So we look into the soul of a man who has seen the fantastic and the unbelievable, and instead of rapture and awe, we find something a little bit closer to the truth. It's only fantastic the first time around, after that the amazing simply becomes oppressing. Go to Comment
Joe Random indeed. The name caught my attention. The setting would need to be pretty narrow for me to use him though. A little Sandmanish, Hellbazerishy thingie:) But that's just my opinion. A good quality submission Kassil. Go to Comment
I must say I like the idea with all the details, places and the few creatures that call this beautiful hell a home. It would make a great target for a spirit journey.
(Note: you note at some point, that it is a Nether realm, and multiple times, that it is almost a Celestial one. Is the divide between those two so thin, or is this more of a place, where the strongly opposed characteristics meet and mix together?) Go to Comment
The Silt Sea, like the Gloom, is part of a variant cosmology I've had in my head for a while. I've got one or two other Realms in the works. It's kind of like a giant kettle - Realms can rise to Celestial, sink to Nether, drift to the fringes and become one of the weird Outer Realms, or get sucked into the central knot of Mortal Realms. The irony of it is that rather than being the Important Central Section of Creation, Mortal Realms in this design are what you get when a Realm doesn't really have anything going for it. Nether Realms are foci of negative emotions and destructive energies, Celestial Realms are attuned to positive emotions and creative forces, and Outer Realms tend to have significantly divergent natural laws. To the chagrin of all the mortal faiths that teach that they are the Beloved of the Gods... Mortal Realms are just kind of backwater Realms that nobody pays attention to unless they do something interesting.
The commentary on the Gloom, about the locations and fauna, is what helped create this particular format; a complaint about the Gloom being nothing but ice and that the local demons were mentioned without being detailed prompted me to augment the variety of locations and include a description of fauna; should I do a Realm with native plantlife, I'll likely include a Flora section as well.
I might also put together an article sub/codex laying out how the Realm 'cosmology' works, in my head, so people can add their own Realms to the list. It's a pretty big cosmology, after all... Go to Comment
Since you're the one I noticed had commented on it, you're more or less to thank for it finally seeing the light of day. I'm not sure I'd pick surreal as a word to describe the Silt Sea, but I suppose it could apply. I'd call it 'stark', 'harsh' and probably 'majestic' - an entire world used as a vast art project. Go to Comment
Mostly because surreal makes me think of Salvador Dali-styled imagery, honestly; whereas the Silt Sea just makes me picture a more harsh and dramatic example of some locations already present on our world, in a lot of ways. Go to Comment
Given that true silt, in general, is an exceptionally fine, powdery substance, this is unlikely; in theory a person could compact it enough to have a stable footing, but in practice silt tends to behave in a semifluid way when you put much weight on it; it makes for interesting effects if it gets rained on, since each droplet makes an impact crater at first. Go to Comment
The Silt Sea is certainly intended to be majestic and inspiring; it's almost a Celestial Realm, rather than a Nether Realm, on the sheer power of artistry that drives the Realm's master in his works.
The fauna are, in part, due to a comment made on the other Realm I submitted, the Gloom. I basically copied the format across and filled it in. The Oscan and Mallires certainly would make for a good suggestion of life; if they're immobile and soaking up light, the Mallies look like nothing so much as a petrified flower, and the Oscan webs are like a complex maze of refracted light. Go to Comment
In this cosmology, a Realm's definition comes pretty much entirely from relation to Realms around it. A realm is Nether if it has 'negative' energy involved - dark emotions, hostility toward 'normal' lifeforms, and so on - as a part of what makes it up; a Celestial Realm, conversely, tends toward positive influences. Since this Realm is highly inimical to normal life, it is effectively a Nether Realm; but if this were mitigated by the master of the Realm, the sheer artistic nature of it would bounce it 'up' to being Celestial. Go to Comment
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.