind you I have no problem with this combination as I imagine it would produce one heck of a monster. Combining the general intelligence of the typical orck with the size and strength of the substancially less intelligent ogre. Unfortunately, the fact that Crunk is a runt, and a perpetual omega wolf. He makes me think more of a goblin that anything else. Go to Comment
It is short, but it is sweet. It captures a snapshot of convoluted city politics. (And how could it be anything but with the thinly veil Byzantine reference?). It gives you a feel for the people here. There is poor and desperate mixed with the others. Go to Comment