It is short, but it is sweet. It captures a snapshot of convoluted city politics. (And how could it be anything but with the thinly veil Byzantine reference?). It gives you a feel for the people here. There is poor and desperate mixed with the others. Go to Comment
One of those oldies but goodies. I do wish there was a little more information. Possibly even information that normal sages do not know but information specific about them in their realm perhaps. But as a color piece, they are wonderful. Go to Comment
Although I tend towards more "useful" creatures, I like the idea. I wish you would write more about them. Too often I think people write that nobody knows the history of these things instead of coming up with a creative suggestion (which the readers can always ignore, or use to inspire them to come up with other ideas... I find even suggested ideas I don't like to be much more helpful than no suggestions at all.) Go to Comment
A handy way to inflict change upon your world. The infectious gold and the greed plague it will bring. After all, soon everyone will begin to think that gold is the source of the plague... and they will be right. Unfortunately as the tale spreads, it will be ALL gold seen as dangerous. Go to Comment
People will fear gold. Paper money would begin or other scripts. Gold would eventually be locked in vaults, with really thick walls, to keep it away from people.
Jewelry and Symbols of nobility (crowns and such) that predate the gold plague would eventually be traded over to silver. However, some might be kept as symbols of longevity for their countries. Go to Comment
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.