One of those oldies but goodies. I do wish there was a little more information. Possibly even information that normal sages do not know but information specific about them in their realm perhaps. But as a color piece, they are wonderful. Go to Comment
Although I tend towards more "useful" creatures, I like the idea. I wish you would write more about them. Too often I think people write that nobody knows the history of these things instead of coming up with a creative suggestion (which the readers can always ignore, or use to inspire them to come up with other ideas... I find even suggested ideas I don't like to be much more helpful than no suggestions at all.) Go to Comment
A handy way to inflict change upon your world. The infectious gold and the greed plague it will bring. After all, soon everyone will begin to think that gold is the source of the plague... and they will be right. Unfortunately as the tale spreads, it will be ALL gold seen as dangerous. Go to Comment
People will fear gold. Paper money would begin or other scripts. Gold would eventually be locked in vaults, with really thick walls, to keep it away from people.
Jewelry and Symbols of nobility (crowns and such) that predate the gold plague would eventually be traded over to silver. However, some might be kept as symbols of longevity for their countries. Go to Comment
This is a solid idea. I have seen radioactive gold used on an episode of "The Highwayman" and there was an episode of Farscape with a similar premise. In game a GM dropped this on us, we discovered a barge full of money. At any rate, he had a NPC warn us about it, which sort of takes the bite out of the situation, but he was afraid he would have to kill us if we didn't became aware quickly that the money was dangerous. Long story short we didn't let the money go, we instead dedicated a great deal of efforts trying to "cure" the money. His explainaition of the problem was not as clean as the one above. I think dropping the money into a game without additional unpacking or context is not a sufficient plot. But isn't that true for any cool item.
Some plot ideas:
I like Cheka Man's idea as this being money for the dead, and the PCs may have to try and handle some of this money quickly and carefully for a burial rite. The hot potato plot.
As Moon suggested this could take Gold out of the economy, but what if the PCs encounter a way to cure gold. The powers invested in the silver economy may not like it, or the economy may not value it anymore. The plot could be that PCs have to either protect or destroy the "gold cure" or if you want your PCs to yuk it up they can become gold salesmen to a populace that is either ignorant or fearful of gold. Go to Comment