Strolen\s Citadel content. 
Gregory Merchant
NPCs  (Extras)   (Artistic/Performance)
Maggot's comment on 2005-11-27 01:24 AM
A little too mundane though. Can't really see him being involved in any exciting plots. Still,it is servicable enough for a low level game I suppose. 3/5 Go to Comment
Gregory Merchant
NPCs  (Extras)   (Artistic/Performance)
Maggot's comment on 2005-11-27 01:25 AM
Only voted Go to Comment
Gregory Merchant
NPCs  (Extras)   (Artistic/Performance)
Michael Jotne Slayer's comment on 2005-11-23 12:51 AM
If he is colorblind, how can he then per say tell a fake painting from the genuine one?
Other than that there's nothing too complain about.
A good solid NPC. I liked the rp notes. Go to Comment
Gregory Merchant
NPCs  (Extras)   (Artistic/Performance)
Kinslayer's comment on 2006-01-25 03:40 PM
He relies more on personal reputation (of the seller) and documentation that may accompany a piece than by closely examining them himself (which his colourblindness effects less than one might suppose). He also keeps tabs on major art dealings, and where important pieces are held, thus is likely to be aware if one of them was sold or stolen. If he can honestly assure a potential buyer that a painting is genuine--and back this up if needed--then Gregory doesn't really care if it's real or not.

I found this character rather fun to play, and is useful either for comedic value or as a delaying/nuisance encounter. Go to Comment
Gregory Merchant
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2014-03-04 04:30 PM
We need more of this, I like that it is written with specific instruction on how to play this extra with a bit of past.

Go to Comment
Gregory Merchant
NPCs  (Extras)   (Artistic/Performance)
valadaar's comment on 2014-07-15 03:18 PM
Hmm, somewhat low-key, but a well presented character. Go to Comment
Gregory Merchant
NPCs  (Extras)   (Artistic/Performance)
DrTurtlesse's comment on 2009-05-11 12:27 AM
It could be interesting if he DOES purchase a forgery which inverts red for green. A rival dealer could set him up in this way (if they somehow found out his secret) in order to expose him as a purchaser of shady works. Go to Comment
Fog of Mills Park
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2005-11-26 05:25 PM
In a way, I feel Like i've been there. It seems like a mix of the sleepy bayou of the French quarter mixed with the chaos of Atlanta, GA. There are 41 streets in Atlanta named Peachtree. Good luck there. I can only imagine getting lost in a place and frustrated by the slow sprawling growth of the place, surely as intimidating as a band of ogres or facing a noble swordsman in a duel. Go to Comment
Fog of Mills Park
Locations  (Neighborhoods)   (Any)
Cheka Man's comment on 2006-10-06 09:56 PM
Only voted Go to Comment
Fog of Mills Park
Locations  (Neighborhoods)   (Any)
KendraHeart's comment on 2005-11-20 12:39 AM
Okay I don't get it. Why is any of this important? Go to Comment
Fog of Mills Park
Locations  (Neighborhoods)   (Any)
axlerowes's comment on 2013-03-25 06:09 AM
I like this, and I am glad I got to read it. It is short, and has the feel of city image post on a smaller scale. I also liked that much of the was communicated by the tone of the piece and the scattered prose of the later paragraphs. This would be a fun place to lead the characters of almost any story. Go to Comment
Fog of Mills Park
Locations  (Neighborhoods)   (Any)
valadaar's comment on 2013-06-10 12:43 PM
This feels like suburbia in many places. We've got places like this where I live. Most annoying - I'm usually trying to find places at night, when its foggy, and I'm late...


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Gardens of Ardales
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2005-11-26 05:22 PM
A superior post! I enjoyed it, and could only wish it was longer. Go to Comment
Gardens of Ardales
Locations  (Neighborhoods)   (Any)
KendraHeart's comment on 2005-11-20 12:38 AM
Very cool. I like the level of description for the buildings and such. I like the flow of history. Nothing was plopped down here (Why are there gardens? People just shrug and say it has always been so). There is story here. I like that. Go to Comment
Gardens of Ardales
Locations  (Neighborhoods)   (Any)
valadaar's comment on 2014-06-05 08:56 AM
I second Scras. Would love to have seen more.

Those laws could also push folks to build _down_ into the ground, potentially creating opportunities for dungeons.
Go to Comment
Revenants
Society/ Organizations  (Criminal/Espionage)   (Regional)
Iain's comment on 2005-11-19 11:46 AM
These are a very well fleshed out group of assassins. I particularly like the reasons why they are not arrested and manage to continue. Go to Comment
Revenants
Society/ Organizations  (Criminal/Espionage)   (Regional)
Scrasamax's comment on 2005-11-26 04:59 PM
Only voted Go to Comment
Revenants
Society/ Organizations  (Criminal/Espionage)   (Regional)
Cheka Man's comment on 2005-11-20 08:06 AM
They survive because those high in rank sometimes want to use them. Go to Comment
Revenants
Society/ Organizations  (Criminal/Espionage)   (Regional)
Nap's comment on 2007-04-27 04:51 PM
Wonderful contribution! My mind is racing with possibilities to include the Revenants in my RPG campaign. I love the justification, reasoning, and discipline that you include in their personalities. I can easily see how this "society" of assassins could coexist with priests of my God of Death, and how governments would turn a blind eye to their existence.

I only wish you had included a bit more detail on the methods of execution, and perhaps some other pre-mission rituals. But I can always develop some of my own for my game.

Thanks Kinslayer! Go to Comment
Revenants
Society/ Organizations  (Criminal/Espionage)   (Regional)
valadaar's comment on 2017-01-27 11:19 AM
A well detailed order, and it would an interesting world indeed that allowed them to openly exist at all.

Governments typically jealously guard the right to kill.
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Total Comments:
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The Saucerer

       By: MysticMoon

A rare branch of the arcane masters, encountered only among the deepest hill folk or ramshackle cabins, the Saucerer takes his power directly from the consumption of cheap liquor. Only the strongest, rankest, most nauseating of homebrewed alcohol will do, where it is instantly converted into mana available to the caster. Without a minimum level of inebriation, the Saucerer will be unable to cast any spells, as focus inhibits his spellcasting abilities.

Ideas  ( NPCs ) | April 9, 2014 | View | UpVote 6xp