He relies more on personal reputation (of the seller) and documentation that may accompany a piece than by closely examining them himself (which his colourblindness effects less than one might suppose). He also keeps tabs on major art dealings, and where important pieces are held, thus is likely to be aware if one of them was sold or stolen. If he can honestly assure a potential buyer that a painting is genuine--and back this up if needed--then Gregory doesn't really care if it's real or not.
I found this character rather fun to play, and is useful either for comedic value or as a delaying/nuisance encounter. Go to Comment
It could be interesting if he DOES purchase a forgery which inverts red for green. A rival dealer could set him up in this way (if they somehow found out his secret) in order to expose him as a purchaser of shady works. Go to Comment
In a way, I feel Like i've been there. It seems like a mix of the sleepy bayou of the French quarter mixed with the chaos of Atlanta, GA. There are 41 streets in Atlanta named Peachtree. Good luck there. I can only imagine getting lost in a place and frustrated by the slow sprawling growth of the place, surely as intimidating as a band of ogres or facing a noble swordsman in a duel. Go to Comment
I like this, and I am glad I got to read it. It is short, and has the feel of city image post on a smaller scale. I also liked that much of the was communicated by the tone of the piece and the scattered prose of the later paragraphs. This would be a fun place to lead the characters of almost any story. Go to Comment
Very cool. I like the level of description for the buildings and such. I like the flow of history. Nothing was plopped down here (Why are there gardens? People just shrug and say it has always been so). There is story here. I like that. Go to Comment
Wonderful contribution! My mind is racing with possibilities to include the Revenants in my RPG campaign. I love the justification, reasoning, and discipline that you include in their personalities. I can easily see how this "society" of assassins could coexist with priests of my God of Death, and how governments would turn a blind eye to their existence.
I only wish you had included a bit more detail on the methods of execution, and perhaps some other pre-mission rituals. But I can always develop some of my own for my game.
Under the sewers of a large town ancient burial chambers are discovered. If the PCs investigate they fill find that a pale white flowers grows amongst the graves, in the dark.
How do they survive without light? What is their origin? Why in a burial chamber and not just in any old cave?
Can they be sold or do they have any special quality at all? It is up to the PCs to discover.