Ok, I like the dull and lifeless form of the non-wielded knife. I like that quite a bit, actually. As though the knife has the latent ability, but requires the lifeforce of a certain human to activate it. It would also be good for smuggling it by those who could detect magic. I may even use that thought, someday.
Apart from that, I don't really like it at all.
Edged weapons which can cut through anything are overdone and overpowerful.
Daggers to cut through dimensions are also done a bit, though not quite as often.
Where did the dagger come from? Why is it magical? How does the knife-bearer lose his finger and thumb when he becomes it?
Anywho. I'd give this a 2.5, but I don't think its quite worth a 3, so I voted a 2/5. Go to Comment
If the author had given credit to Pullman for taking the idea from his (amazing) book, it would have been fine. However, no credit was given and the item is practically a carbon copy of the book's knife, right down to the missing thumb. And the book's description is even better. I don't especially like to beat down a dead goose, but this one particulary irked me. Go to Comment
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.